I haven't bought a Next Gen Remaster and I never will.
Also xMobilemux, The problem with a lot of "next gen remasters" is they are rereleasing games that JUST got released on the 360 and PS3 like two or three years ago. The best thing to do with remasters rather than making the game into a cash cow, and upping the FPS cap, is take games, that were a massive hit, 6-10 years ago and completely reboot them into a suitable modern game.I haven't bought a Next Gen Remaster and I never will.
The last time they did that we got the generic turds known as Tomb Raider and Thief, I'm not looking forward to any modern reboots of classic franchises.The best thing to do with remasters rather than making the game into a cash cow, and upping the FPS cap, is take games, that were a massive hit, 6-10 years ago and completely reboot them into a suitable modern game.
The last time they did that we got the generic turds known as Tomb Raider and Thief, I'm not looking forward to any modern reboots of classic franchises.
The only reason they did that with Halo is because it's a massive franchise that every moron with an Xbox will buy, something small and forgettable like Devil May Cry isn't going to get a graphics overhaul.I am not talking about reboots, I am talking about what they did with Halo Anniversary
The menus would have to be remade from scratch since the game since I'm guessing they are stills that are 3:4. The ones in DMC1 are probably a loop video whose source is no longer there. Remaking them would not be considered an upscale but rather a rework since I'd wager that legally making new material rather than editing the original is not upscaling but reworking. The studio that upgraded the games probably didn't want to attempt to remake the menus or maybe they didn't have permission. It might've been a different story if Capcom themselves did it but even then the RE HD remake didn't get their menus readjusted either, and that's Capcom's flagship.and the lack of effort to make menus widescreen was rather disappointing :/