About the DMC1 Remake "leak"

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I am not convinced at all. I believe it when Capcom says anything. That one interview that everyone now talks about, has happened months ago.
Also, Kamiya is not with Capcom now, nor is Itsuno. The dmc creators left, so what should come after that?
If we get anything, it will be new people working on it. Kamiya doesn't seem to care so much about dmc either anymore, when you look through his twitter account. He is mostly annoyed of the fans and gives vague answers.
Reuben also often said, in nearly every interview, that he has not heard of a new dmc, though VAs are the last one in production to know of a game.
 
Also, Kamiya is not with Capcom now, nor is Itsuno.
Kamiya is still doing the Okami sequel. If the game is as lengthy as the original it's going to be a while so while he's at it he might oversee and DMC1 remake, which I'm not crazy about. As for Itsuno, this wouldn't be the first time they remake a game without it's creator/director. DMC3 is revered but nowhere near as much as RE4 and that one didn't get much more than a tweet from Mikami.

Reuben also often said, in nearly every interview, that he has not heard of a new dmc, though VAs are the last one in production to know of a game.
That's... complicated. Langdon has left the industry altogether because of issues with a big wig at Capcom. If you want to know more you can check out an interview here.

Maybe you're right. Maybe it's not a remake, but they certainly aren't abandoning a cash chow when it's making them bank. If not a remake, I'm hoping it's just a high grade remaster, like DeadRising, then most definitely a new entree. Be it a spin off or a sequel.
 
You know what the saddest part about this is for me. It's that, with how the industry is nowadays, if a remake indeed is in the works, I'm fully expecting it to be an unoptimized, smeary, blurry mess that completely relies on upscaling + frame gen to run at even a basic 60 FPS. Which would kill my hype even if the rest of the game looked fun as frick.

Soooooo many games nowadays both look and run worse than last gen, and I'd be sad to see DMC steep that low too.

5 already had a few inexplicably CPU bound areas that would hurt the framerate, and seeing the absolute technical disaster that Monster Hunter Wilds is (mentioning that one cause it's the latest Capcom game but really it's an industry wide problem) I wouldn't expect future projects, remakes included, to fare much better.

AI technologies like upscaling and frame gen have become a crutch to justify poor optimization and they've made games worse instead of better. But that's where we're at now.
 
You know what the saddest part about this is for me. It's that, with how the industry is nowadays, if a remake indeed is in the works, I'm fully expecting it to be an unoptimized, smeary, blurry mess that completely relies on upscaling + frame gen to run at even a basic 60 FPS. Which would kill my hype even if the rest of the game looked fun as frick.

Soooooo many games nowadays both look and run worse than last gen, and I'd be sad to see DMC steep that low too.

5 already had a few inexplicably CPU bound areas that would hurt the framerate, and seeing the absolute technical disaster that Monster Hunter Wilds is (mentioning that one cause it's the latest Capcom game but really it's an industry wide problem) I wouldn't expect future projects, remakes included, to fare much better.

AI technologies like upscaling and frame gen have become a crutch to justify poor optimization and they've made games worse instead of better. But that's where we're at now.
I disagree, while DMC5 does have frame drops in Mission 13 and a few other areas, it is an extremely consistent 60 on console. Much better than DMC4 on 360/PS3
 
I disagree, while DMC5 does have frame drops in Mission 13 and a few other areas, it is an extremely consistent 60 on console.

That's literally what I said, yeah. It has A FEW areas that are problematic. Overall it's a very smooth game, I got a 180 Hz monitor and maaaaan does it look and feel gorgeous in motion with unbound framerate.

Yet there are a few areas that are weirdly heavy for no apparent reason, even when no enemy's around and you're just running.

And that was 2019 when these technologies were not employed in full force. Nowadays they're everywhere and Capcom itself has been bending over to the AI overlords, both Dragon's Dogma 2 and Monster Hunter Wilds are riddled with performance issues, with visuals that absolutely do not justify such poor framerates, mostly due to the general blurriness of the image, courtesy of TAA and upscaling.

DMC5 was developed when stuff like DLSS, FSR and other upscalers, and especially frame generation, were not mainstream for games to implement, but now that they are, they're used as a crutch for games to even reach 60 FPS in the first place, instead of being tools to exceed that framerate for people with mid range hardware, which is what they're supposed to be. Why take time to optimize your games to make them achieve 60 FPS natively when you can slap DLSS and frame gen on them and call it a day, right? Too bad the result is games that look like a smeary mess because of upscaling, and play like your inputs are going through an abundant dose of vaseline because frame gen adds input delay, even more severe if the game can't reach a stable 60 without it.

Probably a more general rant for another thread, but just saying, if a remake of DMC1 or 3 is in the works, I 100% expect it to follow this dogshit trend that's plaguing modern games. And a fast paced action game like DMC would suffer even more so from it.
 
Yeah, unfortunately I've been to reddit and 4chan and those nimrods either don't understand the importance of things like the atmosphere or tone. They just want more of the same. They either don't understand or pretend they don't.
Yeah, the same feeling here. People seem to not want to understand that the game isn’t very deep, that Dante is not a deep character (except for Kamiya’s version), and that memes or popular opinions are not facts, even when you explain it in detail (like with Gilver being a Vergil clone according to BTN, when the novel never says that or even hints at it).

The other day on Reddit/Facebook, someone posted an image of 'Depressed Dante' with images of Dante from DMC1, DMC2, and the anime, and in another category, 'Wacky Woohoo Pizza Man' with Dante from DMC3, DMC4, and DMC5, even though neither the anime nor DMC1 showed depression (the anime version, despite being reserved, serious, and not as wild as the ones from 3 and 4, makes several sarcastic comments and smiles many times, but because he’s not as crazy, they think he’s sad. When was the typical stereotype of the reserved character who speaks with their eyes closed, has few friends, and speaks in a calm, quiet voice).

Dante from DMC1 has books that explain why he trusted Trish without questioning her origin or whether she was a trap, why he follows his father’s legacy, what Trish represents to him, his hatred for demons, and why he didn’t have hostile feelings toward Nelo, why he’s sarcastic in combat when in reality it’s a defense mechanism to avoid using his feelings against him, the setting and music aren’t random, and at specific moments they reflect Dante’s feelings and why he’s not depressed or bored like the internet and others try to sell it. People will ignore all of this and limit themselves to 'he’s depressed because Eva and Nell died,' when many of them didn’t even read the novel and found out about it from Nico.

Kamiya is also not the same Kamiya from the 2000s; the culture is different, people are different and I don’t think they’ll make a worthy remake of the first game with all it presents.

Yes, it aged poorly, but even though a popular remake would be a sales success, it won’t live up to the original.