DMC4 is 7/10 (Nero was limiting and Dante was a mess. Plus too much running around, not enough fighting to keep me invested.)
where does it rate compared to DMC3 and DMC4 in depth of combat
DMC1 is 6/10 (Nostalgia doesn't make the game any better)
DMC2 is 5/10 (Because...dude, seriously...)
DMC3 is 9/10 (It's got a lot of potential and is really fun)
DMC4 is 7/10 (Nero was limiting and Dante was a mess. Plus too much running around, not enough fighting to keep me invested.)
So I'd say DmC's combat potential is above DMC1, DMC2, and DMC4, but below DMC3.
DmC is n 8/10 for me.
Pretty Accurate.DMC1 is 6/10 (Nostalgia doesn't make the game any better)
DMC2 is 5/10 (Because...dude, seriously...)
DMC3 is 9/10 (It's got a lot of potential and is really fun)
DMC4 is 7/10 (Nero was limiting and Dante was a mess. Plus too much running around, not enough fighting to keep me invested.)
So I'd say DmC's combat potential is above DMC1, DMC2, and DMC4, but below DMC3.
DmC is n 8/10 for me.
That's a great rating. I agree!DMC1 is 6/10 (Nostalgia doesn't make the game any better)
DMC2 is 5/10 (Because...dude, seriously...)
DMC3 is 9/10 (It's got a lot of potential and is really fun)
DMC4 is 7/10 (Nero was limiting and Dante was a mess. Plus too much running around, not enough fighting to keep me invested.)
So I'd say DmC's combat potential is above DMC1, DMC2, and DMC4, but below DMC3.
DmC is n 8/10 for me.
Really? Give the third game a 7? Interesting (I know you said 7.5, but let's rattle a few cages while we're at it).Although, objectively I'd rate 3 at 7.5 and 4 at 8/8.5 strictly in terms of potential combo depth, but if you balance fun factor than well your ratings are pretty accurate.
No it's not.Pretty Accurate.
I meant if we're strictly considering combo potential in terms of the free flow mechanics, but when you take into account fun/challenge factor, DMC3 deserves the 9 dragonmaster gave it.Really? Give the third game a 7? Interesting (I know you said 7.5, but let's rattle a few cages while we're at it).
I'll consider it. After all, one only needs to combine all the weapons and styles (in DMC3) to make it better. As it stands, it gets a 7 simply from only being able to wield two weapons and one style at a time.
And DMC4 will always be just a 5 with me. Whether it's combo-wise or fun factor. I'm not even going to give it a pity rating of 6. :bored:
Even if Capcom had made 4 a carbon copy of 3, it still would have been better. Instead I get 3 weapons instead of 5, and 6 styles instead of 7. I thought sequels were supposed to give the player more options. :meh:
No it's not.![]()
I feel like DMC2 gets a lot more flak than it deserves. It gave us a proto-trickster style button, weapon changes, another playable character with her own style and storyline [whilst not sacrificing Dante timeI can stand by this. Although I might put DMC1 and DMC2 on the same level, since DMC1 was good with what it did, and DMC2, while a bit slower and easier, had a lot of new moves that expanded on what DMC1 was great at.
P I find it easier to get into DmC's combat.
P I also completely disagree with "Nero is limiting and Dante is a mess". Experiment and really get used to the combat in DMC4 and you can see that it has the potential to be the best combat in the series if it had been worked on just a bit more.
That was the point of DmC. To make it easier and not a button filled mess on the controller.
Why should I have to try and master a game to have fun? What, I can't have fun with DMC4 unless I master every nook and cranny of Dante? Since when did DMC4 become a "masters only" game?
I can just play DmC, where I can just get in, hack n' slash, and have fun. I don't need to remember that holding a button, forward, and melee attack can make a high time, when in DmC it's more convenient to just press one button to do it, while the rest of my fingers are busy making the next move.
I say Nero is limiting because he's only got three weapons to use; gun, sword, and Devil Bringer. He has no punching weapons, no better guns to choose from, and I'm sick of seeing Nero just swing his sword around like some mad man on meth.
I say Dante is a mess because his gameplay is filled with way too many button layouts that are almost unnecessary for the game itself. It's as if Capcom is saying "Oh, you can't play as Dante unless you've mastered him in DMC3". I also say Dante's a mess because the enemies were obviously made for Nero, and Dante fighting them can get annoying. With the bosses Nero has these cool QTE-like events, but with Dante he just slashes at it and that takes the cool factor out of him.
When did I ever say you had to "Master" the game? You just need to experiment with it and develop combos that work for you instead of just mindlessly mashing buttons. I have never really had trouble with the button layout for Dante or Nero. The only problem I have ever had is the directional attacks and the camera. I have been playing both games for a long time and I am still not a "Master". I am currently having a lot of trouble getting through Dante must Die mode in DMC4 but it is still a lot of fun.
True, but experimenting with Dante can be a hassle that I don't want to spend an entire Saturday learning, as oppose to DmC, where I can go in, and slash it up.
How is Dante's button layout unnecessary. You have a normal attack, the style ability, lock on, shoot, jump, switch melee weapon, switch ranged weapon, and switch style.