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Word on the sales are that..

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No, I don't think digital sales or PC sales count, and I haven't been able to find any article pertaining to this story, I'm pretty sure the game hit well over 1.2 million a long time ago if they had included PC sales and digital sales; one of the issues plaguing capcom is their delayed implementation of digital content delivery systems.

Also, yeah, I expect better at this point from certain posters, but it is what is, the same old incendiary party pooper responses: well did they mean full price or they originally meant 2 million?" You guys just can't let it go can you. Do you do the same for MGR, which is also on sale with dlc and everything, I mean it came out even sooner than DmC and its already slashed in half, must be a total failure, damn platinum sucks. *troll face*

Its Konami that determines MGR price cutting and not PG or KojiPro.

Plus we can say the same about DMC4 and its sales especially considering unlike DmC the PC version of DMC4 came out months after DMC4's release and DMC4 still sold 2.8 units within the same time frame without a PC version being accounted for.

Also, I doubt Capcom is going to look at how well a Konami game is doing to evaluate if their game is a success or failure.

As for "Capcom's delayed implementation of digital content delivery systems" the PC version of DmC came out in the same month as the console version and they claimed the DLC for it was quite selling well.
 
It's a shame gaming companies don't count digital and steam downloads, always feels like you're missing out on the extra stuff there >.<
 
It's a shame gaming companies don't count digital and steam downloads, always feels like you're missing out on the extra stuff there >.<

Its just that retail sales matter more.

How much copies they can ship and how much of those shipped copies are sold actually helps out in the long run or for future titles because said retailers will be willing to order more or promote a game that sold well for them. Plus then there is the issue of units made and units sold. Since printing physical copies comes with an extra price at development costs if a company prints a lot of copies and they don't sell a lot of those copies they're losing money.

Take Resident Evil 6, they originally expected 7 million sales and got 5 million sales. Meaning they made around 7 million copies ready to be shipped but only sold 5 million leaving 2 million behind and those 2 million were part of lost in profit. DmC original expected to ship 2 million and only sold 1.2 million or shipped that many therefore the other 0.8 copies that were probably printed however that would be the case if Capcom never lowered their expectations to 1.15 or 1.2 meaning they cut production of those copies from 2 million copies to around 1.2 copies to save profits. Capcom was more confident in RE6 reaching its goals than DmC I guess RE6 never had such a terrible PR or perhaps unlike RE6 Capcom saw DmC underperform pretty bad in its first week and dropped production to save money.

A company does save/gain more money with digital releases but that won't matter much if they lost a lot of money on the physical side of things. Capcom probably did escape losing a lot of money on DmC but did they make an profits considering the game took a lot to make with its long dev time and high productions compared to past titles but then again it did had a small team making it (90 workers is small compared to 300 or 600 hundred or for Capcom standards and since Dragon's Dogma had 150 workers on it and it making 1.3 million units was above Capcom's expectations).
 
Its just that retail sales matter more.

How much copies they can ship and how much of those shipped copies are sold actually helps out in the long run or for future titles because said retailers will be willing to order more or promote a game that sold well for them. Plus then there is the issue of units made and units sold. Since printing physical copies comes with an extra price at development costs if a company prints a lot of copies and they don't sell a lot of those copies they're losing money.

Take Resident Evil 6, they originally expected 7 million sales and got 5 million sales. Meaning they made around 7 million copies ready to be shipped but only sold 5 million leaving 2 million behind and those 2 million were part of lost in profit. DmC original expected to ship 2 million and only sold 1.2 million or shipped that many therefore the other 0.8 copies that were probably printed however that would be the case if Capcom never lowered their expectations to 1.15 or 1.2 meaning they cut production of those copies from 2 million copies to around 1.2 copies to save profits. Capcom was more confident in RE6 reaching its goals than DmC I guess RE6 never had such a terrible PR or perhaps unlike RE6 Capcom saw DmC underperform pretty bad in its first week and dropped production to save money.

A company does save/gain more money with digital releases but that won't matter much if they lost a lot of money on the physical side of things. Capcom probably did escape losing a lot of money on DmC but did they make an profits considering the game took a lot to make with its long dev time and high productions compared to past titles but then again it did had a small team making it (90 workers is small compared to 300 or 600 hundred or for Capcom standards and since Dragon's Dogma had 150 workers on it and it making 1.3 million units was above Capcom's expectations).

Why did RE6 not sell as well as capcom perdicted i for one had a lot of fun with that game..well leon and jakes story were good ive yet to do ada's nd i havent compelted chris yet..but why did it lose out on 2 million copies?
 
Why did RE6 not sell as well as capcom perdicted i for one had a lot of fun with that game..well leon and jakes story were good ive yet to do ada's nd i havent compelted chris yet..but why did it lose out on 2 million copies?
Probably because the game mechanics changed too much. I've played them since the very early Resident Evil's, but I also think the problem was they attempted to do too much and crammed all into one game when it feels material for something more like three games.

I really didn't enjoy it much offline, but online with a friend the RE6 is fun :p
 
Probably because the game mechanics changed too much. I've played them since the very early Resident Evil's, but I also think the problem was they attempted to do too much and crammed all into one game when it feels material for something more like three games.

I really didn't enjoy it much offline, but online with a friend the RE6 is fun :p

i loved offline co-op lol leon and jake were fun stories to do with my fiance
 
Perhaps the day when everything goes digital companies will start counting digital sales more....perhaps there no longer will be a thing as printing copies and shipment and manufacturing costs.

But as console gamers would really want that. PC gamers already have that and got to used to it.
 
I actually saw this on Capcom's Platinum Titles page. It sold 1.2 million. Which, honestly I still wouldn't call a success considering the game was expected to sell 2 million prior to release, also the fact it's still the worse selling game of the series compared to DMC2's 1.7 million, DMC1's 2.16 million, DMC3's 2.3 million (the original version sold 1.3 million, but the special edition is also listed on the page with a million, I count them together), and DMC4's 2.8 million, and the fact they wanted this game to attract a wider audience then the previous games. I wouldn't exactly call this a win
 
I actually saw this on Capcom's Platinum Titles page. It sold 1.2 million. Which, honestly I still wouldn't call a success considering the game was expected to sell 2 million prior to release, also the fact it's still the worse selling game of the series compared to DMC2's 1.7 million, DMC1's 2.16 million, DMC3's 2.3 million (the original version sold 1.3 million, but the special edition is also listed on the page with a million, I count them together), and DMC4's 2.8 million, and the fact they wanted this game to attract a wider audience then the previous games. I wouldn't exactly call this a win

Yeah but due to DMC3 SE price cut (I think it had a price cut like around $20 compared to the original) so its hard to count the SE in there but it is still impressive that a Special Edition can sell so well or so close to the original game. I guess those who didn't buy DMC3 bought it along with some of those who bought DMC3 bought it again.

Then again one reason why DMC3 sold so poorly was due to
A. DMC2 poor reception
B. The extremely high difficulty turned many off (some couldn't even beat the game)
 
me: hey bro, whaddya call a failure who keeps overestimating their achievements?
bro: you.
me:
Okay.png
...i was talking about capcom
 
Yeah but due to DMC3 SE price cut (I think it had a price cut like around $20 compared to the original) so its hard to count the SE in there but it is still impressive that a Special Edition can sell so well or so close to the original game. I guess those who didn't buy DMC3 bought it along with some of those who bought DMC3 bought it again.

Then again one reason why DMC3 sold so poorly was due to
A. DMC2 poor reception
B. The extremely high difficulty turned many off (some couldn't even beat the game)

Your kidding me some people couldnt beat dmc3?
 
Your kidding me some people couldnt beat dmc3?

Yeah and some rank it as the hardest or one of the hardest games ever made.

I never played the original DMC3 but based on how tough the special edition version was I guess.

I guess the only way to find out how tough the original US/EU version was is to either find and play the original version or find some way to play DMC3 on Hard Mode (or Very Hard Mode) without any upgrades or anything....basically a fresh new walk-through. The original version's Normal Mode was "Hard Mode" or the "Japanese Hard Mode" with the name "NORMAL MODE" on it and there was no Easy Mode to choose either.

So it was like playing new game new/fresh with Hard Mode being the lowest setting you can turn to.
 
Yeah and some rank it as the hardest or one of the hardest games ever made.

I never played the original DMC3 but based on how tough the special edition version was I guess.

I guess the only way to find out how tough the original US/EU version was is to either find and play the original version or find some way to play DMC3 on Hard Mode (or Very Hard Mode) without any upgrades or anything....basically a fresh new walk-through. The original version's Normal Mode was "Hard Mode" or the "Japanese Hard Mode" with the name "NORMAL MODE" on it and there was no Easy Mode to choose either.

So it was like playing new game new/fresh with Hard Mode being the lowest setting you can turn to.

does it matter which character? like is vergil stronger then dante regardless of upgrades and if i go home and put the game on hard mode and do new game am i allowed to level up as i go or do i have to stay blank?
 
does it matter which character? like is vergil stronger then dante regardless of upgrades and if i go home and put the game on hard mode and do new game am i allowed to level up as i go or do i have to stay blank?

It had to be Dante since Vergil wasn't in the original version.

You can level up and stuff but you got to start Hard Mode with zero upgrades or fresh as if you were doing a New Game (that is the only way to do it) and play on Yellow Orb Mode since the original version didn't had Gold Orb mode as an option. Then you'll feel the pain of those who played the original version first.
 
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