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Another Escapist Thread On DmC

Who would you rather have make DmC (besides P* Games)?

  • Vigil Games

    Votes: 3 10.0%
  • Nordic Games

    Votes: 0 0.0%
  • 38 Studios & Big Huge Games

    Votes: 0 0.0%
  • Nintendo R&D

    Votes: 1 3.3%
  • Team Ninja

    Votes: 6 20.0%
  • Hideaki Itsuno (DMC3 Team)

    Votes: 15 50.0%
  • Crystal Dynamics

    Votes: 3 10.0%
  • Arkane Studios

    Votes: 2 6.7%

  • Total voters
    30

Demi-fiend

Metempsychosis
Supporter 2014
http://www.escapistmagazine.com/forums/read/9.823058-Ninja-Theorys-DmC-How-would-you-salvage-it

Personally, I like Jandau's comment...

HE OBVIOUSLY WORKS FOR NT. :O

"I wouldn't. I think it was pretty good. Had more fun with it than with DMC4, at the very least. The new Dante being a douche makes sense in the game since his character arc is all about growing out of his douchiness, which he does. Beyond that, the game is pretty solid. The controls are tight, the combat if fun and responsive, it's easy to chain different weapons. Yeah, high combo levels are a bit too easy to achieve and that's something that needs tuning, but that's a minor thing.
Also, very much worth mentioning is the often overlooked superb level design, with some truly awesome setpieces and backdrops. Seriously, nobody ever talks about this and I feel it's completely unfair to the game to overlook this aspect of it.
All in all, I enjoyed the new DMC quite a bit and I wouldn't mind another one that irons out the few kinks that the game has."

Anyway, just figured I should share this. Interesting how people outside this community still talk about it.

I also like the rule where it says, "You cannot say, 'just let P* Games make DmC' as a solution to fixing the game."

Oh yeah, and that's the rule here, as well.

You cannot use Platinum Games as a solution.

Edit:

Also, Arkane Games was meant to act as a "Wild Card". Just to throw the voters off a little.
 
I want Rocksteady to do a Superman game dude.

As for DmC, I don't f#cking care anymore. I'd just wouldn't mind a good sequel being made.

Well, Superman would have to go to an alien planet (with Darksider or Doomsday as the final boss) in order for this to truly work on an epic level, imho.

As for DmC, hopefully they'll tighten up the controls and present the story in a better light. I'm not saying it wasn't good before, there's always room for improvement. Besides, "good", isn't good enough... not for these guys, anyway. :steve:
 
I'm really tired of this "being able to get SSS combo ranks by spamming moves for an almost effortless score" bullsh!t, because it's patently false. It is exactly like the classic DMCs in that doing the same move a second time gives you less style, and any more times after that, it gives you none.

If I had to "salvage" it, I'd add more inputs, so that we got more moves; Forward+Forward inputs on Special, Gun Special, and maybe Gun; Back+Forward+Action inputs, as well as offering these in the air as well. This will allow them to bring back stuff like Gun Stinger, Danse Macabre, and the like.

Add the option for a vague icon to show over the current target, also acting as a life meter for that enemy, and the option to target lock with R3 (otherwise it's still a camera snap), easily switch between targets with a tap of the Right Stick in the direction of the new target. So if you're targeting a Stygian on the ground, and there's another to the side, and a Pathos above it, you tilt the Right Stick up to lock onto the Pathos, or to the side to target the other Stygian. Otherwise, the subtle lock the game has can still be used as is, using the Left Stick to override it as necessary.

Speed it up a bit like we have with the Turbo mod, or at least offer Turbo mode as a novelty for the really hardcore. Give it a few speed settings because...why not?

Allow colored enemies to be damaged normally by weapons of their alignment, receive half damage from Rebellion and firearms, and deflect attacks from the opposite alignment (like it still does).

I'd make the gravity effect of Devil Trigger optional by holding in the input when activating it, at the cost of a small chunk of magic right at the outset, otherwise you DT with no "unleashing" animation that stops what you're doing. Since it won't be as overpowered, it'd be nice to receive more magic per hit as well, so it can be used as a power amp like it was in previous installments

Make enemies bounce up and down just a little bit when they're hit by an E&I juggle, instead of simply being suspended perfectly in the air.

Maybe change Angel Lift into an actual teleport move (would work well with the target icon). Make Angel Dodge work simply by pressing Angel+Evade once, instead of twice, and otherwise let the player Angel Evade two or three times in a row - like DMC3's Trickster Dash, with upgrades giving you those subsequent dashes.

Turn Demon Dodge into Demon Guard, with a Just Guard offering that power boost Demon Dodge used to. Upgardes would increase the active Just frames and the duration of the power boost.

If the Style system is tweaked to drop below a grade, then Taunts have to return, as they should. Taunts were great for getting a little boost to the Style meter, but also for getting magic - I'd like that. The Taunts could be context sensitive, so Dante would say something applicable to who or what he's fighting. So he'd never just say "C'mon wimp" to Vergil in a heated, heart-wrenching fight, but would yell out something like "You were my brother!" or "I trusted you!" instead.

Or, we could go one step further and give different taunts depending on what mode Dante is in; Taunt (Normal), Praise (Angel), and Provoke (Demon). Each would have a different effect, a Normal Taunt ("C'mon!") is just a taunt, gives you Style and Magic. Angel Praises ("You can do better than that!") could offer more magic, but little Style. Demon Provokes ("Wimp!") would offer more Style, and less Magic. All taunts would be able to put specific enemies in certain moods, making them more aggressive, making them back off for a moment, or even lowering a defensive posture or something.

DMC1 costume. Because it's my favorite costume :p

Otherwise, everything would be kept as is, really.
 
Well, Superman would have to go to an alien planet (with Darksider or Doomsday as the final boss) in order for this to truly work on an epic level, imho.

As for DmC, hopefully they'll tighten up the controls and present the story in a better light. I'm not saying it wasn't good before, there's always room for improvement. Besides, "good", isn't good enough... not for these guys, anyway. :steve:
I don't care what anyone says. Even though I think DmC's story isn't the best story ever made comparing it to the previous series it is better hands down. No offense but if you think that terribly written generic bishounen anime DMC became as the years went on is good then you must not know what a well written story is.

Sorry, I love DMC just as much as the next fan but, when it does something I don't like and think is stupid then I would rather the series fix the problems. I think as a fan I shouldn't be trying to make excuses for the BS and problems a series I like has.
 
Oh! And bring back Wall Hike by making it a "press Evade when running into/next to wall" like DMC2 had, and just bring back Wall Jump. Make Air Hike a skill you need to buy.

Also bring back magic circles, like for double jumping and air dashing. I always loved that.
 
I think I'd end up choosing a studio that's not on the list. What used to be Eidos. Either them or Konami. They've made some pretty great games with wonderful story lines. And they don't depend on hints at a love story to keep the story interesting. Otherwise I'd want Ninja Theory to get another chance. Going by Vergil's Downfall, they are willing to make changes according to constructive feedback. I think they could learn from their mistakes and make the next one even better.
 
http://www.escapistmagazine.com/forums/read/9.823058-Ninja-Theorys-DmC-How-would-you-salvage-it

Personally, I like Jandau's comment...

HE OBVIOUSLY WORKS FOR NT. :O

"I wouldn't. I think it was pretty good. Had more fun with it than with DMC4, at the very least. The new Dante being a douche makes sense in the game since his character arc is all about growing out of his douchiness, which he does. Beyond that, the game is pretty solid. The controls are tight, the combat if fun and responsive, it's easy to chain different weapons. Yeah, high combo levels are a bit too easy to achieve and that's something that needs tuning, but that's a minor thing.
Also, very much worth mentioning is the often overlooked superb level design, with some truly awesome setpieces and backdrops. Seriously, nobody ever talks about this and I feel it's completely unfair to the game to overlook this aspect of it.
All in all, I enjoyed the new DMC quite a bit and I wouldn't mind another one that irons out the few kinks that the game has."

Anyway, just figured I should share this. Interesting how people outside this community still talk about it.

I also like the rule where it says, "You cannot say, 'just let P* Games make DmC' as a solution to fixing the game."

Oh yeah, and that's the rule here, as well.

You cannot use Platinum Games as a solution.

Edit:

Can one of the mods please put "Rocksteady Games" up there in the poll options? I pressed the "Enter" key by accident.

Also, Arkane Games was meant to act as a "Wild Card". Just to throw the voters off a little.

I'd bring in Alex Garland to do the story because i thought enslaved was better or I'd bring in a DC comic writer to do the story.

DC owned the rights to do a DMC comic a few years ago, they also had their own controversial reboot to weather, and they have a line of comics called "the dark" which catered to supernatural/horror stories/characters so i would tap one of those writers to do a DmC sequel.

I am a big Marvel fan but they would be suited to the classic series because they havent had a reboot yet so working with difficult continuities and keeping it fresh seem to be their forte.

I would not bring in Team Ninja because NG3 was worse than DMC4/anime/DMC2 in terms of story and the demo for NG3 razors edge was ass.

I would not specify whether or not you would need to be a DMc fan to get the gig because that can come later as the series is easy to find online.

I'd cover gameplay in part 2.
 
quote this GIF if DMC3 team


66636.gif
 
Ninja Theory or Capcom [or both together] that's how it is for me. Platinum Games should just stick with Bayonetta and Rising, because those styles are a wild anime in the way you have the over the top fighting. They don't work with what DmC is doing. It would be like taking the new Metal Gear Solid game being made and handing it to Platinum, the style would be too drastic a change.

So sorry Unknown, I can't really pick any of the above. Maybe Crystal Dynamics, but I wasn't entirely happy with the story for the new Tomb Raider at some parts and I don't know about any other games they've done, or if they could handle a hack and slash.
 
Ninja Theory should just stay put and focus on their new IPs such as that rumored new stealth game. I pretty much don't care of what studio is doing the next DmC game as long as the combat is great. DmC's lore and story had loads of potential despite me being very mixed about some choices they have done about the story.
 
Ninja Theory or Capcom [or both together] that's how it is for me. Platinum Games should just stick with Bayonetta and Rising, because those styles are a wild anime in the way you have the over the top fighting. They don't work with what DmC is doing. It would be like taking the new Metal Gear Solid game being made and handing it to Platinum, the style would be too drastic a change.

So sorry Unknown, I can't really pick any of the above. Maybe Crystal Dynamics, but I wasn't entirely happy with the story for the new Tomb Raider at some parts and I don't know about any other games they've done, or if they could handle a hack and slash.

Crystal didn't write Tomb Raider it was mainly written by Rihanna Patchet who wrote Heavenly Sword.
 
The thing to ask is do many of the favored developers have experience actually working on a hack 'n' slash? So they can actually make a good DMC game...?
 
YES
THAT ONE
I'D LOVE THAT.
Hm, by looking at Suda ideas i think he could capture DMC crazy style but i am not so sure about gameplay. We will see how Killer is Dead will look and play.

Wait a second, Nordic Games? I thought they are just publisher, not development studio.
 
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