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A new DMC 5 Concept.

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Darkness Oblivion

Taste your mortality!
Here is my concept.

INTRO:
Things have been quiet for a long time at Devil May Cry. The occasional demon appears but things have been quiet... to quiet...

Nero suddenly starts having flashbacks about Sparda and being... killed by Dante? The Devil Bringer suddenly, without warning,
breaks free of Nero's control and goes for Dante's throat. After containing it Nero runs out of Devil May Cry, half mad with realization.


His arm, is all that's left of Mundus...

In Hell, Vergil is getting rady to break free from his prison...

That's it for the teaser (have yet to think of the rest!)

CHARACTORS: Everybody gets a 50-mission campaign!
DANTE: One of the five main charactors, his story is played on disc one.
NERO: Another main, his story is on disc 2.
VERGIL: You can probably gues his role. He is played on disc 3!
BROOKE:NEW CHARACTOR will be described soon, disc 4 anyone?
DIS: Disc 5, new main.

APPEARANCES
DANTE: DMC2 outfit with a younger face, his personality is like in DMC1
NERO: A pale whitish outfit, his personality is like DMC3 Dante.
VERGIL:same as in DMC3
BROOKE: A new character: black Vergil-esque hair, black common leather trenchcoat, black jeans, black boots. DMC1 Dante-esque personality.
DIS: A new charactor: black CAPE! black suit, shoulder length silver hair, DMC2 Dante Personality.

DA's
Dante
Rebellion: a sword left for him by his father.
Muasame: a katana made by the greatest swordsmiths in Hell. (Available after mission 25)
Yamato: A katana belonging to Dante's brother. (available from missions 10-15)
Beowolf: a powerful set of gear that focus light into a lethal weapon. (available after mission 10)
Red Queen: a special sword once used by Nero. (available after mission 15)
The Forgotten: A powerful weapon once used by the demon Azaroth. (available after mission 35)
Nevan: a guitar that can control lightning and bats. (available after mission 5)

Nero
Red Queen: a special sword modified for Nero's usage. (available until after mission 15)
Agni and Rudra: Two swords once belonging to Dante. Can control Fire and Wind.
Yamato: A sword belonging to Dante's brother (unavailable after mission 10)
Devil King: A sword created from the power of Mundus. (available after mission 33)
Angelico Infinito: a sword once used by Sparda's father, a great sword capable of doing many things. (available after mission 10)
Gilgamesh: A set of gauntlets used by Dante.
Thunder Queen: A sword created from the blood of Lightning demons. (available after mission 13)

Vergil
Monolith: A powerful sword, once weilded by Nelo Angelo.
Yamato: A sword left him by his father. (available after mission 15)
Executioner: A scythe stolen form the grim reaper himself. (available after mission 5)
Fallen Angel: A powerful set of gauntlets and greives once used by Azaroth (available after mission 36)
Sparda: A sword weilded by his father. (available after mission 40)

Brooke
Judgement: A powerful sword crafted in the demon realm.
Ifrit: A set of fire gauntlets that were found by Dante. (available after mission 3)
Alastor: A powerful lightning sword that once belonged to Dante. (Available after mission 24)
Cerberus: A set of three interlocking Ice rods once belonging to Dante. (available after mission 15)
Satanis and Luminus: Two swords that control fire and ice respectively.(available after mission 3)
Armageddon: a powerful axe, once used by the Torturer (available after mission 35)

Dis
Ragnorak: A powerful sword, said to be capable of ending the world.
Faith and Malice: Two flails that control Light and Darkness respectively. (available after mission 8)
Chaos: A powerful set of gauntlets that use the power of darkness. (available after mission 30)
Irkalla and Kafziel: Powerful swords, said to be the judges of Hell. (available after mission 19)
Nightmare: A legendary axe said to cause ones worst fears to come to life. (available after mission 34)

More to come!

Please tell me the truth about what you think!
 

Darkness Oblivion

Taste your mortality!
Ronin;179410 said:
Its a good concept so far. But you're missing the fire arms.

And here they are! (along with some other stuff.)

Firearms

DANTE
Ebony and Ivory: Dante's customized guns that rapidly fire bullets.
Shotgun: A gun that fires destrucive bullet spreads. (available after mission 2)
Nightmare Z: A demonic gun that is capable of shooting explosive bursts of energy. (available after mission 40, optional)
Needle Gun: An automatic rifle, best suited to underwater environments. (only available underwater)
Gattling Gun: A gattling gun capable of firing bullets at high speeds. (available after mission 30)

NERO
Blue Rose: A special gun that fires two shiots at a time.
Combat Rifle: A rifle that is effective in the water. (only available underwater)
Coyote-A: A shotgun with impressive power. (available after mission 4)
Grenade Gun: A gun that shoots explosive grenades. (available after mission 12)
Artemis: A demonic weapon that fires arrows of light at multiple targets. (available after mission 19)

VERGIL
Summoned Swords: Summoned swords that do damage.
Swords of Artemis: Summoned swords that home in on a target. (available after mission 6)
Swords of Darkness: Swords that are very powerful in comparison to other summoned swords. (available after mission 12)
Swords ofArmegeddon: Swords that explode on contact. (available after mission 15)

BROOKE
Life and Death: Two SMG's crafted in the underworld.
Hunting Shotgun: A destructive gun with a wide radius. (available after mission 4
Nightmare Y: A weapon crafted in the underworld with unknown powers. (available after mission 12)
Rocket Launcher: a missle launcher with a bayonett on the end. (available after mission 24)
Nightmare Y: A weapon from the underworld with unknown powers. (Only available underwater)

DIS
Divine Retribution: A four barreled handgun with impressive firepower. All four barrels fire at the same time.
Demonicus: A Demonic weapon that fires a destrucive short-range sonic blast. (available after mission 7)
Nightmare A and Nightmare B: Weapons from the underworld with powers unknown. (available after mission 20)
Nightmare OMEGA: A powerful weapon from the underworld that fires explosive energy blasts. (available after mission 30)
Anarchy: A four-barreled handgun that is very powerful: (only available underwater)

Vergil's swords can be summoned underwater.

STYLES
DANTE
Swordmaster
Trickster
Gunslinger
Royal Guard

NERO
Knight of the Order (sword)
Hand of the Demon (DB)
Marksman (guns)
Guardian Knight (Royal Guard)

VERGIL
Darkslayer
Blademaster (sword)
Summoner ("Guns")
Dark Knight (DT Specials)

BROOKE
Duelist (Swords)
Soldier (Guns)
Doppleganger
Quicksilver

DIS
Elite Knight (Swords)
Gunner (guns)
Demon Master (DT specials)
Time Master (Quicksilver)

DIFFICULTIES
Human: For new players.
Demonologist: average difficulty.
Half-Demon: For oldies.
Devil Hunter: For old pros.
Devils Must Die: For people who are REALLY good.
Legendary Dark Knight: YIKES!!!
Heaven or Hell: same as always.
Hell and Hell: Believe me, after LDK mode, this is gonna be a vacation!

COSTUMES
DANTE
Normal
Coatless: beat the game on Human difficulty
DMC3 Dante: beat the game on Demonologist difficulty
Vergil Cloths: Beat the game on Half-Demon difficulty
DMC1 Dante: Beat the game on Devil Hunter difficulty
Sparda: Beat the game on Dvils must Die difficulty
Super Sparda: beat the game on Legendary Dark Knight difficulty
Super Dante: Beat the game on Heaven or Hell difficulty
Doppelganger: beat the game on Hell and Hell dificulty.

VERGIL
Normal
Coatless: beat the game on Human difficulty
Hair Down: beat the game on Demonologist difficulty
Dante Cloths: Beat the game on Half-Demon difficulty
Vante: Beat the game on Devil Hunter difficulty
Nelo Angelo: Beat the game on Dvils must Die difficulty
Super Nelo Angelo: beat the game on Legendary Dark Knight difficulty
Super Vergil: Beat the game on Heaven or Hell difficulty
Doppelganger: beat the game on Hell and Hell dificulty.

NERO
Normal
Coatless: beat the game on Human difficulty
DMC4 Nero: beat the game on Demonologist difficulty
Order Cloths: Beat the game on Half-Demon difficulty
Punk Nero: Beat the game on Devil Hunter difficulty
Mundus: Beat the game on Dvils must Die difficulty
Super Mundus: beat the game on Legendary Dark Knight difficulty
Super Nero: Beat the game on Heaven or Hell difficulty
Doppelganger: beat the game on Hell and Hell dificulty.

BROOKE
Normal
Coatless: beat the game on Human difficulty
Topless: beat the game on Demonologist difficulty
Vergil Cloths: Beat the game on Half-Demon difficulty
Dante Cloths: Beat the game on Devil Hunter difficulty
Death: Beat the game on Dvils must Die difficulty
Super Death: beat the game on Legendary Dark Knight difficulty
Super Brooke: Beat the game on Heaven or Hell difficulty
Doppelganger: beat the game on Hell and Hell dificulty.

DIS
Normal
Cloakless: beat the game on Human difficulty
Punk Dis: beat the game on Demonologist difficulty
Armor Dis: Beat the game on Half-Demon difficulty
The Fallen: Beat the game on Devil Hunter difficulty
Chaos: Beat the game on Dvils must Die difficulty
Super Chaos: beat the game on Legendary Dark Knight difficulty
Super Dis: Beat the game on Heaven or Hell difficulty
Doppelganger: beat the game on Hell and Hell dificulty.

MORE LATER!
 

Ronin

Let's rock, baby!
Did you forget the moves for the devil and fire arms? including the styles?

What powers can Nero's devil bringer do next? what about the other parts of his body?
 

Darkness Oblivion

Taste your mortality!
DA ABILITIES
Dante
Rebellion
Helm Breaker - A devastating overhead attack powerful enough to shatter the sturdiest of armored helms or demonic skulls.
Rebellion combo 1 - A 3 hit attack that damages enemies in front of you.
Rebellion combo 2 - A 5 hit combo that damages surrounding enemies.
Million Stab - Repetedly skewer your enemy on your sword (Crazy Stinger)
High Time - an attack that launches the enemy into the air.
Stinger - costs 1 Proud Soul - A lunging blow that impales enemies.
Stinger lvl. 2 - costs one proud soul - More powerful than before, Stinger Lvl 2 makes short work of enemies
Drive - costs 2 Proud Souls - Send a wave of energy toward your opponents.
Air Hike - costs 3 proud souls - Focus energt into you feet so that you can reach more strategic locations.
SM style
LVL1
Prop Shredder - Spin your sword at high speeds to slice your enemies.
Rebellion Dart - Throw rebellion in a strait line at your enemies.
Thhrust Kick - Kick a enemy while Rebellion is skewered in a foe.
LVL 2
Areial Rave - Attack enemies in the air.
Sting site - Repetedely skewer an enemy 5 times.
LVL3
High Shredder - Knock your opponent into the air and throw your sword up to shred them.
Dance Mcabre - Deal massive damage with a barage of sword swings.
Overedrive - Deal 2 additional shockwave attacks. (Must know Drive)

Murasame
Murasame combo 1 - A combo that deals damage to enemies directly in front of you.
Murasame combo 2 - A combo that deals damage to surrounding enemies.
The Judge - Rapidly swing your sword to deal damage to far away enemies. (Crazy Murasame combo 1)
Areial Rave - Swing Murasame in the air.
Upper Slash - Launch your enemy into the air.
Running Slice - Costs 1 Proud Soul - Charge wile slashing.
Running slice lvl. 2 -costs 1 Proud Soul - Get more slashes in.
Judgement Cut - costs 2 Proud Souls - Deal damage to enemies far away.
Judgement Cut lvl. 2 - Costs 2 Proud Souls - With proper timing, hit up to three more times.
Air Hike - Costs 3 proud Souls - Focus energy into you feet to jump even higher.
SM Style
LVL1
Gatekeeper - Come down on enemies and impale them.
Air Trick - Teleport close to the nearest enemy.
LVL2
Trick Down - Teleport directy below or behind where you are.
LVL3
Slice 'n Dice - Sling your sword around like nunchucks.

Yamato
Yamato Combo 1 - A slick three hit combo. Dante sheaths his sword after the combo is finished. If he is allowed to re-sheath it fully, it will replenish a full orb in the DT Gauge.
Aerial Rave - An aerial attack, that can be used continuously in rapid succession.
Rapid Slash - Costs 1 Proud Soul - Quickly charge towards an enemy, thrusting your sword deep into them.
Upper Slash - Unsheathe your sword then quickly slash an enemy, launching them into the air. Press again to follow up with a downward slice.
Judgement Cut - Costs 2 Proud Souls - Unsheathe your sword with blinding speed to cut through far away enemies.
Judgenent Cut Level 2 - Costs 2 Proud Souls - Level 2 repeatedly skewers an enemy up to three times, with proper timing.
Rapid Slash Level 2 - Costs 1 Proud Soul - Level 2 is even more destructive.
SM Style
LVL1
Summoned Swords - Summon Phantom Swords to deal damage to enemies.
LVL2
Slash Dimension C - A swift motion of the blade that cuts through dimensional barriers and unleashes a slicing cyclone with you at its origin.
LVL3
Slash Dimension F - A swift motion of the blade that cuts through dimensional barriers and unleashes a vortex of destruction.

Beowolf
Beowulf Combo 1 - A vicious right-left punch combo followed by a whirlwind kick.
Beowulf Combo II - Rapidly kick the enemy before knocking them to the ground with a powerful axe kick.
Hyper Fist - Throw a barrage of blinding fast punches at the enemy. (Crazy Beowulf Combo II)
Starfall - An aerial kick angled downward to damage the enemy from above.
Starfall Level 2 - Costs 1 Proud Soul - A powered up version of the original
Rising Sun - A multi-hit attack that launches Vergil upward.
Straight - Costs 2 Proud Souls - Quickly get within close range of the enemy and then hammer them with a powerful punch fueled by pure rage.
Sraight LVL 2 - Costs 2 Proud Souls - This powered up version deals even more damage.
Air Hike - Costs 3 Proud Souls - By concentrating energy under your feet you can double jump.
SM Style
LVL1
Zodiac - Pummel the enemy with charged energy released from your fingertips. Holding increases the power of the attack.
The Hammer - Focus your might into a double-fisted haymaker that smashes enemies into the ground upon connection.
LVL2
Volcano - Slam the ground with your fist to create a small super-nova that tears through enemies unfortunate enough to get in its path.
Eruption - Activate a barrage of blinding Supernovas at the enemy. (Crazy Volcano)
LVL3
Rising Dragon - An uppercut infused with demonic power that rises to the heavens in an ascent that spells certain doom.
Divine Dragon - Filed with even greater power, this rising uppercut includes a deadly spin, truly adding insult to devastating injury.
Real Impact - After knocking the wind out of an enemy with a debilitating body blow, knock the life out of them with an attack that will rattle their ancestors. Holding increases the power of the attack.

Red Queen
Red Queen Combo 1 Deal damage to enemies in front of you.
Areial Rave - Deal damage in the air.
Exceed - Activate the Demon blood stored in it to deal more damage
Sword Pierce - Costs 1 Proud Soul - Throw your sword at an enemy.
Demon's Inferno - Costs 2 Proud Souls - Release the demon blood to create an explosion.
Demons Inferno level 2 - costs 2 Proud Souls - Release even more demon blood to deal more damage.
SM Style
LVL1
Cutdown - Twirl your sword to deal damage.
Overload - Exceed deals more damage.
LVL2
Overload LVL2 - Exceed deals more damage.
Check - Unleash a powerful wave in one direction.
LVL3
Overload LVL3 - Exceed deals max damage.
Checkmate - Unleash a powerful 360 attack.

The Forgotten
The Forgotten Combo A - Position swords around you and pierce your enemies repeatedly. This assault of pure carnage never ends.
The Forgotten Combo C - Torture enemies with a barrage of piercing blades. Time the last for the finishing attack.
The Forgotten Combo D - End an enemy's suffering by launching them into a new realm of pain.
The Forgotten Combo E - Pierce your enemies with this specialized combo!
Fallen Memories - Flip in the air and scatter the blades of Lucifer around you.
Fade Away - costs 1 Proud Soul - Trigger the detonation of the blades positioned around you.
The Memory Remains - Costs one Proud Soul - Throw multiple swords and position them in the air in front of you.
SM Style
LVL1
Never be a Memory - Any Direction+ Reposition the floating blades of Lucifer around your body.
LVL2
Manere in Memoria - Reposition the floating blades of Lucifer around you. The blades will then automatically detonate.
LVL3
End of Memory - Reposition the floating blades of Lucifer to encircle an unfortunate enemy. They will then pierce that spot with no remorse.
Twisted Memory - Fire out swords in rapid succession at an enemy after executing a Spiral Swords maneuver.

Nevan
Tune-up (ground) Special stance used to link into certain combo attacks.
Nevan Combo I - Attack surrounding enemies with a flurry of bats and powerful lightning.
Nevan Combo II - Attack the enemy using multiple bat strikes.
Jam Session Crazy Nevan Combo II Pick your guitar with blinding speeds, summoning a massive horde of blood-thirsty bats to attack enemies.
Nevan Combo III - Attack enemies with successive high-energy lightning blasts.
Air Play - Jam on your guitar while in mid-air to summon a swarm of blood-thirsty bats.
Reverb Shock - Costs 1 Proud Soul - Charge at the enemy and hit them with a powerful electric attack.
Reverb Shock LVL 2 - Costs 1 Proud Soul - Level 2 fires an electric attack in conjunction with summoning a horde of bats to damage the enemy.
Bat Rift - Swing your guitar in a massive arc pattern, slashing a nearby enemy.
Bat Rift LVL 2 -Level 2 knocks the enemy into the air, then summons a swarm of blood-thirsty bats, which do additional damage via a homing attack.
Air Raid - Costs 3 Proud Souls - After transforming into Demon form, you can spread out your ultra-powerful demon wings to float in the air for a limited time.
Slash - Attack enemies with the bladed section of your ultra-rockin' guitar.
Air Slash - Attack enemies from mid-air with the reaper guitar in this aerial version of the classic Slash maneuver.
SM Style
LVL1
Thunder Bolt - Cook the enemy with electrified arrows.
Vortex - Perform a charge spin-attack from the air.
LVL2
Feedback - Whirl your guitar around your body to hit any enemy in the immediate vicinity.
Crazy Roll - Generate electricity while rocking forward into unsuspecting enemies (Crazy Feedback)
LVL3
Distortion - Master the awesome power of nature by attacking enemies with a barrage of bats coupled with blasts of lightning.
Master of Metal - Master the guitar by attacking enemies with the scythe part of the guitar, bats, and a Lightning storm. (crazy Distortion)

(sorry, Double post, Continued on next post.)
 

Darkness Oblivion

Taste your mortality!
Continuing of above post.

Nero

Red Queen
Red Queen Combo A - Four quick sword slashes.
Red Queen Combo B - (rapid) Strong sword strikes that deal heavy damage to all those who fall in their path.
Red Queen Combo C - A stylish and speedy combo created to damage scores of enemies at once.
Red Queen Combo D - Slash away at an enemy and then drive into an enemy with a powerful coup de grâce.
Aerial Combo - A succession of hits dealt in the air.
Roulette Spin - (mid-air) Red Queen’s blade spun in mid-air in a deadly show of force. This attack will allow you to gain altitude.
Exceed Uses the combustion system of the Red Queen to grant the next attack even more devastating power. Ex-Gauge can be charged to three power levels. Level 2 increases the EX-Gauge to 2 slots, allowing you to access level 2 Exceed moves. Level 3 increases the EX-Gauge to 3 slots, allowing you to access level 3 Exceed moves.
High Roller - Costs 1 Proud Soul - Launch an enemy skyward. By holding down , you will follow the enemy into the air.
EX High Roller - High Roller powered-up by the Red Queen's Exceed system. Revolutions increase depending on the Ex-Gauge level.
Streak - Costs 1 Proud Soul - A magnificent rushing attack that sweeps up surrounding enemies. Level 2 has greatly extended range.
EX Streak - Powered by the Red Queen's Exceed system, this Streak will never end. Revolutions increase depending on the Ex-Gauge level.
Split - Costs 2 Proud Souls - A violent descending slash that slams through an enemy and splits them right down the middle.
Double Down - The propellant ignited on the blade of the Red Queen by the Exceed system powers the weapon downwards, eviscerating a foe.
Calibur - Costs 2 Proud Souls - Streak towards your foe in mid-air and strike with a heavy blow.
EX Calibur - A version of Calibur powered by the Red Queen's Exceed system.
Shuffle - Costs 3 Proud Souls - After avoiding an attack by backstepping, rush forward and counter with a fast, powerful blow.
EX Shuffle - Powered by the Red Queen's Exceed system, this shuffle surely spells disaster. Revolutions increase depending on the Ex-Gauge level.
SM Style
LVL1
Cutdown - Twirl your sword to deal damage.
Overload - Exceed deals more damage.
LVL2
Overload LVL2 - Exceed deals more damage.
Check - Unleash a powerful wave in one direction.
LVL3
Overload LVL3 - Exceed deals max damage.
Checkmate - Unleash a powerful 360 attack.

Agni and Rudra
Agni & Rudra Combo I - Slash all nearby enemies with one high-speed attack.
Agni & Rudra Combo II - A 5 part attack focusing on damaging enemies standing directly in front of you.
Agni & Rudra Combo III - A devastating combo that slashes enemies with blinding fast swings.
Fire Twister - Costs 2 Proud Souls - Create a firey Maelstrom that deals much damage.
Napalm Stream - costs 1 Proud Soul - Send a stream of fire at an enemy.
Napalm Stream LVL 2 - costs 1 proud soul - Send a more powerful stream of fire at enemies.
Sky Dance - Swing both swords in mid-air, chopping through unsuspecting foes.
SM Style
LVL1
Crossed Swords - Quickly lacerate your enemies with this X-style sword slash.
LVL2
Crawler - Attack far-away enemies by plunging your swords into the ground to roll out a large carpet of flame in their direction.
Twister - Quickly spin out dual sword slashes, creating a heat vortex burning everything in the general vicinity.
Tempest - Spin upward on an enemy while twirling your dual swords, generating a flame vortex burning everything in its path. (Crazy Twister)
LVL3
Infernus - Harness the power of Agni to create molten lava! (Crazy Fire Twister)
Hurricane - Harness the power of Rudra to create a hurricane! (Agni and Rudra combo 1 Crazy)
Apocolypse - Harness the power of the swords to create a hurricane of molten lava! (Infernus or Hurricane crazy)

Yamato
Yamato Combo - A 5 hit combo that deals damage to enemies in front of Nero.
Summoned Swords - Summon a magical blade and fling it towards a foe, piercing the enemy through sheer force of will.
Maximum Bet - Costs 1 Proud Soul - Yamato and the Red Queen combine to blow through enemies like a powerful wind. Holding, then releasing the buttons will dramatically increase attack strength.
Arieal Rave - Swing your sword rapidly in the air.
Rapid Slash - Costs 3 Proud Souls - Rush your opponents, thrusting your sword into them deeply.
Round Trip - Costs 2 Proud Souls - Throw Red Queen at your enemies.
SM Style
LVL1
Prop Shredder - Spin Red Queen at high speeds to slice your enemies.
Stinger - Lunge at your enemies, impaling them with Red Queen.
LVL 2
Areial Rave - Crush armor with a powerful blow.
Sting site - Repetedely skewer an enemy 5 times.
LVL3
High Shredder - Knock your opponent into the air and throw Red Queen up to shred them.
Judgement Cut - Swiong your sword rapidly to skewer far away enemies.

Devil King
Helm Breaker - A devastating overhead attack powerful enough to shatter the sturdiest of armored helms or demonic skulls.
Devil King combo 1 - A 5 hit attack that damages enemies in front of you.
Devil King combo 2 - A 5 hit combo that damages surrounding enemies.
Million Stab - Repetedly skewer your enemy on your sword (Crazy Stinger)
High Time - an attack that launches the enemy into the air.
Stinger - costs 1 Proud Soul - A lunging blow that impales enemies.
Stinger lvl. 2 - costs one proud soul - More powerful than before, Stinger Lvl 2 makes short work of enemies
Drive - costs 2 Proud Souls - Send a wave of energy toward your opponents.
Air Hike - costs 3 proud souls - Focus energt into you feet so that you can reach more strategic locations.
SM style
LVL1
Prop Shredder - Spin your sword at high speeds to slice your enemies.
Devilsbane - Release a powerful burst of energy at your enemies.
LVL2
Areial Rave - Attack enemies in the air.
Sting site - Repetedely skewer an enemy 5 times.
LVL3
High Shredder - Knock your opponent into the air and throw your sword up to shred them.
Dance Mcabre - Deal massive damage with a barage of sword swings.
Overedrive - Deal 2 additional shockwave attacks. (Must know Drive)

Angelico Infinito
Combo 1 - Deal damage to all enemies around you with this 5 hit combo.
Tornado - Costs 1 Proud soul - Spin your weapon around your body.
Ariel Rave - Slash enemies in the air.
Rapid Destroyer - Costs 2 Proud Souls - Rus your enemies and slice them to pieces.
Rapid Destroyer LVL 2 - An even more destructive version.


I Don't have any more DA abilities for Nero so suggestions are welcome! My creative juices kind of dried up here. (The Angelico Infinito is something like Darth Mauls Lightsaber, Doublesided if you want to help.)


NERO CHANGES
His Devil Bringer now covers his whole arm, and he has his own Devil Trigger. The Arm takes over completely in DT. He can now also summon his whole arm including any weapon that's held in it, resulting in powerful attacks.


Need Ideas for abilities!!! LOL!
 

Ronin

Let's rock, baby!
Devil Bringer
- Grim Grip
- Snatch
- Trident Throw (Like how he threw Credo's spear right back at him)

That's all I got for the Devil Bringer so far
 

Darkness Oblivion

Taste your mortality!
I like those Ronin! but I meant Devil Arm Abilities^_^

But anyways...
Angelic Infinito Continued
SM Style
LVL1
Break - Break your sword in 2 releasing a whilwind of destruction
Break Combo - Deal Damage to all nearby enemies.
Weld - Place the swords to gether again
LVL2
Round Trip - Throw your sword in a circlular motion to attack far away enemies.
LVL3
Slice'n Dice
Twirl your sword around your body rapidly.

Gilgamesh
Gilgamesh Combo A - Put foot to throat with this high-octane finisher.
Gilgamesh Combo B - Lightning fast kicks rock an opponent with speed and fury.
Full House - (mid-air) Focus upon an opponent from mid-air and dive down feet first to send them on your full boat down the River Styx.
Draw - Quickly step backward and allow an enemy attack to fly harmlessly astray.
Straight - (hold and release, Draw) After retreating with a Draw, quickly leap forward with a powerful counter-punch.
Kick 13 - A dramatic display of power as you face down an enemy and unleash a flurry of powerful kicks.
Flush - Transform simple jumps into damage dealing attacks.
SM Style
LVL1
Shock! - Slam your fist into the ground and unleash a shockwave that rattles everything in its path. Holding increases the power of the attack.
Shocking! - Shock attack executed in mid-air.
LVL2
Crazy Punch - Unleash a powerful flurry of punches on an enemy
LVL3
Rising Dragon - (hold and release, 1st shine) An uppercut infused with demonic power that rises to the heavens in an ascent that spells certain doom.
Divine Dragon - (hold and release, 2nd shine) Filed with even greater power, this rising uppercut includes a deadly spin, truly adding insult to devastating injury.
Real Impact - After knocking the wind out of an enemy with a debilitating body blow, knock the life out of them with an attack that will rattle their ancestors. Holding increases the power of the attack.
Tornado - Spin around rapidly delivering kicks of fury to your foes. (Crazy Real Impact.)

Thunder Queen
Thunder Queen A - Four quick sword slashes.
Thunder Queen B - (rapid) Strong sword strikes that deal heavy damage to all those who fall in their path.
Thunder Queen combo C - A stylish and speedy combo created to damage scores of enemies at once.
Thunder Queen Combo D - Slash away at an enemy and then drive into an enemy with a powerful coup de grâce.
Aerial Combo - A succession of hits dealt in the air.
Roulette Spin - (mid-air) Thunder Queen's blade spun in mid-air in a deadly show of force. This attack will allow you to gain altitude.
Exceed Uses the combustion system of the Thunder Queen to grant the next attack even more devastating power. Ex-Gauge can be charged to three power levels. Level 2 increases the EX-Gauge to 2 slots, allowing you to access level 2 Exceed moves. Level 3 increases the EX-Gauge to 3 slots, allowing you to access level 3 Exceed moves.
High Roller - Costs 1 Proud Soul - Launch an enemy skyward. By holding down , you will follow the enemy into the air.
EX High Roller - High Roller powered-up by the Red Queen's Exceed system. Revolutions increase depending on the Ex-Gauge level.
Streak - Costs 1 Proud Soul - A magnificent rushing attack that sweeps up surrounding enemies. Level 2 has greatly extended range.
EX Streak - Powered by the Thunder Queen's Exceed system, this Streak will never end. Revolutions increase depending on the Ex-Gauge level.
Split - Costs 2 Proud Souls - A violent descending slash that slams through an enemy and splits them right down the middle.
Double Down - The propellant ignited on the blade of the Thunder Queen by the Exceed system powers the weapon downwards, eviscerating a foe.
Calibur - Costs 2 Proud Souls - Streak towards your foe in mid-air and strike with a heavy blow.
EX Calibur - A version of Calibur powered by the Thunder Queen's Exceed system.
Shuffle - Costs 3 Proud Souls - After avoiding an attack by backstepping, rush forward and counter with a fast, powerful blow.
EX Shuffle - Powered by the Thunder Queen's Exceed system, this shuffle surely spells disaster. Revolutions increase depending on the Ex-Gauge level.
SM Style
LVL1
Lightning Speed - Twirl your sword to deal damage.
Overload - Exceed deals more damage.
LVL2
Overload LVL2 - Exceed deals more damage.
Thunder Shock - Unleash a powerful wave in one direction.
LVL3
Overload LVL3 - Exceed deals max damage.
Weather Storm - Unleash a powerful 360 attack.

Vergil

Monolith
Helm Breaker - A devastating overhead attack powerful enough to shatter the sturdiest of armored helms or demonic skulls.
Monolith combo 1 - A 3 hit attack that damages surrounding enemies.
Monolith combo 2 - A 5 hit combo that damages enemies in front of you.
Million Slash - Repetedly skewer your enemy on your sword (Crazy Rapid Cut)
High Time - an attack that launches the enemy into the air.
Rapid Cut - costs 1 Proud Soul - A lunging blow that slices enemies.
Rapid Cut lvl. 2 - costs one proud soul - More powerful than before, Rapid Cut Lvl 2 makes short work of enemies
Drive - costs 2 Proud Souls - Send a wave of energy toward your opponents.
Areial Rave - Attack enemies in the air.
SM style
LVL1
Prop Shredder - Spin your sword at high speeds to slice your enemies.
Round Trip - Throw rebellion in a curved line at your enemies.
LVL 2
Sting site - Repetedely skewer an enemy 5 times.
LVL3
High Shredder - Knock your opponent into the air and throw your sword up to shred them.
Dance Mcabre - Deal massive damage with a barage of sword swings.

Yamato
Yamato Combo 1 - A slick three hit combo. Dante sheaths his sword after the combo is finished. If he is allowed to re-sheath it fully, it will replenish a full orb in the DT Gauge.
Aerial Rave - An aerial attack, that can be used continuously in rapid succession.
Rapid Slash - Costs 1 Proud Soul - Quickly charge towards an enemy, thrusting your sword deep into them.
Upper Slash - Unsheathe your sword then quickly slash an enemy, launching them into the air. Press again to follow up with a downward slice.
Judgement Cut - Costs 2 Proud Souls - Unsheathe your sword with blinding speed to cut through far away enemies.
Judgenent Cut Level 2 - Costs 2 Proud Souls - Level 2 repeatedly skewers an enemy up to three times, with proper timing.
Rapid Slash Level 2 - Costs 1 Proud Soul - Level 2 is even more destructive.
SM Style
LVL1
Slash Dimension C - A swift motion of the blade that cuts through dimensional barriers and unleashes a slicing cyclone with you at its origin.
Slash Dimension F - A swift motion of the blade that cuts through dimensional barriers and unleashes a vortex of destruction.
LVL2
Ending Blow - Rush an enemy, impaling them with your sword for massive damage.
LVL3
Showdown - Vergil deals hundreds of blows in a short time to deal heavy damage to enemies
Judgement Night - Basically, "Thousand Orbs" from DMC3.

TTFN!
 

Tramendium

Well-known Member
From reading all this for some reason i have feeling that this was repetition again and again. Hopefully someone would realize that from Capcom.
 

GamblingGambitCloud

LoD Come Back!!!
um....it's pretty good....i'd say get started on the story though, because so far i like wat u have, but if u don't tell ppl wat's happenin and who these new ppl are, ur gonna lose ur audience.....i like the concept though
 

Tramendium

Well-known Member
GamblingGambitCloud;179902 said:
um....it's pretty good....i'd say get started on the story though, because so far i like wat u have, but if u don't tell ppl wat's happenin and who these new ppl are, ur gonna lose ur audience.....i like the concept though

See that is something that needs to be worked out but after all do you ppl really think that capcom have perfect and worked out 100% ideas?
 

GamblingGambitCloud

LoD Come Back!!!
i wasn't criticizing ur work at all...i was just sayin a story line or background info really helps the audience relate to it...i meant no offense to u
 

Tramendium

Well-known Member
GamblingGambitCloud;180006 said:
i wasn't criticizing ur work at all...i was just sayin a story line or background info really helps the audience relate to it...i meant no offense to u

If you mean me i am not offended its just if you think that capcom have 100% perfect ideas for games you know thats bull**** like i said before this idea its kind of repetition and maybe its better than capcom's idea but i dunno ill fully judge that when i see trailer for DMC5.
 

Darkness Oblivion

Taste your mortality!
Small update. Oh, and once I'm done with the weapons and such, I'll start back on the story.
Also, should this tie DMC2 together with the rest of the story? or not?
and, REQUEST - please don't turn this thread into a flame war!
And... No offence taken GGC.

Executioner
Executioner Combo 1 - A 5 hit combo that hits all surrounding enemies.
Executioner Combo 2 - A 5 hit combo that deals damage to enemies in front of you.
Dark Soul - Twirl your scythe, ending with a slam that generates a shockwave (crazy Executioner Combo 1)
Rising Darkness - Launch both you and your enemy into the air.
Smackdown - costs 1 Proud Soul - Slam your ememy on the ground with your scythe.
Arial Rave - Deal damage to enemies in the air.
SM Style
LVL1
Slash - Use a powerful slash.
Air Slash - Use a powerful slash in mid-air.
LVL2
The Destroyer - Knock your enemies into the air.
Round Trip - Throw your Scythe to do damage.
LVL3
Summon Death - Summon a ghostly arm, not unlike the Devil Bringer to throw a summoned scythe into an enemy.

No more weapons at the moment, will continue soon.

ENVIRONMENT - Think DMC1, yeah, somewhat creepy.
PREVIEW LIST OF BOSSES
DANTE
Nevan - Nevan from DMC3, but weaker, and the battle is in Dante's shop! (mission 5 ending)
NERO 1 - Nero fight! This is the first (and easiest) fight against him. He steals Beowolf at the middle and fight with them! (mission 10)
DIS 1 - A tough fight! With his weapons, Dis is gonna be tough. (mission 31 ending)
TTFN!
 

Tramendium

Well-known Member
Darkness Oblivion;180049 said:
Small update. Oh, and once I'm done with the weapons and such, I'll start back on the story.
Also, should this tie DMC2 together with the rest of the story? or not?
and, REQUEST - please don't turn this thread into a flame war!
And... No offence taken GGC.

Executioner
Executioner Combo 1 - A 5 hit combo that hits all surrounding enemies.
Executioner Combo 2 - A 5 hit combo that deals damage to enemies in front of you.
Dark Soul - Twirl your scythe, ending with a slam that generates a shockwave (crazy Executioner Combo 1)
Rising Darkness - Launch both you and your enemy into the air.
Smackdown - costs 1 Proud Soul - Slam your ememy on the ground with your scythe.
Arial Rave - Deal damage to enemies in the air.
SM Style
LVL1
Slash - Use a powerful slash.
Air Slash - Use a powerful slash in mid-air.
LVL2
The Destroyer - Knock your enemies into the air.
Round Trip - Throw your Scythe to do damage.
LVL3
Summon Death - Summon a ghostly arm, not unlike the Devil Bringer to throw a summoned scythe into an enemy.

No more weapons at the moment, will continue soon.

ENVIRONMENT - Think DMC1, yeah, somewhat creepy.
PREVIEW LIST OF BOSSES
DANTE
Nevan - Nevan from DMC3, but weaker, and the battle is in Dante's shop! (mission 5 ending)
NERO 1 - Nero fight! This is the first (and easiest) fight against him. He steals Beowolf at the middle and fight with them! (mission 10)
DIS 1 - A tough fight! With his weapons, Dis is gonna be tough. (mission 31 ending)
TTFN!

Tie dmc2 to rest of the story if you thought of your idea as a sequel.
 

GamblingGambitCloud

LoD Come Back!!!
because maybe he wants to show wat happens between dmc 4 and 2...it makes sense...yo..don't listen to wat anybody says, u stick with ur own story...if people don't like it they can deal
 

Tramendium

Well-known Member
GamblingGambitCloud;180085 said:
because maybe he wants to show wat happens between dmc 4 and 2...it makes sense...yo..don't listen to wat anybody says, u stick with ur own story...if people don't like it they can deal

True ,sorry about my bitching i am sure Capcom does same with their ideas too.
 
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