Have you seen the glitches in MGSR?
Metal Gear Glitching
If I'm not mistaken Heavenly Sword ran on Unreal Engine.Its the price to pay for having an action game run on 30 fps. That was back when it was MGS:R now its MGR:R being made by Platinum Games using their Platinum Engine that runs on 60 fps.......it won't glitch now.
Unreal Engine 3........like seriously why did NT retard selfs chose that generic and mainstream engine they could've easily used the engine they used for Heavenly Sword or something?
Are you sure? From what I've seen, people loved DMC3's story. DMC4's...not so much.That's correct, but it's also true that the " twin brothers seperated by goal" had been done pretty well in the original DMC series, yet was criticized. Yet now that NT is doing it in DmC, it's getting hit with love.
Its the price to pay for having an action game run on 30 fps. That was back when it was MGS:R now its MGR:R being made by Platinum Games using their Platinum Engine that runs on 60 fps.......it won't glitch now.
Unreal Engine 3........like seriously why did NT retard selfs chose that generic and mainstream engine they could've easily used the engine they used for Heavenly Sword or something?
That's correct, but it's also true that the " twin brothers seperated by goal" had been done pretty well in the original DMC series, yet was criticized. Yet now that NT is doing it in DmC, it's getting hit with love.
No one can be entirely sure whether or not there will be glitches in MGR:R. No engine is 100% glitch free. Also, why did you have to call the guys at NT retards for using UE3? UE3 is a widely used because it's a GOOD engine. The licensing fees aren't sky high and it's easy use. Arkham City and Borderlands2 uses UE3 and they look amazing.Its the price to pay for having an action game run on 30 fps. That was back when it was MGS:R now its MGR:R being made by Platinum Games using their Platinum Engine that runs on 60 fps.......it won't glitch now.
Unreal Engine 3........like seriously why did NT retard selfs chose that generic and mainstream engine they could've easily used the engine they used for Heavenly Sword or something?
UE3 is a widely used because it's a GOOD engine. The licensing fees aren't sky high and it's easy use. Arkham City and Borderlands2 uses UE3 and they look amazing.
DmC current engine:
DmC 2 engine.
This is really not enough reason imoBecause if they used MT framework, the game wouldn't look as clear and detailed as it is now. Plus Unreal Engine just runs on 30fps so that the environment could mix and change up.
Its the price to pay for having an action game run on 30 fps. That was back when it was MGS:R now its MGR:R being made by Platinum Games using their Platinum Engine that runs on 60 fps.......it won't glitch now.
Unreal Engine 3........like seriously why did NT retard selfs chose that generic and mainstream engine they could've easily used the engine they used for Heavenly Sword or something?
Look at these DMC 4 glitches...
Also this one:
I also saw one for DMC 1 when you're out of bullets...
Because if they used MT framework, the game wouldn't look as clear and detailed as it is now. Plus Unreal Engine just runs on 30fps so that the environment could mix and change up.
Yeah... I just posted the glitch because it was funny, no need to get so serious about it.Has it really gotten to the point that we compare glitches?:/
People really need to stop saying that Inuyasha had any influence on DMC. Just because there are similareties doesn't mean that it is the source. It just really grinds my gears.I NEVER liked the way Dante and Vergil's brotherly life was. It was an Inuyasha rip off and it was cheap. After Vergil fell, Dante was sad for a few seconds and was back to "Party time" mode right after more demons showed up.
People really need to stop saying that Inuyasha had any influence on DMC. Just because there are similareties doesn't mean that it is the source. It just really grinds my gears.