Devil May Cry 3.... A future Classic?
Gaming magazines are normally a rare buy for me, but I found myself going through a rack of them in the local newsagent when I came across 'Retro Gamer'.
Retro Gamer is a magazine dedicated to mostly classic cames, and on the front cover in bold lettering I saw "DEVIL MAY CRY 3". (sold!)
The magazine says that Devil May Cry 3 has the potential to be a future classic. So, just for you (Blog readers and fellow Devil May Cry fans) I'll give you a general hint at what its about.
The article begins by saying that the Original Devil May Cry made a 'modern template' for hack-n-slash games and the Dante's Awakening brought more things to it.
The Game saw Capcom's potential and the company at their Very Best.
Capcom felt that Devil May Cry 2 had taken the series 'off-track' and they wanted to make a game that 'had it's own identity'.
Devil May Cry 3's system allowed players to customize and define their gameplay experience. Dante's Awakening also borught back the accomplished art direction and daft humor of Devil May Cry but merged it with an RPG-esque progression system which extended beyond buying combos.
Capcom succeeded in separating Devil May Cry 3 from the previous games. Dante's Awakening sees the Series come full-circle explaining the back-story between twins Dante and Vergil.
Reception from DMC3 was so positive that a 'Special Edition' was released that in 2006 a rare enhanced released from Capcom outside of the Street Fighter series.
The Daft perfection of Dante's Awakening is encapsulated by its opening scene where Dante has set up his nameless shop, is shirtless and enjoying a Pizza, when he is attacked and impaled from all sides by a group of demons.
Dante effortlessly dispatches the demons while 'punching' music out of a jukebox, riding a fan and firing snooker balls and at the end of it all, he finishes his pizza.
The brash, entertaining ridiculousness in DMC3's story and humor is one of its appeals. The other is it combat, which was 'upscaled' from the first game. Including a greater opportunity for customization.
The games fighting styles: Gunslinger, Trickster, Swordmaster and Royal Guard (plus Quicksilver and Doppelganger which could be unlocked later in the game) allowed players the opportunity to adjust the way Dante fights opponents.
Devil May Cry 3 controls are well crafted, the fighting empowers the player and gives the rare gaming experience of operating 100% hand-in-hand with your instincts, a necessity for dealing with punishing difficulty.
"Like last years Demon's Souls, DMC3 makes no apologies for being difficult."
The Boss battles across twenty levels are Capcom's most imaginative ever. From Ice-encrusted Cerberus to Geryon the Timesteed.
It is also one of those games where you die ALOT, but when you complete it, you realize just how much you have learned. (I.e. what to do and how to beat certain enemies).
When you have completely mastered the game and combos, you will feel superior.
I personally have two favorite pieces in the article.
"DMC3's combination of style and hack-n-slash finess will likely never be matched by Modern day Capcom, which has ham-fistedly targeted the Western market this generation and left DMC to wither on the side-lines with a confused fourth installment."
Dante's Awakening is a high point in the hack-n-slash genre.
The other bit (which is a side note):
"In DMC4, Capcom introduced Nero and softened the series. Now with a new developer for its next installment, the series may never recapture the glory of Devil May Cry 3".
(excuse the manner in which this is written, I orginally wrote it for gaming blogs)
Gaming magazines are normally a rare buy for me, but I found myself going through a rack of them in the local newsagent when I came across 'Retro Gamer'.
Retro Gamer is a magazine dedicated to mostly classic cames, and on the front cover in bold lettering I saw "DEVIL MAY CRY 3". (sold!)
The magazine says that Devil May Cry 3 has the potential to be a future classic. So, just for you (Blog readers and fellow Devil May Cry fans) I'll give you a general hint at what its about.
The article begins by saying that the Original Devil May Cry made a 'modern template' for hack-n-slash games and the Dante's Awakening brought more things to it.
The Game saw Capcom's potential and the company at their Very Best.
Capcom felt that Devil May Cry 2 had taken the series 'off-track' and they wanted to make a game that 'had it's own identity'.
Devil May Cry 3's system allowed players to customize and define their gameplay experience. Dante's Awakening also borught back the accomplished art direction and daft humor of Devil May Cry but merged it with an RPG-esque progression system which extended beyond buying combos.
Capcom succeeded in separating Devil May Cry 3 from the previous games. Dante's Awakening sees the Series come full-circle explaining the back-story between twins Dante and Vergil.
Reception from DMC3 was so positive that a 'Special Edition' was released that in 2006 a rare enhanced released from Capcom outside of the Street Fighter series.
The Daft perfection of Dante's Awakening is encapsulated by its opening scene where Dante has set up his nameless shop, is shirtless and enjoying a Pizza, when he is attacked and impaled from all sides by a group of demons.
Dante effortlessly dispatches the demons while 'punching' music out of a jukebox, riding a fan and firing snooker balls and at the end of it all, he finishes his pizza.
The brash, entertaining ridiculousness in DMC3's story and humor is one of its appeals. The other is it combat, which was 'upscaled' from the first game. Including a greater opportunity for customization.
The games fighting styles: Gunslinger, Trickster, Swordmaster and Royal Guard (plus Quicksilver and Doppelganger which could be unlocked later in the game) allowed players the opportunity to adjust the way Dante fights opponents.
Devil May Cry 3 controls are well crafted, the fighting empowers the player and gives the rare gaming experience of operating 100% hand-in-hand with your instincts, a necessity for dealing with punishing difficulty.
"Like last years Demon's Souls, DMC3 makes no apologies for being difficult."
The Boss battles across twenty levels are Capcom's most imaginative ever. From Ice-encrusted Cerberus to Geryon the Timesteed.
It is also one of those games where you die ALOT, but when you complete it, you realize just how much you have learned. (I.e. what to do and how to beat certain enemies).
When you have completely mastered the game and combos, you will feel superior.
I personally have two favorite pieces in the article.
"DMC3's combination of style and hack-n-slash finess will likely never be matched by Modern day Capcom, which has ham-fistedly targeted the Western market this generation and left DMC to wither on the side-lines with a confused fourth installment."
Dante's Awakening is a high point in the hack-n-slash genre.
The other bit (which is a side note):
"In DMC4, Capcom introduced Nero and softened the series. Now with a new developer for its next installment, the series may never recapture the glory of Devil May Cry 3".
(excuse the manner in which this is written, I orginally wrote it for gaming blogs)