Going to start with saying: THIS IS NOT A BASHING THREAD FOR PEOPLE TO WASTE TIME SPAMMING HATRED OVER THE GAME. I just wanted to give everyone an opportunity to put forth what they thought could have been done differently or what they felt was awkward in the Reboot.
Since we are approaching the year mark with the reboot I thought I'd see if the waters had settled enough and ask for a general opinion on what people did not like about DmC: Reboot as well as Vergil's Downfall and what they might like to see changes to after considering the game as it is and letting whatever disdain they had subside. There were quite a few things that I enjoyed about this game (Mentioned here: http://devilmaycry.org/threads/so-n...o-mull-it-over-what-were-the-positives.17623/ )
but there were a good handful that I felt hurt it I think and not just for fans of the originals. I just want to see whether there are any recurring issues we can discuss and wander about.
So, problems I had with.....
DmC: Reboot
Ehem, What the hell happened to the targeting system and the guns?
Puzzles? Where you at puzzles? T.T
Other half of the Story: I felt like the changes with Sparda and Eva made something that was vague and mysterious seem a little romantic and silly. I had always pictured Eva as just a normal woman who managed to be badass enough on her own to attract a Demon. Making her an Angel felt like they needed an excuse to give Dante more abilities. Though I guess there is no fixing that now.
Appearance change to Eva was REALLY random and Dante's change in retrospect was for controversy and post release skin sales which...touche to NT I guess.
They had a lack of item collection like Capcom staples, and I know that is not a NT thing, but I felt they missed an opportunity to add something different in its place.
Not enough Bosses. The bosses that were they were pretty great but I think there should have been more of them.
Not enough characters in general. I would like to see more characters for developments sake.
It was(felt)a bit short.
I didn't approve of the tremendous lack of actual interaction with Vergil. The fact that he did little fighting and was made into some sort of demon hacker was...odd, as well.
I also didn't like Vergil's personality that much. He lacked the honor and regallity I associate with him. I thought the idea of him murdering Mundus' child with a gun the way he did was way below his standards.
Vergil's Downfall:
Cheap move with them comic book scenes NT, cheap move. Also, *Personal opinion* rethink your artist. A lot of the Capcom fans in general have grown accustomed to a certain art style that comes with the companies background so it is hard for some of us to handle such a dramatic shift. Not that art change is bad I think they just went with the wrong style. It clashed a lot with the appearance of the game and not in a good way.
Also I thought the idea of Vergil going insane because he has mommy issues a little weak.
Since we are approaching the year mark with the reboot I thought I'd see if the waters had settled enough and ask for a general opinion on what people did not like about DmC: Reboot as well as Vergil's Downfall and what they might like to see changes to after considering the game as it is and letting whatever disdain they had subside. There were quite a few things that I enjoyed about this game (Mentioned here: http://devilmaycry.org/threads/so-n...o-mull-it-over-what-were-the-positives.17623/ )
but there were a good handful that I felt hurt it I think and not just for fans of the originals. I just want to see whether there are any recurring issues we can discuss and wander about.
So, problems I had with.....
DmC: Reboot
Ehem, What the hell happened to the targeting system and the guns?
Puzzles? Where you at puzzles? T.T
Other half of the Story: I felt like the changes with Sparda and Eva made something that was vague and mysterious seem a little romantic and silly. I had always pictured Eva as just a normal woman who managed to be badass enough on her own to attract a Demon. Making her an Angel felt like they needed an excuse to give Dante more abilities. Though I guess there is no fixing that now.
Appearance change to Eva was REALLY random and Dante's change in retrospect was for controversy and post release skin sales which...touche to NT I guess.
They had a lack of item collection like Capcom staples, and I know that is not a NT thing, but I felt they missed an opportunity to add something different in its place.
Not enough Bosses. The bosses that were they were pretty great but I think there should have been more of them.
Not enough characters in general. I would like to see more characters for developments sake.
It was(felt)a bit short.
I didn't approve of the tremendous lack of actual interaction with Vergil. The fact that he did little fighting and was made into some sort of demon hacker was...odd, as well.
I also didn't like Vergil's personality that much. He lacked the honor and regallity I associate with him. I thought the idea of him murdering Mundus' child with a gun the way he did was way below his standards.
Vergil's Downfall:
Cheap move with them comic book scenes NT, cheap move. Also, *Personal opinion* rethink your artist. A lot of the Capcom fans in general have grown accustomed to a certain art style that comes with the companies background so it is hard for some of us to handle such a dramatic shift. Not that art change is bad I think they just went with the wrong style. It clashed a lot with the appearance of the game and not in a good way.
Also I thought the idea of Vergil going insane because he has mommy issues a little weak.