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Just another combo move of this game that may or may not interest you...

SSSSwagmasterMLGDmCplaya

Well-known Member
I'd like chasertech to show me a video that has the same set ups as the following combos:
A video in what game? DmC or DMC4, because I've seen similar stuff in both, nothing "same" of course. I suggest you point out these setups, because I don't count full combos as setups.


I mean how can you not love how epic this fight feels when you have headphones on and you're sitting on a bigscreen HD TV
I love aesthetics, but its not gameplay, which stimulates my brain more.

DmC with 20% turbo on a computer that can run it without a hitch is a thing to behold. And truth be told, Chasertech, I still don't think you've really played the game like its meant to be played, because I remember your DmC videos when it first came out, you were running it on a ****ty computer and comparing how sluggish it felt to DMC4. I don't think that is a very fair comparison.
First, how is this relevant? Second, he streamed in his friend's PC and it looked a lot better than his recordings. Third, I'm fairly certain he was talking about the gameplay, not how well the game preformed.

DmC with 20% turbo on a computer that can run it without a hitch is a thing to behold
Are you seriously suggesting that DmC is meant to be played with turbo? Last time I checked, the developers never put turbo in DmC. Im certain DmC was made to be played in 30fps in consoles too.
 

ChaserTech

Well-known Member
Hey everyone,

Long time no see, I figured as long as we're putting combo videos up. I'd like chasertech to show me a video that has the same set ups as the following combos:

The main setup I see you doing is using angel dodge to dart under the enemy and back in your neutral position.

. . . Which DMC4 Dante can do actually. Except with Flying Guard.


It's not a teleport but it still contains the same concept of what you're doing in your video.


I mean how can you not love how epic this fight feels when you have headphones on and you're sitting on a bigscreen HD TV. DmC with 20% turbo on a computer that can run it without a hitch is a thing to behold. And truth be told, Chasertech, I still don't think you've really played the game like its meant to be played, because I remember your DmC videos when it first came out, you were running it on a ****ty computer and comparing how sluggish it felt to DMC4. I don't think that is a very fair comparison.

1) I'm talking about DmC's combat. I'm not talking about it's visuals.

2) I played DmC demo on my PS3, and I played the full game on my friend's gaming rig while streaming a full playthrough of it. And I also use my own gaming rig to play DmC. Ranging from all of these different situations, playing DmC on my crappy laptop didn't deter my opinion on how the combat speed is, seeing how I can play DmC at full settings on my current computer.

3) DmC wasn't really designed for Turbo mode. And I don't think it should be used in discussions at all since DmC's turbo mode is essentially a mod. Plus, DMC4 is still technical even without Turbo mode when compared to DmC.

But if you think it's already to include mods in a discussion, then I guess it doesn't hurt to include Style-Switching for DMC3


. . . or DMC4's DoppelGanger mod.

 

Exejpgwmv

Well-known Member
He just said that DmC was something to behold when turbo mode is on.
Not that it makes it superior DMC4, or that it's meant to be played that way.
 

8BitHero

Scrub
A bit late to the party but that was amazing. Really impressive and inspiring combos. I loved the long range combos with Dantes and the speed at which the player played Vergil.

As for depth, DmC is a terrific game but the depth doesn't quite match DMC4. I'm with ChaserTech on this and I'm someone who was working hard to show what DmC was capable of in the early months. Both two amazing games in their own right, but the style system and move list puts DMC4 just that bit higher. Both with a crap ton of replay value and combo potential so it's win/win for both sides.

*Haven't been on in months I know :(
Sup everyone? :D
 
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Exejpgwmv

Well-known Member
The main setup I see you doing is using angel dodge to dart under the enemy and back in your neutral position.

. . . Which DMC4 Dante can do actually. Except with Flying Guard.


It's not a teleport but it still contains the same concept of what you're doing in your video.




1) I'm talking about DmC's combat. I'm not talking about it's visuals.

2) I played DmC demo on my PS3, and I played the full game on my friend's gaming rig while streaming a full playthrough of it. And I also use my own gaming rig to play DmC. Ranging from all of these different situations, playing DmC on my crappy laptop didn't deter my opinion on how the combat speed is, seeing how I can play DmC at full settings on my current computer.

3) DmC wasn't really designed for Turbo mode. And I don't think it should be used in discussions at all since DmC's turbo mode is essentially a mod. Plus, DMC4 is still technical even without Turbo mode when compared to DmC.

But if you think it's already to include mods in a discussion, then I guess it doesn't hurt to include Style-Switching for DMC3


. . . or DMC4's DoppelGanger mod.

Wouldn't "sluggishness" affect the gameplay?
 

ChaserTech

Well-known Member
A bit late to the party but that was amazing. Really impressive and inspiring combos. I loved the long range combos with Dantes and the speed at which the player played Vergil.

As for depth, DmC is a terrific game but the depth doesn't quite match DMC4. I'm with ChaserTech on this and I'm someone who was working hard to show what DmC was capable of in the early months. Both two amazing games in their own right, but the style system and move list puts DMC4 just that bit higher. Both with a crap ton of replay value and combo potential so it's win/win for both sides.

*Haven't been on in months I know :(
Sup everyone? :D



Honestly speaking, it's not just the style switching or movelist that makes DMC4 so deep. It's the fact that there are a lot of things that people discovered over the years when it comes to techniques. As for DmC, I don't think there are a lot of hidden ATs to find, due to how the combat mechanics are.

Also, long time no see dude. I recently came back myself. :)


Wouldn't "sluggishness" affect the gameplay?

It does, but he's saying that playing on my old computer affected the gameplay experience I had with DmC when, to be honest about it, I first played DmC on my friend's comp. After that I started playing it on my old laptop and it felt identical to playing it on a normal gaming rig. Sluggish.
 
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Demi-fiend

Metempsychosis
Supporter 2014
Hey everyone,

Long time no see, I figured as long as we're putting combo videos up. I'd like chasertech to show me a video that has the same set ups as the following combos:


Here is the really easy and requiring no skill at all DmC inputs to execute this combo with my control scheme:
X, X, X
Forward, Forward X, mash x, Left Trigger + B, Y, L1, Right Trigger + B.
press right on dpad to switch from axe to eryx.
Left Trigger + A, A,
Right Trigger + X (keep holding x, will keep charging without trigger)
Left Trigger + L1, L1.
X, X, B, R1, Left Trigger + B, Forward, Forward + right trigger X (keep charging time to hit enemy before fall)
press right on dpad to switch from eryx to axe.
R1 into LT + R1, A(on contact to do do angel lift) reverse stick direction + X.
Start holding R1, forward, forward + X, mash x to finish right as level 3 charge is ready let go of R1,
Forward, Forward + Right Trigger + X
Neutral Press Y to detonate.



I guess the reason I just don't pump out combo videos is that I like to edit to music and create an action scene, that's why I love DmC.

I mean how can you not love how epic this fight feels when you have headphones on and you're sitting on a bigscreen HD TV. DmC with 20% turbo on a computer that can run it without a hitch is a thing to behold. And truth be told, Chasertech, I still don't think you've really played the game like its meant to be played, because I remember your DmC videos when it first came out, you were running it on a ****ty computer and comparing how sluggish it felt to DMC4. I don't think that is a very fair comparison.

'TIS A FAIR COMPARISON CUZ AH SEH SO.

Seriously though, SamD, thank God you showed up. I was just thinking, "When is that guy gonna sign in and set these other guys straight??"

You made me see the light on DmC's combat system, and it shames me to see that no one else really got the point except TXA, Dragonmaster, and maybe Chancey.

We're a rare breed, we are.

The few. The proud. The Edgy Hipsters.

A bit late to the party but that was amazing. Really impressive and inspiring combos. I loved the long range combos with Dantes and the speed at which the player played Vergil.

As for depth, DmC is a terrific game but the depth doesn't quite match DMC4. I'm with ChaserTech on this and I'm someone who was working hard to show what DmC was capable of in the early months. Both two amazing games in their own right, but the style system and move list puts DMC4 just that bit higher. Both with a crap ton of replay value and combo potential so it's win/win for both sides.

*Haven't been on in months I know :(
Sup everyone? :D
STOP SAYING DMC4 IS BETTER THAN DEE UM SEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
 
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Exejpgwmv

Well-known Member
Honestly speaking, it's not just the style switching or movelist that makes DMC4 so deep. It's the fact that there are a lot of things that people discovered over the years when it comes to techniques. As for DmC, I don't think there are a lot of hidden ATs to find, due to how the combat mechanics are.

Also, long time no see dude. I recently came back myself. :)




It does, but he's saying that playing on my old computer affected the gameplay experience I had with DmC when, to be honest about it, I first played DmC on my friend's comp. After that I started playing it on my old laptop and it felt identical to playing it on a normal gaming rig. Sluggish.
But didn't your video show that some of the attacks in DmC are indeed faster?
So how is it sluggish?
 

Exejpgwmv

Well-known Member
'TIS A FAIR COMPARISON CUZ AH SEH SO.

Seriously though, SamD, thank God you showed up. I was just thinking, "When is that guy gonna show up and set these guys straight??

You made me see the light on DmC's combat system, and it shames me to see that no one else really got the point except TXA, Dragonmaster, and maybe Chancey.

We're a rare breed, we are.

The few. The proud. The Edgy Hipsters.


STOP SAYING DMC4 IS BETTER THAN DEE UM SEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Are you really going to do that all caps illiterate writing thing in every thread?
Because if you are.... I wouldn't mind.
 
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8BitHero

Scrub
Honestly speaking, it's not just the style switching or movelist that makes DMC4 so deep. It's the fact that there are a lot of things that people discovered over the years when it comes to techniques. As for DmC, I don't think there are a lot of hidden ATs to find, due to how the combat mechanics are.

Also, long time no see dude. I recently came back myself. :)
Oh yeah definitely. DMC4 is still awesome as hell to watch but seeing the latest DmC combo videos shows that we still have untapped tech. I think one of the major problems was the game not running at 60FPS.
I still keep up with SamD (that magnifcent devil) and the videos he produces and the effort he puts in to keep this game going is pretty commendable. This new video though is pretty damn impressive. Someone new to subscribe to.

Yeah same. I just decided to check out the forum after being on last year.
My post count is higher than yours.
 
Are you seriously suggesting that DmC is meant to be played with turbo? Last time I checked, the developers never put turbo in DmC. Im certain DmC was made to be played in 30fps in consoles too.
'''

Actually, DmC was in fact designed with turbo in mind. The game was supposed to make your attacks become 15% faster as you increased in style, and while they didn't implement it fully at release, the game actually still has elements of that in the core console version; some attacks do get faster above B rank.

It's personally feels sluggish to me due to Dante's awkward pauses between each attack. Then there's the fact that there is more hitlag that has been added as well.
And activating turbo mode actually gets rid of those pauses, which makes a huge difference in how it feels and plays.

Also, really, what pauses do you think I have between attacks in my inertia glide combo? I go through almost every attack and I certainly didn't feel any sluggishness or pauses between attacks.

Here is a really high quality video that shows how fluid the game looks at 60FPS
 
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SSSSwagmasterMLGDmCplaya

Well-known Member
''Actually, DmC was in fact designed with turbo in mind. The game was supposed to make your attacks become 15% faster as you increased in style, and while they didn't implement it fully at release, the game actually still has elements of that in the core console version; some attacks do get faster above B rank.
You're still missing another 5%. If DmC was meant to be played at turbo, you do realize it would actually be in the game, right? Just because you get a speed boost when your style increases doesn't mean the developers intended to put in turbo mode. If that were the case, DMC4 on consoles was inteneded to be played on turbo because DT increases the speed of your attacks.

And activating turbo mode actually gets rid of those pauses, which makes a huge difference in how it feels and plays
Are you seriously defending DmC's shortcomings with a mod?

Here is a really high quality video that shows how fluid the game looks at 60FPS
Lets just slide console players under the rug with it's 30fps which didn't satisfy the series' framerate standard.
 

Exejpgwmv

Well-known Member
If DmC was meant to be played at turbo, you do realize it would actually be in the game, right?
Well since if said mechanic had been kept in it would have increased the game to turbo speeds comparable to the 3 and 4, it's not to far-fetched to think the game is meant to be played at those speeds since the 15% speed up mechanic is still there.

Are you seriously defending DmC's shortcomings with a mod?
Yes because suggesting a possible solution to someones own subjective problem with a game is defending a short-coming.

Lets just slide console players under the rug with it's 30fps which didn't satisfy the series' framerate standard.
Okay, and?
How does this weaken anything he has said?
 

lostlook

Well-known Member
This video is great and makes me want to get better at this game again. This is the only player to motivate me to do so in a long time. Techniques in other combo videos aren't really that advanced after someone spends a decent amount of time in training mode. Kudos to this player for displaying new things.
 

SSSSwagmasterMLGDmCplaya

Well-known Member
Well since if said mechanic had been kept in it would have increased the game to turbo speeds comparable to the 3 and 4, it's not to far-fetched to think the game is meant to be played at those speeds since the 15% speed up mechanic is still there
Dont know what that has to do with anything. My point still stands, if DmC was meant to be played with turbo, there would be turbo in the game. The fact that they are able to speed up the game with the style system shows they were capable of such, but either decided not to fforgot.

Yes because suggesting a possible solution to someones own subjective problem with a game is defending a short-coming.
Shortcoming:
  • a fault or failure to meet a certain standard
Its a shortcoming in comparison to the other DMCs since they brought turbo mode. The fact that he had to bring a mod, that creates turbo mode from the previous DMCs, shows he's trying to make amends for the things DmC doesn't have that the previous games do. Likewise DMC4 on console not having turbo is a shortcoming.

Okay, and?
How does this weaken anything he has said?
Simple, if it was meant to be played at 60fps, how come consoles, the platform the game was first released for, doesn't get this framerate? Because it wasn't meant to be played at 60fps on consoles, but thanks to the people who ported DmC to PC, it got 60fps. DmC not being able to have 60fps on console is a shortcoming as well.

I don't even have to weaken anything he said, since his first post didn't weaken anything ChaserTech said. Bring Chaser's computer and how "DmC is meant to be played" has no relevance to Chaser's points. But I see bias in you, because you decided to point me out but not OppressedWriter, which did the same thing.

I don't think I'll have to reply to you again, since most are nitpicks, easy to debunk.
 
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