What's Your "No-No" in horror movies/games?

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The Nemesis in RE3 was my favorite enemy from Capcom, and that was an unstoppable enemy too. So I think it's all comes to how well the developers design their games. It can be a heart-pounding bloody good time, but also become a frustrating BS rage quit.

Oh yes, I remember nemesis. I nearly had a heart attack with that guy.that voice saying 'STARS ' became synonymous with fear.
 
My no-no in horror movies? They are those moments when those stupid brave-hearts go into an room/place darker than a stygian void with a flash light that can't even penetrate 2 feet of the darkness in front of them, do a jerky left turn and shout, "Hello!! Is someone there?".
 
OH The NO-NO in horror games.........or almost any games really.


Monster chasing me

*Locked wooden door*

There's a Monster chasing me

*Locked wooden door*
Where's the key!?

OMG There's a Monster chasing me

*Locked wooden door*
Go through inventory for the key

Monster chasing me!!!!

*Locked wooden door*


Monster chasing me AAAHHHH!


*Locked wooden door*
Well i have a loaded shotgun but no key.
Why can't i just blow a hole through the smurfin door!!!!

......Because you're not suppose to.

Monster eats me.

Ahaha, yeah that annoyed me greatly in more than one game. I have a crowbar or an axe or a similar tool in my inventory, but no, I have to spend half an hour going around doing complicated things to get that one key, so I can move further.
 
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Overdone jumpscares are what put me off. In my opinion, good horror games mostly rely on jumpscares and an eerie atmosphere that provides the necessary tension. Great horror games don't rely as much on jumpscares (although they are present) as they rely on tension, symbolism and the inferiority of the protagonist(s). Plain bad horror games rely mostly on jumpscares and gore. Let's get something clear; just because a game has jumpscares, doesn't mean it's scary. The case where the monster of your horror flick appears out of that door you were about to open causes the same kind of reaction you'd make if your cute little bunny pet jumped out of his cage unexpectedly. It's not as scary as it's startling, and if you expect it to happen in your second run through the game, you'll make it out without even so much as flinching.

Another thing that ruins my horror experience are action segments, especially in games which are marketed as "survival horror" like the recent game, The Evil Within. In a game like this, you expect supplies to be as minimal as possible, but no. Early on the game, you get a handgun and then as it progresses, you equip yourself with some electric crossbow, incendiary crossbow, shotgun, sniper rifle. If you think you'll ever run out of ammo, don't worry. There's plenty you can find lying on the ground or those crates you break with your bare hands. You also have those escorting segments where your friend does something while you have to protect him from waves of zombies, which is so not horrifying. Did I mention people still defend this game?

Shinji Mikami; father of horror, my ass.
 
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Actually, Sheva kept my ass alive . . . Granted I DID MOST OF THE WORK.

But she revived my dumb ass when necessary .I find that you gotta be one step ahead and stop the bitch when she thinks she's tryna play leader.

Case in point the dark mine with the majini YOU grab then lamp and run like hell.

Works every time :)