What are your thoughts on skills or abilities that gives you power ups when your character's health is very low or dying?
On one hand, it gives you more fighting chance and can be useful in turning the tides but on the other hand, it feels like you are being rewarded for not playing well.
Regardless of genre, whether it's a turn-based RPG, VS fighting game, hack and slash, etc. I never could get into the "near death" power ups system.
On one hand, it gives you more fighting chance and can be useful in turning the tides but on the other hand, it feels like you are being rewarded for not playing well.
Regardless of genre, whether it's a turn-based RPG, VS fighting game, hack and slash, etc. I never could get into the "near death" power ups system.