DragonMaster2010
Don't Let the Fall of America be Your Fall
Ok so more enemies in the levels for coop or the players begin on opposite sides of the level and then meet in the middle that way each player gets his own set of enemies so no hogging possible and bloody palae double the enemies maybe 2.5 x the enemies just to be fair okay and envision this pvp would be the same as..dmc3 when you vs vergil on the top of the tower but instead vergil would be controlled by another player and yes jc would have to be somewhat lessened
Okay, a little better, but it will be a bit unorthodox to start a multiplayer game with the playwes far away from each other then meeting up in the middle. What if one player doesn't make it and is still fighting demons; does the other player have to wait there for him to show up?
I was about to say that the multiplayer should just be bloody palace with two players in it. That way both would be in the same place to fight. And with jump canceling lessened, no grappling, and the increase of a lot of enemies on screen, it could work. But then there's the thought of which engine will they use to do it and will that engine support DMC's style of gameplay, along with the number of enemies that will be on screen.