ShadowNinja X7
Well-known Member
Jump Cancelling (Hereby known as JC) is a technique in DMC3 in which you jump off an enemy to perform multiple aerial attacks. To perform a JC, you must press X right as your attack hits. If your close enough this will cause Dante to jump off the enemy so you can use the attack again. This adds flare and style to combos, as well as causing big damage.
When using Trickster and using a JC, you get a extra Sky Star, Air Hike and Air Trick. Essentially you can stay in the air forever. This FAQ will cover timings for all JC moves.
Thumb Rolling:Thumb rolling is a technique used to rapidly JC moves like Swing and Vergils Aerial Rave. You roll your thumb from X to /\ in one motion. Think of it as a single input, and not X then /\. The Input is very fast, and takes some practice to be able to pull off.
Here are Dante's JC moves, sorted by weapon
Rebellion-
Helm Breaker:This move is exceptionally hard to JC, and there are two types. Type one is when you let Dante reach the peak of his jump before performing another HB. Type two is rapidly performing HB over and over without letting Dante reach the peak. Both are hard, but type 2 is extremly hard. To JC Helmbreaker you must press X right as the tip of the blade hits the enemy. This must be done exactly at the right time, not to early, not to late. Its difficult, but with practice it can be done regularly.
Aerial Rave:Not very hard to JC, but you lose a lot of height while using this move so try to JC either the first or second hit. Not very hard to jump cancel, just press X the moment you see the Sword go through the enemy.
Cerberus-
Swing:JC swings isn't very hard. When you see the flash/sand appear from the enemy, jump, then attack again. To get good at this I suggest letting Dante jump a little higher first, just to get used to the speed of Swing.
Rapid Swing:Its Swing, but performed so fast it looks like a constant Revolver. This is a move the requires the thumb roll. Use the same timing as regular swinging, but with the thumb roll technique. Its so fast you can't see the jump animation at all. This move is just as hard to do as rapid Helmbreakers.
Revlover:Very easy move to JC, you can JC at any time before the final hit. The only thing is that you have to be at point blank to be able to JC. ITs a great set-up for Swing though, so get used to it.
Flicker:I havn't actually JC this move, I'll right it in later.
Agni and Rudra-
Aerial Cross:Easy move, just use the thumb roll, or just a fast input. Its not really usful unless you're using Quicksilver, or fighting enemys that aren't knocked away like Fallens and Chess Pieces. The attack is fast, so just get to the X button as fast as you can afterwards.
Sky Dance:This one is a little trickey, but you can perform it infinitly if your good enough. Press O twice, and on the third hit JC and immediatly press O twice again. Once you get into a rythem, you can do this while losing little to no height forever.
Nevan-
Air Play:You have to be right above the enemy for this one, just ump off of them when you reach them. Its not hard, just basic jumping.
Air Slash:This move is only usfull against enemys that aren't knocked away, like Beowulf and the Chess Pieces. Just jump right as the first slash hits. This attack does big damage, Beo will be taken down in just a couple minutes.
Beowulf-
Killer Bee: Perhaps the easiest move in the game to JC, right as Dante hits the enemy, jump, and do it again. As you get better at this, you can keep lower and lower, even launching enemys and keeping them in the air with this move alone. It also does a lot of damage, and is a very good attack
Hammer:Kind of usless, as it knocks the enemy straight down, although it is cool in some combos. Right after you hit O press X. This move is VERY fast, so you have to be fast with your fingers as well.
Rising Dragon:Really easy, just jump at the top of the uppercut.
As far as I know that pretty much sums it up for Dantes moves. If I forgot anything, please let me know and I'll ad it. I'll also be making changes as I get better at DMC3, so I'll let everyone know about those as well. I'll post Vergil tomarrow. Hope this helps everyone.
When using Trickster and using a JC, you get a extra Sky Star, Air Hike and Air Trick. Essentially you can stay in the air forever. This FAQ will cover timings for all JC moves.
Thumb Rolling:Thumb rolling is a technique used to rapidly JC moves like Swing and Vergils Aerial Rave. You roll your thumb from X to /\ in one motion. Think of it as a single input, and not X then /\. The Input is very fast, and takes some practice to be able to pull off.
Here are Dante's JC moves, sorted by weapon
Rebellion-
Helm Breaker:This move is exceptionally hard to JC, and there are two types. Type one is when you let Dante reach the peak of his jump before performing another HB. Type two is rapidly performing HB over and over without letting Dante reach the peak. Both are hard, but type 2 is extremly hard. To JC Helmbreaker you must press X right as the tip of the blade hits the enemy. This must be done exactly at the right time, not to early, not to late. Its difficult, but with practice it can be done regularly.
Aerial Rave:Not very hard to JC, but you lose a lot of height while using this move so try to JC either the first or second hit. Not very hard to jump cancel, just press X the moment you see the Sword go through the enemy.
Cerberus-
Swing:JC swings isn't very hard. When you see the flash/sand appear from the enemy, jump, then attack again. To get good at this I suggest letting Dante jump a little higher first, just to get used to the speed of Swing.
Rapid Swing:Its Swing, but performed so fast it looks like a constant Revolver. This is a move the requires the thumb roll. Use the same timing as regular swinging, but with the thumb roll technique. Its so fast you can't see the jump animation at all. This move is just as hard to do as rapid Helmbreakers.
Revlover:Very easy move to JC, you can JC at any time before the final hit. The only thing is that you have to be at point blank to be able to JC. ITs a great set-up for Swing though, so get used to it.
Flicker:I havn't actually JC this move, I'll right it in later.
Agni and Rudra-
Aerial Cross:Easy move, just use the thumb roll, or just a fast input. Its not really usful unless you're using Quicksilver, or fighting enemys that aren't knocked away like Fallens and Chess Pieces. The attack is fast, so just get to the X button as fast as you can afterwards.
Sky Dance:This one is a little trickey, but you can perform it infinitly if your good enough. Press O twice, and on the third hit JC and immediatly press O twice again. Once you get into a rythem, you can do this while losing little to no height forever.
Nevan-
Air Play:You have to be right above the enemy for this one, just ump off of them when you reach them. Its not hard, just basic jumping.
Air Slash:This move is only usfull against enemys that aren't knocked away, like Beowulf and the Chess Pieces. Just jump right as the first slash hits. This attack does big damage, Beo will be taken down in just a couple minutes.
Beowulf-
Killer Bee: Perhaps the easiest move in the game to JC, right as Dante hits the enemy, jump, and do it again. As you get better at this, you can keep lower and lower, even launching enemys and keeping them in the air with this move alone. It also does a lot of damage, and is a very good attack
Hammer:Kind of usless, as it knocks the enemy straight down, although it is cool in some combos. Right after you hit O press X. This move is VERY fast, so you have to be fast with your fingers as well.
Rising Dragon:Really easy, just jump at the top of the uppercut.
As far as I know that pretty much sums it up for Dantes moves. If I forgot anything, please let me know and I'll ad it. I'll also be making changes as I get better at DMC3, so I'll let everyone know about those as well. I'll post Vergil tomarrow. Hope this helps everyone.