We all know that more often than not, enemies in videogames can be dumb as ****. But here, list the videogames you've played that feature the best enemy AI you've met.
As for me:
- F.E.A.R.
Anyone who played this game knows what I'm talking about. These enemies's AI is the most realistic I've ever seen, possibly the best ever in games.
They talk to each other during battles, and depending on the situation, they adopt different tactics. For example, when they're taking losses, they organize for regrouping and retreating, shooting while running away, or when you're taking cover, they try to draw you out by throwing granades at you.
When their group has an armored guy (like in the picture above), they stick behind him when entering a room, for protection, and then once they spot you, they let the big guy pressure the player while they try and flank you or taking you from behind.
And holy crap, they are good at it. More than once they managed to take me by surprise.
Even the things they say adapt to the situation. When you throw a granade at them, you'll hear them say "****!", "Granaaaaaaaaaade!", when they're in disadvantage they insult the player, and other stuff like that.
They feel smart, realistic enemies to fight, and I've never seen an AI equal to this, ever. It's sad to notice that, despite the exponential growth in processing power, developers still struggle to reach this level.
- Crysis
These enemies feature a pretty damn sophisticated AI too, just like Far Cry (the first one) before it.
It mostly revolves around how the player uses the nanosuit's powers. For example, if you shoot them and then turn invisible, they'll be spooked as hell and will fire like madmen at the last place they saw your figure.
If they feel threatened, they stick together and search the area talking to each other.
They too throw granades at you to draw you out of your cover and will use vehicles and fixed turrets if needed.
Such a shame they are so dumb and generic in Crysis 2 and 3 in comparison... but we know where the budget went for those games...
Far Cry 1 and Crysis 1 for me, represent the good old Crytek, that made beautifully gorgeous fap-inducing games AND awesome AI. They both were their trademark. Now, only graphics is...
- Enemy Territory: Quake Wars
A strongly teamwork/objective based tactical FPS needs smartass bots if you're gonna include a single player mode.
And God, these bots are smart. Now, this game's mechanics are complex, I'm not gonna explain them, just know that both factions, GDF and Stroggs, have different classes (and dude, classes here ARE actually important, you can't even think of slaughtering an entire enemy team with a Medic like in Battlefield), each with their usefulness. The bots in this game actually collaborate.
You're going for killing that guy who's building an anti-air turret? A sniper is most likely covering his ass. You are in need to rush do destroy an objective? They sure as hell planted a carpet of landmines for your arrival. You're taking a vehicle to bring destruction to them? They'll have anti vehicle turrets positioned and an Engineer always in its vicinities.
The teammates are equally smart and it's all balanced so well you might forget you're playing against bots. Too bad the muòtiplayer for this game is pretty much dead...
As for me:
- F.E.A.R.
Anyone who played this game knows what I'm talking about. These enemies's AI is the most realistic I've ever seen, possibly the best ever in games.
They talk to each other during battles, and depending on the situation, they adopt different tactics. For example, when they're taking losses, they organize for regrouping and retreating, shooting while running away, or when you're taking cover, they try to draw you out by throwing granades at you.
When their group has an armored guy (like in the picture above), they stick behind him when entering a room, for protection, and then once they spot you, they let the big guy pressure the player while they try and flank you or taking you from behind.
And holy crap, they are good at it. More than once they managed to take me by surprise.
Even the things they say adapt to the situation. When you throw a granade at them, you'll hear them say "****!", "Granaaaaaaaaaade!", when they're in disadvantage they insult the player, and other stuff like that.
They feel smart, realistic enemies to fight, and I've never seen an AI equal to this, ever. It's sad to notice that, despite the exponential growth in processing power, developers still struggle to reach this level.
- Crysis

These enemies feature a pretty damn sophisticated AI too, just like Far Cry (the first one) before it.
It mostly revolves around how the player uses the nanosuit's powers. For example, if you shoot them and then turn invisible, they'll be spooked as hell and will fire like madmen at the last place they saw your figure.
If they feel threatened, they stick together and search the area talking to each other.
They too throw granades at you to draw you out of your cover and will use vehicles and fixed turrets if needed.
Such a shame they are so dumb and generic in Crysis 2 and 3 in comparison... but we know where the budget went for those games...
Far Cry 1 and Crysis 1 for me, represent the good old Crytek, that made beautifully gorgeous fap-inducing games AND awesome AI. They both were their trademark. Now, only graphics is...
- Enemy Territory: Quake Wars


A strongly teamwork/objective based tactical FPS needs smartass bots if you're gonna include a single player mode.
And God, these bots are smart. Now, this game's mechanics are complex, I'm not gonna explain them, just know that both factions, GDF and Stroggs, have different classes (and dude, classes here ARE actually important, you can't even think of slaughtering an entire enemy team with a Medic like in Battlefield), each with their usefulness. The bots in this game actually collaborate.
You're going for killing that guy who's building an anti-air turret? A sniper is most likely covering his ass. You are in need to rush do destroy an objective? They sure as hell planted a carpet of landmines for your arrival. You're taking a vehicle to bring destruction to them? They'll have anti vehicle turrets positioned and an Engineer always in its vicinities.
The teammates are equally smart and it's all balanced so well you might forget you're playing against bots. Too bad the muòtiplayer for this game is pretty much dead...