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Character Design Comparison Analysis (Beware: Alot of Redundant Info)

Railazel

Well-known Member
Not like the differences between the two Dantes need any saying, but maybe some analysis on those differences might lead to some insight on the upcoming game and possible changes to the new Dante's design in the future.

#1. Influences
Naturally, character designs are usually influenced by something since most designers draw their inspiration from various parts of different cultures. In our case, the Dantes are influenced from parts of two different cultures. The new Dante takes from punkish roots with his black hair and laidback but hardcore clothing as well as taken his supernatural lineage from what seems like Christianity. The older one was influenced by popular culture and myth in Japan which is represented in his love of red coats and his white hair.

The new Dante's punk look isn't much surprise when considering that his creators outright stated that they were giving DmC a new punk interpretation. The most noticeable feature of this look is his short- cut, black hair with side- swept bangs. I assume its a small allusion to the popularity of the color Black in Punk culture considering that its the only black thing in Dante's wardrobe so far. I guess that gives a semi- good explanation for why they changed his hair color. Maybe its dyed? Dante seemed to not like his demon lineage back in his teens, so maybe he dyed his hair at one point to hide it?

His coat is leather, like always, but its blue with red lining/insides. It seems that the designers have taken aspects of Nero in this case since he worn something similar. However, Nero's design was to suggest his connection to Sparda, maybe they are taking that route with the new Dante? Then there's the rest of his clothing- a plain white T-shirt, black, tight- fit jeans, and boots- which is a nod at the hardcore- casual look of Punk fashion. And there's his necklace which alludes to the Perfect Amulet Dante wears.

The biggest and one of the most controversial changes is his lineage. He is now half- Angel and half- Demon, both sides being represented in his weaponry and ablities. Whether this is actually his lineage or maybe some additional powers is unknown so far, but if it his lineage then the angels in DmC are Archangels and the demons are the typical, gross-you-out monsters though his father might be our forever- loved Sparda (re- designed, of course).

The older Dante took some inspiration from parts of Japan's popular culture. Dante's affiliation with red comes from the Super Sentai series, which is a popular kids show in Japan that was Americanized into the Power Rangers series and was the basis for other shows like the Kamen Rider series. In the Super Sentai show, the main hero wore red. Now this isn't that big of a suprise because Kamiya has done this in Okami when he designed (Ushi)Waka after another kid's show. His white hair is an allusion to his demon lineage. In Japan, white hair is a sign of demonic possession. He changes outfits in each game so I'm not going to go any deeper than this.

As his hair suggests, Dante is half- Demon and harbors a demonic soul. However, the demons in DMC are Western- based instead of being influenced by the Oni and Youkai of Japanese myth.

#2. Style
The thing about video game characters is that they practically shape the gameplay. Their original way of fighting becomes the basis of the game's overall mechanics. So its always important to consider a character's originality when designing the game. For Dante, he was the pioneer of "stylish" combat, making it the player's goal to get as high a rank as possible and becoming the first game with "advanced combat" techniques developed by players. However, he and his reboot counterpart use two different styles of fighting. The original Dante was more accurate and strategic in his fighting, having a limited moveset yet pulling off a chain of combos like a pro. The new Dante isn't as focused in his fighting style, his moves seem more easier to connect, getting rid of the flashiness and the challenge of combining a high number of moves without stopping.

The older Dante's moveset, though it grew as you played the game, didn't have a high number of moves. However, those moves were versatile in nature so it was easy to connect them into a nice combo. The Rebellion's main moveset consisted of Combo A, Combo B, Stinger, Million Stab, High Time, Drive, and Helm Breaker. Ebony and Ivory's consisted of Twosome Time, Rain Storm, and Charge Shot. A pro can get up to SSS rank with these moves alone, showing off how easily these moves can be connected with practice.

Furthermore, he has been show to be over-the-top when he fights or can show off of a weapon's abilities like a pro even though it would be his first time using them. DMC3's opening would be a good example of the former. His handling of Cerberus' soul after his fight with the beast is a great example of the latter.

The new Dante isn't exactly as flashy. Even though his moveset consists of some of the original Dante's moves, he has a very unprofessional style of fighting. With his sword being able to change shape seemlessly, being able to chain moves together is no longer that much of challenge. And he seems to be a lot more reserved in his fighting than Dante. It is safe to assume that Nero had alot of influence over this new Dante's combat style Though some people think of DmC's preservation of fast- paced combat as a relief amongst the changes in the reboot, its actually quite a step backwards. Distance is a hefty factor in combat and provided a good challenge in the original series since Rebellion was one of the few weapons that could cover it well (it becomes less of a challenge in DMC4 after Nero learns Snatch. With the Grab mechanic that is presented in the new Dante's sword's shape- changing abilities, distance is no longer a challenge and you can easily chain combos together without worrying about covering the distance between you and your opponent. So even though it looks fun, I would suggest not to put too many expectations on how challenging the combat is. Anyway, it seems that NT really were serious when they said they would show a much more down-to-earth Dante. His combat style obviously shows that not only him being less experienced but also a bit more straight- forward and definitely heck- bent on getting rid of his foes as quickly as possible.

#3. Weaponry
Weapons are important in any action game and a good character always has to have his trademarks. So its no surprise that Dante would have weapons suited only for him. This new Dante is showcasing some redesigned versions of said weapons. I wonder who can use them better?

The old Dante is a character of many trademarks, two of them being his prized guns and sword. Rebellion was a sword Sparda had wielded at one point and then gave it to Dante as a keepsake. Embodying his soul, Rebellion has been a standard sword for Dante since its debut in DMC2. Ever since then, its hard to ever see Dante without it. Its standard claymore with a skull designed to represent Dante's half- human, half- demon lineage. It wasn't awakened until DMC3 where it had to taste his blood in order to awaken not only itself but the devil inside Dante as well. In DMC1, he doesn't use it for some reason though he uses it alot in the Anime. In DMC4, nothing really special happens with it. In DMC2, it seemingly goes through a change in appearance, becoming alot thinner and more subtle in appearance.

Ebony and Ivory, on the other hand, have been with Dante possibly throughout his demon- hunting career. Personally customized by him, these guns are perfectly suited for firing at rapid speeds- a necessity for a half- demon man who can push the trigger at inhuman speeds. However, they don't serve any story- focused purpose, so they're just your normal customized pistols.

The new Dante has the Ebony and Ivory as well, but they have gone through a redesign as well. They now have a longer barrel with a curved handle. I can't really see why they would change Ebony and Ivory since they were fine on their own in terms of design. Maybe Dante will re- customize later in life.

He also boasts a strange sword on his back, possibly (hopefully not) a re- hashed Rebellion. Much like the Rebellion in the original series, this new sword represents Dante's soul. It changes shapes to personify his angel and demonic blood. His angel half is represented as a scythe (for some odd reason) which is used for wide, quick, circular attacks. His demon half takes the form of an axe which is used for heavy strikes. As we all know, it also hosts the ability to grab enemies from afar. NT has said there will be more weapons associated with each side, maybe the sword has other forms? If it turns out be the Rebellion, it might make a change in appearance some time later in the game.

#4. Personality
An absolute necessity in any character. This basically the make-it-or-break-it factor in character design that either cause love for the character or outright hatred for it. For DMC, Dante's personality has gone through some shifts but he has always captured our hearts. From the careless, wild, party- loving Dante from DMC3 to the silent, strong, cool Dante in DMC2, Dante has always found away for us to title him as "cool." This new Dante has just appeared but the bits of info we have gotten about his personality already leave a small impression. His debut in his first trailer, showing off a reckless wildman definitely didn't leave a good impression on fans, but his recent changes and some info from NT has left us a better one so far, giving us an image of a much more serious, down-to-earth kind of guy compared to the beloved original.

The original Dante has had quite a ride when it comes to character consistent. Capcom had made the bad decision to cut off Hideki Kamiya as its director and gave the role to someone new. This ended up messing up Dante's personality really bad. In DMC1, Dante was a cool dude all- around. He was proud of his demon lineage and wasn't afraid to show off the perks of his bloodline in a fight. In fact, some demons would tremble in fear before they die as they saw the resemblance between him and his father. And then there were the signs of his compassion which he showed when Trish died. This took a complete 180 in DMC2. Instead of the heroic Dante of DMC1, he became alot more silent and almost cold. If it wasn't for the fact that his coin was double- headed, I would've had a fit with his personality. Which made DMC3 a blessing for alot of fans. We see a less mature Dante that would become the DMC1 Dante as he matures, becoming more proud of his demonic blood and taking life a little more seriously. DMC4 didn't really do much for Dante in terms of character change or progression, in fact its kind of hard to make up what was going on through his mind. He wasn't as straight- forward as he usually is and almost seems to be just a mature version of his DMC3 persona. In fact, it almost seems like he retracted back to that state considering that he oddly brings back the fighting styles that he presumably threw away in DMC1. But still, despite the wild ride, we love the guy. So much that most of us reacted harshly towards the Reboot.

Now to try and make out the new Dante's personality, he seems to have gone through some changes already. In his debut, he was absolutely beastly, and not in a good way. He just rushed in to a fight and did as much damage as he could. He also seemed to be quite sadistic and merciless, definitely traits that wouldn't belong to the original. In fact to stray so far away is definitely a risk, I've never heard of a reboot/parallel universe where the alternate version of a character was nothing like the original. However, after some months of redesigning, NT had changed him so that he's more likable. He seems to be alot more goal- oriented than the DMC3 original, which would be quite switch if he's to turn into the original Dante. The best way I can describe him is that he's a much less angry Nero. He's serious and focuses on his target, like Nero, but he retains a calm about it, a testament to the fact that Dante is calm in any situation, though this could change if he's ever in a desperate situation, though I think knowing the fact that the entire city's out to get him makes his situation pretty desperate.

#5. All in All...
With that much info given, what kind of predictions can you guys make about the game as a whole?
 
Too much text for my taste.
You just summarised things we knew already.
You'll get a like for your effort.

And I truly hope this game will be successful.
So far so good.
 
Too much text for my taste.
You just summarised things we knew already.
You'll get a like for effort.

And I truly hope this game will be successful.
So far so good.

I know, that's why I said there was alot of redundant info but the point was to give a detailed analysis on the two Dante's difference and see if there might be something within those differences that can lead to some insight especially considering that the new Dante is supposed to change into the old.

For example, the new Dante has black hair and we know that Dante didn't like his demonic lineage in his youth, maybe in the reboot he had cut his hair and dyed it to hide the clear sign of his demon blood.
 
Except for the more biased comments put in brackets, this was overall a really nice analysis. If you had just lost the bracketed comments, it would have seemed almost professional and neutral, but because of those few comments, it gave the analysis an amateur feel to it, but I guess you are an amateur in this area (I take it you didn't get paid for making this which would define a professional). XD
Anyways, this was a cool read and a nice summary and comparison between the two Dantes. I agree with most of it, except that you say that the new Dante seems more serious. From the trailer where he walks with the girl and then gets pulled into Limbo, I got the feeling he was somewhat careless to fit his brutish/reckless style of fighting. His "Aw, come on!" and his eyerolling didn't tell 'serious face!' to me, but more like a kid who just didn't want that to happen right then. He also shows compassion or concern about the girl when asking her to leave before the fight, saying "You should go.". :)
Good job. ^^
 
New dante might not be as obnoxious as dmc3 but neither is he dmc2 serious. He's more dmc1 IMO. Focused,confident & with a little black humor(which is the best dante personality till date,IMHO)
 
#1. Influences
the Dantes are influenced from parts of two different cultures. The new Dante takes from punkish roots with his black hair and laidback but hardcore clothing as well as taken his supernatural lineage from what seems like Christianity. The older one was influenced by popular culture and myth in Japan which is represented in his love of red coats and his white hair.
Well, nothing really to add here.

The new Dante's punk look isn't much surprise when considering that his creators outright stated that they were giving DmC a new punk interpretation. The most noticeable feature of this look is his short- cut, black hair with side- swept bangs. I assume its a small allusion to the popularity of the color Black in Punk culture considering that its the only black thing in Dante's wardrobe so far. I guess that gives a semi- good explanation for why they changed his hair color. Maybe its dyed? Dante seemed to not like his demon lineage back in his teens, so maybe he dyed his hair at one point to hide it?
Hair colour might be irrelevant. Black hair just seems menacing and more real; We are talking about an incarnation of Dante, that has contact with humans, as it seems (No, I don't count the anime as canon, but that's just my take on it).

His coat is leather, like always, but its blue with red lining/insides. It seems that the designers have taken aspects of Nero in this case since he worn something similar. However, Nero's design was to suggest his connection to Sparda, maybe they are taking that route with the new Dante? Then there's the rest of his clothing- a plain white T-shirt, black, tight- fit jeans, and boots- which is a nod at the hardcore- casual look of Punk fashion. And there's his necklace which alludes to the Perfect Amulet Dante wears.
His coat might as well represent his split "kind": Angel-blue, Demon-red. I don't think his parents are relevant in this game. Again, just a hunch.
His clothes do look more up-to-date and real, though, except for the coat.

The biggest and one of the most controversial changes is his lineage. He is now half- Angel and half- Demon, both sides being represented in his weaponry and ablities. Whether this is actually his lineage or maybe some additional powers is unknown so far, but if it his lineage then the angels in DmC are Archangels and the demons are the typical, gross-you-out monsters though his father might be our forever- loved Sparda (re- designed, of course).
I don't think that the demons will be as shallow as before: Limbo has too much storytelling-potential.
Seeing how Limbo represents our own world, I'd say that the demons will be representations of mankind's evil potential. A demon of rape and murder, maybe? A spirit of suicide, sorrow or greed?
There might be demons for everything humanity does.

The older Dante took some inspiration from parts of Japan's popular culture. In the Super Sentai show, the main hero wore red. Now this isn't that big of a suprise because Kamiya has done this in Okami when he designed (Ushi)Waka after another kid's show. His white hair is an allusion to his demon lineage. In Japan, white hair is a sign of demonic possession. As his hair suggests, Dante is half- Demon and harbors a demonic soul. However, the demons in DmC are Western- based instead of being influenced by the Oni and Youkai of Japanese myth.
If I may colour this with my opinion: a change for good.

#2. Style
[Dante] and his reboot counterpart use two different styles of fighting. The original Dante was more accurate and strategic in his fighting, having a limited moveset yet pulling off a chain of combos like a pro. The new Dante isn't as focused in his fighting style, his moves seem more easier to connect, getting rid of the flashiness and the challenge of combining a high number of moves without stopping.
Limited moveset? You had four style, each with a wide array of moves. The difficulty was to chain all of those styles together, utilizing all six weapons to wreak the most havoc in the coolest way. There's not one contestable pro-video, where someone uses only Rebellion (except of course, when that was the contests bonus).

The older Dante's moveset, though it grew as you played the game, didn't have a high number of moves. . A pro can get up to SSS rank with these moves alone, showing off how easily these moves can be connected with practice.
While a pro would say this is bullshit, I agree with you: I liked perfecting one style and then moving on to the next. We do not know, whether this will be encouraged in DmC, but I deem it very likely.

Furthermore, he has been show to be over-the-top when he fights or can show off of a weapon's abilities like a pro even though it would be his first time using them. DMC3's opening would be a good example of the former. His handling of Cerberus' soul after his fight with the beast is a great example of the latter.
The goal was to make him less over-the-top and japanesey. Mission accomplished.

The new Dante isn't exactly as flashy.
Morphing his weapon on the fly, hacking enemies to pieces in the air and not breaking a sweat is no flashy?
Even though his moveset consists of some of the original Dante's moves, he has a very unprofessional style of fighting. With his sword being able to change shape seemlessly, being able to chain moves together is no longer that much of challenge. There is absolutely no way of judging this without having played the game. Seriously. Combo-vids look easy, but pulling off JC is one of the hardest things a Newb must learn.

It is safe to assume that Nero had alot of influence over this new Dante's combat style Though some people think of DmC's preservation of fast- paced combat as a relief amongst the changes in the reboot, its actually quite a step backwards. Distance is a hefty factor in combat and provided a good challenge in the original series since Rebellion was one of the few weapons that could cover it well (it becomes less of a challenge in DMC4 after Nero learns Snatch.
I am sorry, but fighting on distance with rebellion? Who are you trying to kid here? Fighting with Rebellion was a challenge not to accidentally use Stinger and throwing your enemy halfway through the level with it to most people. The ability to continue your combos through the utilization of Snatch was pure gold in my opinion.
With the Grab mechanic that is presented in the new Dante's sword's shape- changing abilities, distance is no longer a challenge and you can easily chain combos together without worrying about covering the distance between you and your opponent.
Easier is better.
So even though it looks fun, I would suggest not to put too many expectations on how challenging the combat is. Anyway, it seems that NT really were serious when they said they would show a much more down-to-earth Dante. His combat style obviously shows that not only him being less experienced but also a bit more straight- forward and definitely heck- bent on getting rid of his foes as quickly as possible.
A fact that you can surely circumvent, once you get the gist of the controls. DMC always lived from huge possibilities of chaining moves together. We have no evidence of this being not the case in DmC, rather on the contrary: You have a huge moveset, you have a lot of weapons and you have a lot of time.
If I imagine connecting those different moves together almost infinitively, I can't help but drooling.

#3. Weaponry
Ebony and Ivory have been with Dante possibly throughout his demon- hunting career. Personally customized by him, these guns are perfectly suited for firing at rapid speeds- a necessity for a half- demon man who can push the trigger at inhuman speeds. However, they don't serve any story- focused purpose, so they're just your normal customized pistols.

The new Dante has the Ebony and Ivory as well, but they have gone through a redesign as well. They now have a longer barrel with a curved handle. I can't really see why they would change Ebony and Ivory since they were fine on their own in terms of design. Maybe Dante will re- customize later in life.
Redesign is not gameplay-relevant. Ebony and Ivory have no story-focused purpose. I think you get my point by now.

He also boasts a strange sword on his back, possibly (hopefully not) a re- hashed Rebellion. Much like the Rebellion in the original series, this new sword represents Dante's soul. It changes shapes to personify his angel and demonic blood. His angel half is represented as a scythe (for some odd reason) which is used for wide, quick, circular attacks. His demon half takes the form of an axe which is used for heavy strikes. As we all know, it also hosts the ability to grab enemies from afar. NT has said there will be more weapons associated with each side, maybe the sword has other forms? If it turns out be the Rebellion, it might make a change in appearance some time later in the game.
Rebellion was supposed to be an over-sized Bastard-sword. And that's about all the sword ever meant to me: it was a chung of polygons, with which my character beat up enemies. I see no reason to make a fuss over it, if we're talking gameplay. If we're talking artwork, then I am in favour of the new style, but that's just personal preference.

#4. Personality

I know, I am one of the very few individuals who think so, but...
Dante's character is a joke. He had so much potential, but the writers decided to turn him into a clown.
DMC1-Dante was on par with legends like John McLane, DMC2 was mysteriously cool, but DMC3 and 4 messed the character up beyond reason. Not giving a **** is cool to me, too, but that was just ridiculous.
DmC seems like a more likeable approach.

#5. All in All...
It will fail. There are too many people out there who won't play it, because of some twisted set of principles.
I enjoy watching the trailers, I look foward to the game and I will buy it (I have spent way too much time defending this game to no actually care for it). Either NT does a great job or I've been busting my ass for no reason.
 
Too many assumptions on your part
Not like the differences between the two Dantes need any saying, but maybe some analysis on those differences might lead to some insight on the upcoming game and possible changes to the new Dante's design in the future.

#1. Influences
Naturally, character designs are usually influenced by something since most designers draw their inspiration from various parts of different cultures. In our case, the Dantes are influenced from parts of two different cultures. The new Dante takes from punkish roots with his black hair and laidback but hardcore clothing as well as taken his supernatural lineage from what seems like Christianity. The older one was influenced by popular culture and myth in Japan which is represented in his love of red coats and his white hair.

The new Dante's punk look isn't much surprise when considering that his creators outright stated that they were giving DmC a new punk interpretation. The most noticeable feature of this look is his short- cut, black hair with side- swept bangs. I assume its a small allusion to the popularity of the color Black in Punk culture considering that its the only black thing in Dante's wardrobe so far. I guess that gives a semi- good explanation for why they changed his hair color. Maybe its dyed? Dante seemed to not like his demon lineage back in his teens, so maybe he dyed his hair at one point to hide it?

His coat is leather, like always, but its blue with red lining/insides. It seems that the designers have taken aspects of Nero in this case since he worn something similar. However, Nero's design was to suggest his connection to Sparda, maybe they are taking that route with the new Dante? Then there's the rest of his clothing- a plain white T-shirt, black, tight- fit jeans, and boots- which is a nod at the hardcore- casual look of Punk fashion. And there's his necklace which alludes to the Perfect Amulet Dante wears.

The biggest and one of the most controversial changes is his lineage. He is now half- Angel and half- Demon, both sides being represented in his weaponry and ablities. Whether this is actually his lineage or maybe some additional powers is unknown so far, but if it his lineage then the angels in DmC are Archangels and the demons are the typical, gross-you-out monsters though his father might be our forever- loved Sparda (re- designed, of course).

The older Dante took some inspiration from parts of Japan's popular culture. Dante's affiliation with red comes from the Super Sentai series, which is a popular kids show in Japan that was Americanized into the Power Rangers series and was the basis for other shows like the Kamen Rider series. In the Super Sentai show, the main hero wore red. Now this isn't that big of a suprise because Kamiya has done this in Okami when he designed (Ushi)Waka after another kid's show. His white hair is an allusion to his demon lineage. In Japan, white hair is a sign of demonic possession. He changes outfits in each game so I'm not going to go any deeper than this.

As his hair suggests, Dante is half- Demon and harbors a demonic soul. However, the demons in DMC are Western- based instead of being influenced by the Oni and Youkai of Japanese myth.

#2. Style
The thing about video game characters is that they practically shape the gameplay. Their original way of fighting becomes the basis of the game's overall mechanics. So its always important to consider a character's originality when designing the game. For Dante, he was the pioneer of "stylish" combat, making it the player's goal to get as high a rank as possible and becoming the first game with "advanced combat" techniques developed by players. However, he and his reboot counterpart use two different styles of fighting. The original Dante was more accurate and strategic in his fighting, having a limited moveset yet pulling off a chain of combos like a pro. The new Dante isn't as focused in his fighting style, his moves seem more easier to connect, getting rid of the flashiness and the challenge of combining a high number of moves without stopping.

The older Dante's moveset, though it grew as you played the game, didn't have a high number of moves. However, those moves were versatile in nature so it was easy to connect them into a nice combo. The Rebellion's main moveset consisted of Combo A, Combo B, Stinger, Million Stab, High Time, Drive, and Helm Breaker. Ebony and Ivory's consisted of Twosome Time, Rain Storm, and Charge Shot. A pro can get up to SSS rank with these moves alone, showing off how easily these moves can be connected with practice.

Furthermore, he has been show to be over-the-top when he fights or can show off of a weapon's abilities like a pro even though it would be his first time using them. DMC3's opening would be a good example of the former. His handling of Cerberus' soul after his fight with the beast is a great example of the latter.

The new Dante isn't exactly as flashy. Even though his moveset consists of some of the original Dante's moves, he has a very unprofessional style of fighting. With his sword being able to change shape seemlessly, being able to chain moves together is no longer that much of challenge. And he seems to be a lot more reserved in his fighting than Dante. It is safe to assume that Nero had alot of influence over this new Dante's combat style Though some people think of DmC's preservation of fast- paced combat as a relief amongst the changes in the reboot, its actually quite a step backwards. Distance is a hefty factor in combat and provided a good challenge in the original series since Rebellion was one of the few weapons that could cover it well (it becomes less of a challenge in DMC4 after Nero learns Snatch. With the Grab mechanic that is presented in the new Dante's sword's shape- changing abilities, distance is no longer a challenge and you can easily chain combos together without worrying about covering the distance between you and your opponent. So even though it looks fun, I would suggest not to put too many expectations on how challenging the combat is. Anyway, it seems that NT really were serious when they said they would show a much more down-to-earth Dante. His combat style obviously shows that not only him being less experienced but also a bit more straight- forward and definitely heck- bent on getting rid of his foes as quickly as possible.

#3. Weaponry
Weapons are important in any action game and a good character always has to have his trademarks. So its no surprise that Dante would have weapons suited only for him. This new Dante is showcasing some redesigned versions of said weapons. I wonder who can use them better?

The old Dante is a character of many trademarks, two of them being his prized guns and sword. Rebellion was a sword Sparda had wielded at one point and then gave it to Dante as a keepsake. Embodying his soul, Rebellion has been a standard sword for Dante since its debut in DMC2. Ever since then, its hard to ever see Dante without it. Its standard claymore with a skull designed to represent Dante's half- human, half- demon lineage. It wasn't awakened until DMC3 where it had to taste his blood in order to awaken not only itself but the devil inside Dante as well. In DMC1, he doesn't use it for some reason though he uses it alot in the Anime. In DMC4, nothing really special happens with it. In DMC2, it seemingly goes through a change in appearance, becoming alot thinner and more subtle in appearance.

Ebony and Ivory, on the other hand, have been with Dante possibly throughout his demon- hunting career. Personally customized by him, these guns are perfectly suited for firing at rapid speeds- a necessity for a half- demon man who can push the trigger at inhuman speeds. However, they don't serve any story- focused purpose, so they're just your normal customized pistols.

The new Dante has the Ebony and Ivory as well, but they have gone through a redesign as well. They now have a longer barrel with a curved handle. I can't really see why they would change Ebony and Ivory since they were fine on their own in terms of design. Maybe Dante will re- customize later in life.

He also boasts a strange sword on his back, possibly (hopefully not) a re- hashed Rebellion. Much like the Rebellion in the original series, this new sword represents Dante's soul. It changes shapes to personify his angel and demonic blood. His angel half is represented as a scythe (for some odd reason) which is used for wide, quick, circular attacks. His demon half takes the form of an axe which is used for heavy strikes. As we all know, it also hosts the ability to grab enemies from afar. NT has said there will be more weapons associated with each side, maybe the sword has other forms? If it turns out be the Rebellion, it might make a change in appearance some time later in the game.

#4. Personality
An absolute necessity in any character. This basically the make-it-or-break-it factor in character design that either cause love for the character or outright hatred for it. For DMC, Dante's personality has gone through some shifts but he has always captured our hearts. From the careless, wild, party- loving Dante from DMC3 to the silent, strong, cool Dante in DMC2, Dante has always found away for us to title him as "cool." This new Dante has just appeared but the bits of info we have gotten about his personality already leave a small impression. His debut in his first trailer, showing off a reckless wildman definitely didn't leave a good impression on fans, but his recent changes and some info from NT has left us a better one so far, giving us an image of a much more serious, down-to-earth kind of guy compared to the beloved original.

The original Dante has had quite a ride when it comes to character consistent. Capcom had made the bad decision to cut off Hideki Kamiya as its director and gave the role to someone new. This ended up messing up Dante's personality really bad. In DMC1, Dante was a cool dude all- around. He was proud of his demon lineage and wasn't afraid to show off the perks of his bloodline in a fight. In fact, some demons would tremble in fear before they die as they saw the resemblance between him and his father. And then there were the signs of his compassion which he showed when Trish died. This took a complete 180 in DMC2. Instead of the heroic Dante of DMC1, he became alot more silent and almost cold. If it wasn't for the fact that his coin was double- headed, I would've had a fit with his personality. Which made DMC3 a blessing for alot of fans. We see a less mature Dante that would become the DMC1 Dante as he matures, becoming more proud of his demonic blood and taking life a little more seriously. DMC4 didn't really do much for Dante in terms of character change or progression, in fact its kind of hard to make up what was going on through his mind. He wasn't as straight- forward as he usually is and almost seems to be just a mature version of his DMC3 persona. In fact, it almost seems like he retracted back to that state considering that he oddly brings back the fighting styles that he presumably threw away in DMC1. But still, despite the wild ride, we love the guy. So much that most of us reacted harshly towards the Reboot.

Now to try and make out the new Dante's personality, he seems to have gone through some changes already. In his debut, he was absolutely beastly, and not in a good way. He just rushed in to a fight and did as much damage as he could. He also seemed to be quite sadistic and merciless, definitely traits that wouldn't belong to the original. In fact to stray so far away is definitely a risk, I've never heard of a reboot/parallel universe where the alternate version of a character was nothing like the original. However, after some months of redesigning, NT had changed him so that he's more likable. He seems to be alot more goal- oriented than the DMC3 original, which would be quite switch if he's to turn into the original Dante. The best way I can describe him is that he's a much less angry Nero. He's serious and focuses on his target, like Nero, but he retains a calm about it, a testament to the fact that Dante is calm in any situation, though this could change if he's ever in a desperate situation, though I think knowing the fact that the entire city's out to get him makes his situation pretty desperate.

#5. All in All...
With that much info given, what kind of predictions can you guys make about the game as a whole?





Too many assumptions on your part. Also, the fact that you are unaware that this Dante WILL NOT become the Dante from the original series as this is a reboot. Plus the fact that his sword IS Rebellion as stated several times before in interviews, and your seeming confusion as to why certain things have been redesigned, shows how uninformed- and thus- unqualified you are to make such a post. You ask questions that have already been answered. Reading that post and taking your word as fact actually has a risk of reducing one's potential knowledge about the truth of this game, the one's that came before it and the varying nature of their protagonist. All-in-all, a very misleading article I fear might be read by someone looking to catch up on info from a source who sounds like they know more than they do which may only increase negative misdirection and decrease the healthy open mindedness and patience that an unfinished, audacious and promising project deserves.
 
New Dante's coat isn't blue it's black with red lining on the inside. This article is quite misleading indeed.
 
I liked it and think you did a good job.

I do applaud your attempts at staying objective even if you started to lose it halfway through your 4th point.

I disagree on your notion that the main difference between the two Dante's is that the reboot Dante is more sadistic and merciless than the classic Dante since Dante had those traits in the old series.

For example, he did not attempt to reason with any of the order's foot soldiers in 4. And his main method of killing Sanctus was to rush in the equivalent of Sunday mass and shoot him in the middle of a crowded room. Then proceed to kill all of his guards in front of their friends and family. Isn't that being reckless as there were more effective means of disposal that weren't as shocking? Plus Dante and co might have had been able to convince some of the order to not fight them playing the son of sparda card and appealing to their better natures. Or trying to reconcile their new found status as man made demons? Nope he just killed them all.

Sadism is inflicting pain without reason which fits Dante as he did ride a demon like a skateboard in the beginning which was not a necceassry action. He wanted the demon to feel pain and enjoyed toying with it. It's fun to watch but is still sadistic as it is a unnecessary action.

The only difference so far is that the reboot seems more foocused and less grandstanding tho.
 
I liked it and think you did a good job.

I do applaud your attempts at staying objective even if you started to lose it halfway through your 4th point.

I disagree on your notion that the main difference between the two Dante's is that the reboot Dante is more sadistic and merciless than the classic Dante since Dante had those traits in the old series.

For example, he did not attempt to reason with any of the order's foot soldiers in 4. And his main method of killing Sanctus was to rush in the equivalent of Sunday mass and shoot him in the middle of a crowded room. Then proceed to kill all of his guards in front of their friends and family. Isn't that being reckless as there were more effective means of disposal that weren't as shocking? Plus Dante and co might have had been able to convince some of the order to not fight them playing the son of sparda card and appealing to their better natures. Or trying to reconcile their new found status as man made demons? Nope he just killed them all.

Sadism is inflicting pain without reason which fits Dante as he did ride a demon like a skateboard in the beginning which was not a necceassry action. He wanted the demon to feel pain and enjoyed toying with it. It's fun to watch but is still sadistic as it is a unnecessary action.

The only difference so far is that the reboot seems more foocused and less grandstanding tho.

So you're implying that Dante have always been sadistic?
 
In DMC 3-4 Dante is very cold to his enemies. He shot Echidna, without giving her so much as the dignity of a look, as she mourned her forest and children. He blew Agnus away like a mob hit man. He assassinated Sanctus and slaughtered guards horribly in front of innocents. He surfs on his eniemies as well. I'm not saying this stuff is bad, it's not, but don't act like it never happened.
 
In DMC 3-4 Dante is very cold to his enemies. He shot Echidna, without giving her so much as the dignity of a look, as she mourned her forest and children. He blew Agnus away like a mob hit man. He assassinated Sanctus and slaughtered guards horribly in front of innocents. He surfs on his eniemies as well. I'm not saying this stuff is bad, it's not, but don't act like it never happened.

To be fair, in those same examples you provide I think he is kinda justified. Yeah, the way you described "killing Echidna as she mourned for her children" makes him sound horrible, but the horrible person here is Echidna and not Dante. She went to that place, changed its very foundation (transforming it into a jungle) and let lesser devils swarm in it. Not only that, she did it twice. Nero let her go easily, but the moment Nero disappeared, she started doing the same thing again. A punishment was in order. And if she wanted dignity, she wouldn't be crying. No one told her to lay eggs to the human world either.

Agnus is a total bastard who wanted to kill Nero from the beginning because he stumbled into his secret workshop. He had no idea Nero was part demon at the time. He just hated Credo, and as Nero was his subordinate, he thought he'd annoy him by killing Nero. I'm not saying anyone else there is a good guy, but from the order he's definitely the worst. Even if he hadn't demon powers he would still be an evil person by the way he thinks.

As for the opening scene, the "innocents" are from a place that every so often receives demonic attacks - after all, forgetting the plot of the game, the order of the sword was there for a reason. The people he killed were all demons as well - though everyone seemed to ignore that fact for some reason, even Nero to whom Dante pointed out that one of the corpses had a demonic face.

And surfing on enemies who just appear to your shop and start piercing you with gigantic scythes is more than justified imo.

All in all I understand what you are trying to say. He is "cruel" in his own way, but let's not forget that he is also kind - in his own way again.

He gave a chance to Berial. It was Berial's pride who led to his death.

He cought Credo while he was falling and accepted his last will. Even though Credo had commited lots of evil acts - and changing at the last minute because his family was used doesn't make him as an honorable person as he tries to seem. It seems he was alright with evil stuff being done to everyone else, but when done to him, he fought back. Selfish. Yet Dante helped him as much as he could.

And the same Dante didn't kill Trish just because she looks like his mother even though she teamed up with Nightmare to kill him.

He's definitely not a saint, but he definitely is with the good guys. Though as I said, before I see what you mean. I just think your examples were not suited to back up your claim.
 
In dmc3 there was a grapple hook attached to lady's weapon and also a fully upgraded Trickster style,also appearing in dmc4, made Dante teleport to any enemy, so saying DmC's combat is a step back is wrong because the combat in the original series has always tried to make stringing combos together easier.
 
If old dante is justified for all he did like Tony Redgrave said,well the same can be said for new dante. If the tgs2010 is being seen as more than just a trailer then putting out a cigarette on an enemies face is just as justified as surfing of an enemy because presumably that enemy attacked him and he grabbed it by the head and was all Smoking sick style. Besides we haven't heard anything of the story to say he's killing those enemies for no reason(sadistic). Calling him sadistic is premature(no story yet) and very mis-informative.
OFF-TOPIC:Grabbing an enemy by the head and putting out a cigarette on it's face would be an awesome taunt.
 
OFF-TOPIC:Grabbing an enemy by the head and putting out a cigarette on it's face would be an awesome taunt.
Indeed.

While your grappling an enemy towards you, press select, and dante puts the enemy in a headlock, puts a square in his mouth, takes a couple drags, and blows smoke in the enemies face. Have the enemy coughing just before dante puts out the cigarette out on the demons head.
 
Indeed.

While your grappling an enemy towards you, press select, and dante puts the enemy in a headlock, puts a square in his mouth, takes a couple drags, and blows smoke in the enemies face. Have the enemy coughing just before dante puts out the cigarette out on the demons head.
That would be so badass,a taunt like that would be best for SSS rank so dante can hold the enemy in headlock for as long as the player wants(just like in dmc4 on SSS dante remains in the taunt animation and the meter keeps increasing till he got hit/player moved him) and keep blowing smoke on it's face. Just thinking of it makes me drool.
 
^^i can picture it so well in my head. The demon coughing and struggling lol it would be cool if dante would talk some trash while holding the taunt.

I sure hope there are taunts in DmC, because taunting owns.
 
^^i can picture it so well in my head. The demon coughing and struggling lol it would be cool if dante would talk some trash while holding the taunt.

I sure hope there are taunts in DmC, because taunting owns.
its a pretty good feature to keep the style meter running and its pretty cool to :D
 
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