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What's your thougt

I personally don't like it, now before you use a Jiggly puff smacking GIF.

Hear me out.

I just will miss the style system for the fact that really, 2 weapons at a time was all I really ever felt the NEED to carry.
Also new Dante is just a bit too much of an asshole for me to like compared to the old one who was a lovable, cocky, character.
 
Well, I mentioned this back during ComicCon but I don't really like this new set up.

Like I said before the reason I fell in love with this series because of DMC1. Thorough out the sequels I never got why they didn't feel quite right and after I learned the politics in Capcom I started to see why.

Honestly, I've just been waiting for a sequel that had the same traits as the original, the admosphere, the characters, the feel, they just been replicated anywhere else, not quite, not really.

This DmC is just anothier nail in the coufin. A sign that they've just stop trying.
 
I don't like the control system. I think a lot could be solved with a permanent lock-on.

Soft lock-on functions from Batman: Arkham Asylum and Sleeping Dogs should not be an example on how to control the character in this game, because this type of combat is different from those two games. Then again, I could be wrong.

I'll decide... not when the game comes out, but when I start seeing some expert players out there take the engine to it's limits.

Someone give me a Top Gun/Danger Zone gif here, please. Or a Scarface one. (push it to the limit, etc.)


Back on topic...

Make no mistake-- I am a very big fan of this game.

"DmC: Devil May Cry" delivers a message that few other games do. Much like Mirror's Edge, it's very anti-establishment, very dystopian.

(off topic, sorry.)

http://www.prisonplanet.com/printab...despite-corporate-second-amendment-fears.html

(back on topic)

A perfect setting for the concept of hell on earth. Fighting for a real cause, as opposed to being just another game about an anti-hero who reluctantly saves the day.

Grandia II did that already, and probably did it better than a lot of other games out there due to the fact that the protagonists were struggling to have religion relinquish its grasp upon the private citizenry.

Granted, the protagonists themselves were archetypical, but this was only done to be identifiable. Besides, the end goal itself was morally ambiguous enough to set itself apart from the rest of the pack.

The anti-religious statement was also done in DMC4 (in fact, I see a lot of similarities between DMC4 and G2) and Bayonetta, but those themes were only skin-deep. They weren't used to any meaningful extent, so any lesson to be taken away from that would be lost upon the player, regardless.

I can get used to the control scheme. However, will it be as razor-sharp as its predecessor DMC3? Will it allow me to have full control and let me play as efficiently? Only time will tell.


I will admit right now that there is absolutely no way to give the players every style without sacrificing something.

I've tried several times to come up with a control scheme that can do this, but to no avail. Maybe I can do this if I'm able to take out DT, Quicksilver, and Doppelganger.

How to utilize the demon form then? Well...

I've been thinking, if NT says that the combat becomes faster the better you play, then why not turn him into a demon automatically when that happens? It makes sense, but I doubt anyone would go for that.


All I can do now, is hope that the next game in the series will bring back True Royal Guard. Timed dodging isn't the same as timed blocks.Timed blocks feel like fencing. Timed dodges are a one-and-done.

I know that there are counters where you strike with your sword at the same time, but those aren't the same either, because those can also only be used once before having to recover. Not so with the old system.

Other than that, I have overall positive feelings about the game.
 
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