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Combat Overview Part 1

then compared to the demon dodge, the angel dodge is weak.

Not necessarily. The Demon Evade gives you that short power boost, but Angel Evade gives you greater invincibility frames and allows you to move around inhindered fairly quickly. You can even do what I've been calling the "Angel Dance" where you dodge out, and then right back in to keep close to an enemy while still avoiding damage. You just double-tap Evade for the Angel's phase out, but right after you push Evade the first time, tilt the Left Stick back in the direction you want to go. You can essentially dodge away and then move right back into the enemy's face.
 
Why does getting SSS with just one weapon **** any of them off anyway? In past DMCs there's been combat adjudicators where the whole point was being able to get SSS with just one weapon.

Didn't Real Impact increase your style like crazy in DMC4 in the same way? I remember watching a video of this guy go from a B to a S with that one move.
 
Not necessarily. The Demon Evade gives you that short power boost, but Angel Evade gives you greater invincibility frames and allows you to move around inhindered fairly quickly. You can even do what I've been calling the "Angel Dance" where you dodge out, and then right back in to keep close to an enemy while still avoiding damage. You just double-tap Evade for the Angel's phase out, but right after you push Evade the first time, tilt the Left Stick back in the direction you want to go. You can essentially dodge away and then move right back into the enemy's face.

the angel dance can be preformed by just standing there and without tilting the joystick, just hold the angel trigger and dodge twice, Dante will dive roll away and come right back to where he was standing last. Of course you can get more technical if you wanted to and teleport to where ever you want, (via joystick) but standing there and doing the angel dance has the same effect as doing a maxed out trickster dash standing in the same place, where Dante phases out and reappears.

Last night i was fighting the chainsaw guys and didn't run or parry once, just dance around them and beat them with ground combos. I would recommend sticking with rebellion because its the only weapon that has the least amount of push back so trying to stay in close quarters would be impossible with the ax or the scythe, but having rebellion out and anticipating enemy attacks, its very easy to angel dance instantly and keep on the pressure. BTW, ground combos are going to be very useful once other weapons are available. By far the best ground combos in DMC.
 
Man, I do love the combat in this game. So many options that are only limited by the imagination. In that Q&A the other day people were complaining about how the Osiris was weak and had too much knockback on its finales, making it tough to keep the pressure on, especially on something like a Frost Knight, and I just have to say they really aren't playing the game good enough. Maybe it's me taking my fighters experience into the game (I play rushdown characters), but I can keep the pressure up just fine, and I was telling him that while the movelist isn't huge when you're forced to fight an aligned enemy, there are still more than enough moves to string and cancel together stuff. The knockback finales are no problem if you actually anticipate doing something else, and cancel into another move before it hits, and even if it does, Lift and Streak close the gap nicely. Even in the air, you can do some cool stuff, like a 180 Helm Breaker to drop to the ground, and then pull out Prop or charge up a Raze as the Frost Knight is coming back down. OPTIONS! YOU WANT 'EM! DmC HAS 'EM! COME GET 'EM!

It's astounding to hear all these people that are good at DMC be so bad at bringing that same mentality to DmC. Is Hard Lock like...a crutch to them...? Is that the problem?
 
I still don't believe that's true. It was already said the demo was a recent build, but not of the final product. There's also the fact that people keep forgetting about demos is how they're a small bit of code ripped from the larger, complete piece. If anyone knows coding, messing with anything can cause unwelcome problems elsewhere. Even then, half the gltiches are cosmetic and have no effect on the game. About the only annoying one is "Flight Mode." There also taking feedback, so we can only hope they address the things worth address (game breakers and framerate).

And you know what? I can't consistently do the Trinity SSSmash. The enemies just won't let me, it's gotten to the point where it seems you have to completely go out of your way to do it under a specific set of circumstances that doesn't happen unless you're lucky, or take the time to set it up, at which point I'd rather just play the game the way it was meant to be played. Of course, Trinity SSSmash can still happen, but...it's really not all that easy, and I'm moderately great at the demo :P So the people who can do it are probably better, which to me makes their perception of "easy" a little skewed >_<

Although, because I've kept trying to do it, I've found the enemy AI somewhat ingenious. When you're fighting the Hell Knight surrounded by Stygians, the Stygians make it sure to constantly be on all sides of you and the Knight, so that when you pull out Arbiter, they're ready to try and catch you stuck in one of its longer attack animations.
The main glitch that worries me is the Poison one where she stops movin and stops takin damage and also the Trinity SSSmash isnt the problem is the demon evade itself, once you get move weapons like the fists the demon stop will probably give a bunch of meter and overdrives gives a decent amount of meter too.
 
The main glitch that worries me is the Poison one where she stops movin and stops takin damage and also the Trinity SSSmash isnt the problem is the demon evade itself, once you get move weapons like the fists the demon stop will probably give a bunch of meter and overdrives gives a decent amount of meter too.

Yeah, that Poison one is certainly one to worry about, but, I have faith it won't be a severe problem in the full release, I guess. Trinity SSSmash is an odd duck, because Demon Evade does make it a troublesomely easy thing to get Style with, but pulling it off consistently is...difficult. I've only been able to do it two or three times over the course of my 30+ hour playtime withe the demo. Those two videos of the guy doing it are actually instances of him getting rather lucky; the enemy's behavioral system has them constantly moving around in ways that doesn't leave them particularly bunched up in the way necessary to get Trinity SSSmash to work >.< At least, that's my whole experience..
 
Yeah, that Poison one is certainly one to worry about, but, I have faith it won't be a severe problem in the full release, I guess. Trinity SSSmash is an odd duck, because Demon Evade does make it a troublesomely easy thing to get Style with, but pulling it off consistently is...difficult. I've only been able to do it two or three times over the course of my 30+ hour playtime withe the demo. Those two videos of the guy doing it are actually instances of him getting rather lucky; the enemy's behavioral system has them constantly moving around in ways that doesn't leave them particularly bunched up in the way necessary to get Trinity SSSmash to work >_< At least, that's my whole experience..
Yea him getting a SSS was really lucky, the highest I've ever gotten was a SS but the demon evade does need to be tweeked a bit.
 
The poison glitch is pretty riduculous one. It happened to me the other day, so i just beat her down until i got SSS and jumped off the pillar. Came right back and pretty much got my best score! But i'm trying to stay positive and i think this type of glitch is related to the coding. Its literally just a small part of the chapter, not the beginning or end.

I don't use the demon evade anymore, some times i accidentally do it because i'm in a demon stance, usually fighting the Hell guy, but since angel dance is so much my style, i usually just flicker in and out and keep my ground game my main focus.

Also the JCing has a different meaning in this game. Its more literal i think. I only use it when i'm about to fall into something deadly or i use it, just once, to keep my aerial game interesting. The Demon Flush seems to automatically make you JC. I might be wrong, but i can stay in the air forever while doing it
 
Hey guys, long-time lurker, here. I finally decided to join in on the discussions. I mentioned this maneuver in the Demo thread, but I think it bears repeating in this combat thread. Sorry if I'm stepping on any toes.

Anyone tried cancelling Inverse Rain Storm with a neutral dodge? For some reason IRS can be cancelled much earlier by dodges than other moves. If you do it right, it looks like Dante just backflips on the ground. Looks pretty spiffy, and lets you keep your position. You're airborne for a brief moment afterward, time enough to get off one hit of Aerial Rave or, more stylishly, a really close-to-the-ground Helm Breaker.
 
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