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Character Design Comparison Analysis (Beware: Alot of Redundant Info)

its a pretty good feature to keep the style meter running and its pretty cool to :D
I like how taunts effected enemies in bayonetta. There really wasnt a fixed difficulty. If things were a little too easy, you taunt them and the enemy becomes more aggressive. I remember beating non-stop climax and forgetting about the taunts effects while wearing the gaze bracelet... I never got my arse handed to me so fast. =S
 
@zweilove- not the way you mean. I just wanted to prove that the pre boot Dante had moments that would make him seem sadistic, merciless and a "reckless wild man" just the same way reboot Dante was deemed sadistic because of his actions in the trailer.

I honestly don't know if he is sadistic but I'm sure he is not a card carrying member of Marquis de Sade's book club.

To go on point # 5, I feel that this game has a 40-50% approval rating and might sell a modest amount of copies.
 
^^i can picture it so well in my head. The demon coughing and struggling lol it would be cool if dante would talk some trash while holding the taunt.

I sure hope there are taunts in DmC, because taunting owns.
I'm sure NT won't forget what the 'SELECT' button is for.
 
That would be so badass,a taunt like that would be best for SSS rank so dante can hold the enemy in headlock for as long as the player wants(just like in dmc4 on SSS dante remains in the taunt animation and the meter keeps increasing till he got hit/player moved him) and keep blowing smoke on it's face. Just thinking of it makes me drool.
DEAR LORD! THE GLORY!!!
 
To be fair, in those same examples you provide I think he is kinda justified. Yeah, the way you described "killing Echidna as she mourned for her children" makes him sound horrible, but the horrible person here is Echidna and not Dante. She went to that place, changed its very foundation (transforming it into a jungle) and let lesser devils swarm in it. Not only that, she did it twice. Nero let her go easily, but the moment Nero disappeared, she started doing the same thing again. A punishment was in order. And if she wanted dignity, she wouldn't be crying. No one told her to lay eggs to the human world either.

Agnus is a total ******* who wanted to kill Nero from the beginning because he stumbled into his secret workshop. He had no idea Nero was part demon at the time. He just hated Credo, and as Nero was his subordinate, he thought he'd annoy him by killing Nero. I'm not saying anyone else there is a good guy, but from the order he's definitely the worst. Even if he hadn't demon powers he would still be an evil person by the way he thinks.

As for the opening scene, the "innocents" are from a place that every so often receives demonic attacks - after all, forgetting the plot of the game, the order of the sword was there for a reason. The people he killed were all demons as well - though everyone seemed to ignore that fact for some reason, even Nero to whom Dante pointed out that one of the corpses had a demonic face.

And surfing on enemies who just appear to your shop and start piercing you with gigantic scythes is more than justified imo.

All in all I understand what you are trying to say. He is "cruel" in his own way, but let's not forget that he is also kind - in his own way again.

He gave a chance to Berial. It was Berial's pride who led to his death.

He cought Credo while he was falling and accepted his last will. Even though Credo had commited lots of evil acts - and changing at the last minute because his family was used doesn't make him as an honorable person as he tries to seem. It seems he was alright with evil stuff being done to everyone else, but when done to him, he fought back. Selfish. Yet Dante helped him as much as he could.

And the same Dante didn't kill Trish just because she looks like his mother even though she teamed up with Nightmare to kill him.

He's definitely not a saint, but he definitely is with the good guys. Though as I said, before I see what you mean. I just think your examples were not suited to back up your claim.


I never 'claimed' other wise. My argument was that Dante was never a 'nice guy' character. He gives no quarter to his enemies.
 
All those, who said the new Dante is a cruel ******* in comparison.

Edit: Automatic censoring? Nice! :D

So?

All that means is that they think this new Dante is more cruel than the previous one.

Does not mean that they said the old Dante was a goody goody or "nice guy".
 
Not like the differences between the two Dantes need any saying, but maybe some analysis on those differences might lead to some insight on the upcoming game and possible changes to the new Dante's design in the future.

#1. Influences
Naturally, character designs are usually influenced by something since most designers draw their inspiration from various parts of different cultures. In our case, the Dantes are influenced from parts of two different cultures. The new Dante takes from punkish roots with his black hair and laidback but hardcore clothing as well as taken his supernatural lineage from what seems like Christianity. The older one was influenced by popular culture and myth in Japan which is represented in his love of red coats and his white hair.

The new Dante's punk look isn't much surprise when considering that his creators outright stated that they were giving DmC a new punk interpretation. The most noticeable feature of this look is his short- cut, black hair with side- swept bangs. I assume its a small allusion to the popularity of the color Black in Punk culture considering that its the only black thing in Dante's wardrobe so far. I guess that gives a semi- good explanation for why they changed his hair color. Maybe its dyed? Dante seemed to not like his demon lineage back in his teens, so maybe he dyed his hair at one point to hide it?

His coat is leather, like always, but its blue with red lining/insides. It seems that the designers have taken aspects of Nero in this case since he worn something similar. However, Nero's design was to suggest his connection to Sparda, maybe they are taking that route with the new Dante? Then there's the rest of his clothing- a plain white T-shirt, black, tight- fit jeans, and boots- which is a nod at the hardcore- casual look of Punk fashion. And there's his necklace which alludes to the Perfect Amulet Dante wears.

The biggest and one of the most controversial changes is his lineage. He is now half- Angel and half- Demon, both sides being represented in his weaponry and ablities. Whether this is actually his lineage or maybe some additional powers is unknown so far, but if it his lineage then the angels in DmC are Archangels and the demons are the typical, gross-you-out monsters though his father might be our forever- loved Sparda (re- designed, of course).

The older Dante took some inspiration from parts of Japan's popular culture. Dante's affiliation with red comes from the Super Sentai series, which is a popular kids show in Japan that was Americanized into the Power Rangers series and was the basis for other shows like the Kamen Rider series. In the Super Sentai show, the main hero wore red. Now this isn't that big of a suprise because Kamiya has done this in Okami when he designed (Ushi)Waka after another kid's show. His white hair is an allusion to his demon lineage. In Japan, white hair is a sign of demonic possession. He changes outfits in each game so I'm not going to go any deeper than this.

As his hair suggests, Dante is half- Demon and harbors a demonic soul. However, the demons in DMC are Western- based instead of being influenced by the Oni and Youkai of Japanese myth.

#2. Style
The thing about video game characters is that they practically shape the gameplay. Their original way of fighting becomes the basis of the game's overall mechanics. So its always important to consider a character's originality when designing the game. For Dante, he was the pioneer of "stylish" combat, making it the player's goal to get as high a rank as possible and becoming the first game with "advanced combat" techniques developed by players. However, he and his reboot counterpart use two different styles of fighting. The original Dante was more accurate and strategic in his fighting, having a limited moveset yet pulling off a chain of combos like a pro. The new Dante isn't as focused in his fighting style, his moves seem more easier to connect, getting rid of the flashiness and the challenge of combining a high number of moves without stopping.

The older Dante's moveset, though it grew as you played the game, didn't have a high number of moves. However, those moves were versatile in nature so it was easy to connect them into a nice combo. The Rebellion's main moveset consisted of Combo A, Combo B, Stinger, Million Stab, High Time, Drive, and Helm Breaker. Ebony and Ivory's consisted of Twosome Time, Rain Storm, and Charge Shot. A pro can get up to SSS rank with these moves alone, showing off how easily these moves can be connected with practice.

Furthermore, he has been show to be over-the-top when he fights or can show off of a weapon's abilities like a pro even though it would be his first time using them. DMC3's opening would be a good example of the former. His handling of Cerberus' soul after his fight with the beast is a great example of the latter.

The new Dante isn't exactly as flashy. Even though his moveset consists of some of the original Dante's moves, he has a very unprofessional style of fighting. With his sword being able to change shape seemlessly, being able to chain moves together is no longer that much of challenge. And he seems to be a lot more reserved in his fighting than Dante. It is safe to assume that Nero had alot of influence over this new Dante's combat style Though some people think of DmC's preservation of fast- paced combat as a relief amongst the changes in the reboot, its actually quite a step backwards. Distance is a hefty factor in combat and provided a good challenge in the original series since Rebellion was one of the few weapons that could cover it well (it becomes less of a challenge in DMC4 after Nero learns Snatch. With the Grab mechanic that is presented in the new Dante's sword's shape- changing abilities, distance is no longer a challenge and you can easily chain combos together without worrying about covering the distance between you and your opponent. So even though it looks fun, I would suggest not to put too many expectations on how challenging the combat is. Anyway, it seems that NT really were serious when they said they would show a much more down-to-earth Dante. His combat style obviously shows that not only him being less experienced but also a bit more straight- forward and definitely heck- bent on getting rid of his foes as quickly as possible.

#3. Weaponry
Weapons are important in any action game and a good character always has to have his trademarks. So its no surprise that Dante would have weapons suited only for him. This new Dante is showcasing some redesigned versions of said weapons. I wonder who can use them better?

The old Dante is a character of many trademarks, two of them being his prized guns and sword. Rebellion was a sword Sparda had wielded at one point and then gave it to Dante as a keepsake. Embodying his soul, Rebellion has been a standard sword for Dante since its debut in DMC2. Ever since then, its hard to ever see Dante without it. Its standard claymore with a skull designed to represent Dante's half- human, half- demon lineage. It wasn't awakened until DMC3 where it had to taste his blood in order to awaken not only itself but the devil inside Dante as well. In DMC1, he doesn't use it for some reason though he uses it alot in the Anime. In DMC4, nothing really special happens with it. In DMC2, it seemingly goes through a change in appearance, becoming alot thinner and more subtle in appearance.

Ebony and Ivory, on the other hand, have been with Dante possibly throughout his demon- hunting career. Personally customized by him, these guns are perfectly suited for firing at rapid speeds- a necessity for a half- demon man who can push the trigger at inhuman speeds. However, they don't serve any story- focused purpose, so they're just your normal customized pistols.

The new Dante has the Ebony and Ivory as well, but they have gone through a redesign as well. They now have a longer barrel with a curved handle. I can't really see why they would change Ebony and Ivory since they were fine on their own in terms of design. Maybe Dante will re- customize later in life.

He also boasts a strange sword on his back, possibly (hopefully not) a re- hashed Rebellion. Much like the Rebellion in the original series, this new sword represents Dante's soul. It changes shapes to personify his angel and demonic blood. His angel half is represented as a scythe (for some odd reason) which is used for wide, quick, circular attacks. His demon half takes the form of an axe which is used for heavy strikes. As we all know, it also hosts the ability to grab enemies from afar. NT has said there will be more weapons associated with each side, maybe the sword has other forms? If it turns out be the Rebellion, it might make a change in appearance some time later in the game.

#4. Personality
An absolute necessity in any character. This basically the make-it-or-break-it factor in character design that either cause love for the character or outright hatred for it. For DMC, Dante's personality has gone through some shifts but he has always captured our hearts. From the careless, wild, party- loving Dante from DMC3 to the silent, strong, cool Dante in DMC2, Dante has always found away for us to title him as "cool." This new Dante has just appeared but the bits of info we have gotten about his personality already leave a small impression. His debut in his first trailer, showing off a reckless wildman definitely didn't leave a good impression on fans, but his recent changes and some info from NT has left us a better one so far, giving us an image of a much more serious, down-to-earth kind of guy compared to the beloved original.

The original Dante has had quite a ride when it comes to character consistent. Capcom had made the bad decision to cut off Hideki Kamiya as its director and gave the role to someone new. This ended up messing up Dante's personality really bad. In DMC1, Dante was a cool dude all- around. He was proud of his demon lineage and wasn't afraid to show off the perks of his bloodline in a fight. In fact, some demons would tremble in fear before they die as they saw the resemblance between him and his father. And then there were the signs of his compassion which he showed when Trish died. This took a complete 180 in DMC2. Instead of the heroic Dante of DMC1, he became alot more silent and almost cold. If it wasn't for the fact that his coin was double- headed, I would've had a fit with his personality. Which made DMC3 a blessing for alot of fans. We see a less mature Dante that would become the DMC1 Dante as he matures, becoming more proud of his demonic blood and taking life a little more seriously. DMC4 didn't really do much for Dante in terms of character change or progression, in fact its kind of hard to make up what was going on through his mind. He wasn't as straight- forward as he usually is and almost seems to be just a mature version of his DMC3 persona. In fact, it almost seems like he retracted back to that state considering that he oddly brings back the fighting styles that he presumably threw away in DMC1. But still, despite the wild ride, we love the guy. So much that most of us reacted harshly towards the Reboot.

Now to try and make out the new Dante's personality, he seems to have gone through some changes already. In his debut, he was absolutely beastly, and not in a good way. He just rushed in to a fight and did as much damage as he could. He also seemed to be quite sadistic and merciless, definitely traits that wouldn't belong to the original. In fact to stray so far away is definitely a risk, I've never heard of a reboot/parallel universe where the alternate version of a character was nothing like the original. However, after some months of redesigning, NT had changed him so that he's more likable. He seems to be alot more goal- oriented than the DMC3 original, which would be quite switch if he's to turn into the original Dante. The best way I can describe him is that he's a much less angry Nero. He's serious and focuses on his target, like Nero, but he retains a calm about it, a testament to the fact that Dante is calm in any situation, though this could change if he's ever in a desperate situation, though I think knowing the fact that the entire city's out to get him makes his situation pretty desperate.

#5. All in All...
With that much info given, what kind of predictions can you guys make about the game as a whole?
its a pretty good feature to keep the style meter running and its pretty cool to :D
I can't believe you guys forgot the rules of the internet ( or manners on the internet sinee 4chan created the rules)
but the manners of the internet state whenever there is a long sophiscated post you reply with TLDR
anyway the i do not remember the new dante being calm at all but he looks ok for such a reckless reboot
 
New Dante's coat isn't blue it's black with red lining on the inside. This article is quite misleading indeed.

Its blue. I've looked at his picture for so long that if I were to look any more, I would go colorblind. Its blue, you can even look at the side of the screen, the sun's beaming right on it, its blue. I can give you 100% certainty that its blue.

Except for the more biased comments put in brackets, this was overall a really nice analysis. If you had just lost the bracketed comments, it would have seemed almost professional and neutral, but because of those few comments, it gave the analysis an amateur feel to it, but I guess you are an amateur in this area (I take it you didn't get paid for making this which would define a professional). XD
Anyways, this was a cool read and a nice summary and comparison between the two Dantes. I agree with most of it, except that you say that the new Dante seems more serious. From the trailer where he walks with the girl and then gets pulled into Limbo, I got the feeling he was somewhat careless to fit his brutish/reckless style of fighting. His "Aw, come on!" and his eyerolling didn't tell 'serious face!' to me, but more like a kid who just didn't want that to happen right then. He also shows compassion or concern about the girl when asking her to leave before the fight, saying "You should go.". :)
Good job. ^^

Thank you!

Too many assumptions on your part. Also, the fact that you are unaware that this Dante WILL NOT become the Dante from the original series as this is a reboot. Plus the fact that his sword IS Rebellion as stated several times before in interviews, and your seeming confusion as to why certain things have been redesigned, shows how uninformed- and thus- unqualified you are to make such a post. You ask questions that have already been answered. Reading that post and taking your word as fact actually has a risk of reducing one's potential knowledge about the truth of this game, the one's that came before it and the varying nature of their protagonist. All-in-all, a very misleading article I fear might be read by someone looking to catch up on info from a source who sounds like they know more than they do which may only increase negative misdirection and decrease the healthy open mindedness and patience that an unfinished, audacious and promising project deserves.

1) NT had outright stated that the new Dante will become the old one.
2) Its never been confirmed by NT that the new Dante's weapon was Rebellion. There mentions of the new weapon as Rebellion in magazines, but those have been assumptions on the magazine's part, never outright confirmations.
3) If people read this post and feel any more hatred for the new Dante than they already have, then that's the fault of their own ignorance, not of any of the facts or assumptions in my post. As some people have noticed, I have tried my best to keep this analysis as fair and objective as I possibly could and you can't say I didn't considering that I went to lengths to understand the new Dante as best I could. All of my assumptions are based on information given by various interviews and analysis of gameplay videos. So, I shall ask that if you see any misconceptions in my post and would like to correct them, do so by bringing up actual information provided with a source

I liked it and think you did a good job.

I do applaud your attempts at staying objective even if you started to lose it halfway through your 4th point.

I disagree on your notion that the main difference between the two Dante's is that the reboot Dante is more sadistic and merciless than the classic Dante since Dante had those traits in the old series.

For example, he did not attempt to reason with any of the order's foot soldiers in 4. And his main method of killing Sanctus was to rush in the equivalent of Sunday mass and shoot him in the middle of a crowded room. Then proceed to kill all of his guards in front of their friends and family. Isn't that being reckless as there were more effective means of disposal that weren't as shocking? Plus Dante and co might have had been able to convince some of the order to not fight them playing the son of sparda card and appealing to their better natures. Or trying to reconcile their new found status as man made demons? Nope he just killed them all.

Sadism is inflicting pain without reason which fits Dante as he did ride a demon like a skateboard in the beginning which was not a necceassry action. He wanted the demon to feel pain and enjoyed toying with it. It's fun to watch but is still sadistic as it is a unnecessary action.

The only difference so far is that the reboot seems more foocused and less grandstanding tho.

Actually, the old Dante isn't sadistic at all. Sadism is the pleasure of inflicting pain, so Dante isn't a sadist since he doesn't find pleasure in it. Now he is merciless, considering that he's inflicting pain without regard towards the person he's inflicting it on, and generally plays around in his fighting, pretty much just having fun in his fights. Seriously, riding your opponent like a surfboard isn't sadistic, its motherf'ing awesome! Besides, sadism would conflict with Dante's caring and laid- back personality.

In dmc3 there was a grapple hook attached to lady's weapon and also a fully upgraded Trickster style,also appearing in dmc4, made Dante teleport to any enemy, so saying DmC's combat is a step back is wrong because the combat in the original series has always tried to make stringing combos together easier.

The grappling hook in DMC3 was practically useless, why grab your enemy with a hook when you can fire a barrage of mini- missiles? The teleportation in DarkSlayer and Trickster still had its limits since it was style- specific and you didn't get it (or, in DarkSlayer's case, utilize all its abilities) until you fully maxed out Trickerster/DarkSlayer. So they made it easier, but not to the extent that DmC seems to have taken it considering that the Grab move in there is similar to Nero's Snatch.

@ReRave- I can't qoute your post, so I'll just number my replies respectively:
  1. You have a point about his hair, though it seems that it'll act as an indicator of the story's progress since it'll gradually change white.
  2. That's a nice idea for the color of his coat. I do hope that his parents become an important part of the story because the only one of Dante's parents that seemed important so far was just Sparda.
  3. I think the demons in the past games had so depth to them, though if you're right then DmC's demons would be alot more "intimate" in their nature than the previous ones.
  4. Yeah, seriously, but it would be cool to see DMC's intake on some famous myths, like the Nine- Tailed Fox. I wish they would do that for the reboot.
  5. You have to remember the chronology of the games. Dante used styles during his teens (DMC3), then got rid of them after ten years of perfecting of his fighting style and fusing them together (DMC1), brought them back for some odd reason (DMC4), then got rid of them again (DMC2). So Dante didn't always used the styles.
  6. You'd be surprised. I remember a friend of mine was playing DMC (forgot which one, its been years since I've seen him) and only used Rebellion and was able to get SSS. I asked him why he didn't make a video of it, he said something along the lines of not wanting people to try and mimic his technique or something like that. It was weird for me at the time because his "technique" was impossible to comprehend, let alone mimic. In the fight that I saw him in, he was somehow able to pile up his enemies at a single point then just used a series of combos with using any move that push the enemies back. I asked him how he was able to do this and according to him, you had be really good with trapping your enemies or something. Again, I didn't understand it and I still don't. Sometimes I think he just got lucky.
  7. That was their plan? Wow... They stuck to that plan like an over- used piece of tape.
  8. No, not really. Its a "been-there-done- that" kind of deal.
  9. JC isn't really all that necessary to be advanced, you can still make long combo chains without it, it just looks nice being able to stay in the air for so long while striking your opponent.
  10. If that's the case then I must be a much more advanced DMC player than I give myself credit for, because Stinger was probably the most useful move out of every move from every other weapon. As for snatch, you call it pure gold, I call it a waste of a mechanic. The only time I ever used it was during fights against enemies that I couldn't pull towards me. Basically, my playstyle is combo- chain oriented without using the same move or couple of moves twice in succession. So Snatch felt more like a shortcut than an advantage since I could of use other alternatives.
  11. Not always...
  12. Sorry for being the odd one here, but all that sounds like child's play to me. My dream gameplay? I only have Rebellion, Ebony, and Ivory. Rebellion has only 7 moves: Combo A, Combo B, High Time, Stinger, Million Stab, Helm Breaker, and Aerial Rave. Ebony and Ivory have no special moves whatsoever. There are no styles, no other weapons, and no DT either. My goal is to set up as long a chain as possible without using the same move or couple of moves twice in succession. Sounds like quite a challenge, doesn't it? But that's the kind of stuff that gets my adrenaline pumping when I play DMC. The ability to draw up endless possibilities from only a simple, small moveset thrills me.
  13. Meh...
  14. Blasphemer! Rebellion is as much as a part of Dante as his oversized ego! How dare you undermine such a wonderous trademark of his identity! You shall burn in the depths of DMC fandom Hell!
  15. DMC3 was fine in terms of personality because Dante wasn't as mature and he would naturally come to grips with his demon lineage and gain some pride in it as seen in DMC1. I would prefer his DMC3 personality instead of some stale mock- up of his personality in DMC1 because it provided some transition and contrast . DMC4 was f'd up all around and so was DMC2.
  16. If NT goes in the direction that they've been going and make the new Dante more like the original (just some smidgets more), I think it will sell well.
 
@railazel- I don't know but I might be confusing sadism with something else.
But all in all, did you get what I was trying to say?
 
Yeah, I gotcha. Its just that well... Dante likes bringing on the pain but I don't think he does it just for the heck of it, I'm pretty sure he just does stuff because that's just who he is. If anything, Dante's a really big bully.
 
He's more off a deterrent as demons are hard-headed and only respond to shows of power.

I think the new Dante reminds me more of the prequel manga Dante who was a douche.
 
It would seem Rail that you have not been keeping up to date with the latest DmC news and updates.

There are so many things wrong with your post and I really do not have the energy to correct you on them at the moment lol.

Hopefully someone else will.
 
@ReRave- I can't qoute your post, so I'll just number my replies respectively:
  1. You have a point about his hair, though it seems that it'll act as an indicator of the story's progress since it'll gradually change white.
    We're just exchanging theories, so I can't say anything of worth, really.
  2. That's a nice idea for the color of his coat. I do hope that his parents become an important part of the story because the only one of Dante's parents that seemed important so far was just Sparda.
    Might also be interesting, but I don't get the feeling for now.
  3. I think the demons in the past games had so depth to them, though if you're right then DmC's demons would be alot more "intimate" in their nature than the previous ones.
    Well, I didn't like the demons in DMC until now,because they were basically random mythological names plastered on some monstrosity, that doesn't relate to the name in the first place. I can't think of an exception, but feel free to correct me.
  4. Yeah, seriously, but it would be cool to see DMC's intake on some famous myths, like the Nine- Tailed Fox. I wish they would do that for the reboot.
    Japanese mythology has a huge variety of Kami, Youkai and whatnot, but they never chose to use them. Bad choice, I agree.
  5. You have to remember the chronology of the games. Dante used styles during his teens (DMC3), then got rid of them after ten years of perfecting of his fighting style and fusing them together (DMC1), brought them back for some odd reason (DMC4), then got rid of them again (DMC2). So Dante didn't always used the styles.
    I do not believe in this explanation. Video games don't necessarily work that way. Also, DMC's canon is FUBAR.
  6. You'd be surprised. I remember a friend of mine was playing DMC (forgot which one, its been years since I've seen him) and only used Rebellion and was able to get SSS. I asked him why he didn't make a video of it, he said something along the lines of not wanting people to try and mimic his technique or something like that. It was weird for me at the time because his "technique" was impossible to comprehend, let alone mimic. In the fight that I saw him in, he was somehow able to pile up his enemies at a single point then just used a series of combos with using any move that push the enemies back. I asked him how he was able to do this and according to him, you had be really good with trapping your enemies or something. Again, I didn't understand it and I still don't. Sometimes I think he just got lucky.
    I don't want to sound like an idiot now, but I can pull off S easily, SS and SSS need some work, but I can get it done with one weapon. It's just seems like a waste to use only one, when you can have 3 different ones.
  7. That was their plan? Wow... They stuck to that plan like an over- used piece of tape.
    That was Capcoms plan. DMC wasn't Western enough.
  8. No, not really. Its a "been-there-done- that" kind of deal.
    Opinions. I don't think so.
  9. JC isn't really all that necessary to be advanced, you can still make long combo chains without it, it just looks nice being able to stay in the air for so long while striking your opponent.
    Imagine the feel of fighting in the air without JC, while still having the possibility to do so... I am not a huge fan of JC either, believe me (to me it's nothing but a bug and I am not really great at it.), but I like long combos and I like taking it to the air.
  10. If that's the case then I must be a much more advanced DMC player than I give myself credit for, because Stinger was probably the most useful move out of every move from every other weapon. As for snatch, you call it pure gold, I call it a waste of a mechanic. The only time I ever used it was during fights against enemies that I couldn't pull towards me. Basically, my playstyle is combo- chain oriented without using the same move or couple of moves twice in succession. So Snatch felt more like a shortcut than an advantage since I could of use other alternatives.
    Or I am less apt than I thought. Rebellion didn't seem all that useful to me. Different opinions, again. Snatch is gold for air-combo-freaks like me, I must specify; Smashing a Scarecrow to the floor and picking it up to beat the crap out of it again? Awesome.
  11. Not always...
    But in this case, I think so.
  12. Sorry for being the odd one here, but all that sounds like child's play to me. My dream gameplay? I only have Rebellion, Ebony, and Ivory. Rebellion has only 7 moves: Combo A, Combo B, High Time, Stinger, Million Stab, Helm Breaker, and Aerial Rave. Ebony and Ivory have no special moves whatsoever. There are no styles, no other weapons, and no DT either. My goal is to set up as long a chain as possible without using the same move or couple of moves twice in succession. Sounds like quite a challenge, doesn't it? But that's the kind of stuff that gets my adrenaline pumping when I play DMC. The ability to draw up endless possibilities from only a simple, small moveset thrills me.
    Well, you can use seven moves until you have to repeat yourself (not including E&I). More moves to chain makes the game more fun to me. Again: opinions.
  13. Meh...
    Great talk there, buddy. ;)
  14. Blasphemer! Rebellion is as much as a part of Dante as his oversized ego! How dare you undermine such a wonderous trademark of his identity! You shall burn in the depths of DMC fandom Hell!
    Never. ;D Also, the censored word was B.A.S.T.A.R.D.
  15. DMC3 was fine in terms of personality because Dante wasn't as mature and he would naturally come to grips with his demon lineage and gain some pride in it as seen in DMC1. I would prefer his DMC3 personality instead of some stale mock- up of his personality in DMC1 because it provided some transition and contrast . DMC4 was f'd up all around and so was DMC2.
    If they could just do an overhauled remake of DMC1... Or just get this DmC on the market finally.
  16. If NT goes in the direction that they've been going and make the new Dante more like the original (just some smidgets more), I think it will sell well.
    But that was not Capcoms goal to begin with, I guess.
 
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