:banghead:you don't know nothin' about no combat. DmC isn't technical and you're just gonna have to deal with it.
Your complaining because they gave you more tools, tools which you can choose not to use.:banghead:
I'm getting tired of this whole, 'anyone who wants the game to up the difficulty is just mad because it is harder in the originals' theory.
Yes, I'm mad because the difficulty played a big role in making the combat of the originals fun.
Looks like I'm gonna repeat my reasoning behind DMC3 being my favorite AGAIN, to defend an opinion I've explained multiple times.
While I don't feel like getting a good combo in DMC3 was worthy of a trophy, it was satisfying because I DID have a chance of screwing up.
Unlike DMC4 and DmC, I was restricted to the point where I had to rely on what I chose. At the beginning of each level, I had to choose something along the lines of
"Okay, I can use Trickster to help me get around enemies and travel around the battlefield faster, or I could go with Swordmaster to give me more moves to chain into my combos. Rebellion, the shotgun, and E&I are must haves for any situation.
But should I use Nevan for heavy hitting, or Cerberus for speed?"
When DMC4 gave me all of that at once, chaining my combos became much easier to the point of no real strategic difficulty in the chaining itself. Throw in DmC giving me the ability to see which enemies are attacking, and I'm untouchable. The difficulty, and therefore, the satisfaction, decreases.
I get where your coming from, but you shouldn't increase difficulty via limiting the player or by making it so we would have to be borderline clairvoyant to avoid certain attacks.:banghead:
I'm getting tired of this whole, 'anyone who wants the game to up the difficulty is just mad because it is harder in the originals' theory.
Yes, I'm mad because the difficulty played a big role in making the combat of the originals fun.
Looks like I'm gonna repeat my reasoning behind DMC3 being my favorite AGAIN, to defend an opinion I've explained multiple times.
While I don't feel like getting a good combo in DMC3 was worthy of a trophy, it was satisfying because I DID have a chance of screwing up.
Unlike DMC4 and DmC, I was restricted to the point where I had to rely on what I chose. At the beginning of each level, I had to choose something along the lines of
"Okay, I can use Trickster to help me get around enemies and travel around the battlefield faster, or I could go with Swordmaster to give me more moves to chain into my combos. Rebellion, the shotgun, and E&I are must haves for any situation.
But should I use Nevan for heavy hitting, or Cerberus for speed?"
When DMC4 gave me all of that at once, chaining my combos became much easier to the point of no real strategic difficulty in the chaining itself. Throw in DmC giving me the ability to see which enemies are attacking, and I'm untouchable. The difficulty, and therefore, the satisfaction, decreases.