I wanted to say "improve DMC5" but instead I say "added".
So in this list, I want to put up the things that could be added to a DMC5.
REMINDER: The thread says COULD add not SHOULD add. Sad I have to add that just for some of you people here, but I might as well. -_-
So in this list, I want to put up the things that could be added to a DMC5.
- Weapon combo switching: DmC had a system that allowed faster switching of weapons that was indeed on the fly. For example, in DMC4, going from million stab, to prop, to rainstorm requires a bit of time if you don't know how to properly use the guard canceling and trickster. I feel DmC made a better method to attaining those moves in quick succession. So that'd be a cool feature to add.
- movable charge attacks: for overdrive, snake eye, Roundtrip, etc. they were all able to move the position they were in upon release. Something you couldn't do in DMC4.
- Moveable camera: Need I say more?
- Face movement: DMC has had the mechanics to make facial expressions before, but I feel DmC took it a step higher in giving more expressions compared to DMC3 or DMC4. Plus more detail to say, wrinkles, the fabrication of the clothes wouldn't hurt.
- Surreal scenery: DmC had some interesting scenery with Limbo's affects and all. And since the PS4/Xboxone has stronger engines, they can have to DMC4 style gameplay while also giving some more life into the world they create like DmC did with its smallest details.
- A ricoshot: A form of ricshot would be cool to see in a DMC5.
- A form of buy-in ala Aquila: The move can be very useful in bringing in enemies.
- Inverse rainstorm: Definitely a must.
- DT atmosphere: Yeah the DT was pretty wonky, but the black n white and red bleeding effect of the DT was arguably the best thing to happen to a DT. (I SAID ARGUABLY SO CALM YOUR T***) So that'd be a cool thing to see.
- The level up system: It was a more structured manner of gaining new abilities so I'd like to see that added in.
- Hardcore mode: Specifically a hardcore mode for a DMC5.
- Must Style mode: Its definitely something that could be fun.
- Practice mode: I feel it was something long overdue for the classic series.
- No long puzzles: DmC's only real puzzle was the one on mission 18. I feel that for DMC5, there should be less puzzles so that it wouldn't slow the game down.
- Not getting lost: DmC had a basic path to follow when it came to navigation, something I felt DMC4 lacked in both the Fortuna castle, and the forest. So for a DMC5, making the levels easier to go through while still keeping the aesthetics of said place is possible.
- Enemies that don't slowly back away from you: In DMC4, enemies would slowly try to back away from you and mess up the grove of your attacks. in DmC (besides the Hunter) the enemies either came at you, or stood their ground and attack. I'd like to see something like that in DMC5 but with harder difficulties.
REMINDER: The thread says COULD add not SHOULD add. Sad I have to add that just for some of you people here, but I might as well. -_-
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