It was Team Little Devils that made DMC1, and I'm not sure how much of that original team actually makes up Team Little Angels now.
It's sorta like expecting the Rare from the golden days to also be the Rare that we have in the current generation. There's the name, but none of the heart may be there >_<
Well unlike Rare PG are still making quality games (it may not be as good as Clover Studios former works) buts still evidence they haven't gotten rusty.....much.
Personally I'm more interested in Saito (MGR) and Yamanaka (Anarchy Reigns) side of things than Kamiya and Yusuke.
Plus I hated how PG's games became sooooo...well a bit generic especially with how they overuse QTEs and very bad as well.
I'm not afraid of PG/Kamiya turning DMC into Bayonetta (wouldn't mind that) I'm afraid it will be loaded with QTEs (terrible ones at that) that somewhat ruins the experience. Vanquish's QTEs weren't as abundant as Bayo's but man were they bad and Bayo' QTEs came straight the f*ck out of nowhere and if you failed them...you got a death. Kind of why I preferred MGR and AR as well as Mad World since there was barely any QTEs and they were good/decent (Anarchy Reigns had none).
Plus they aren't as great as people claim they are....they're pretty good and makes amazing games.
Anarchy Reigns to me felt lazy...don't judge me its a extremely fun game and I might nominate it for GOTY in an action genre but there was evidence of ideas that weren't used and poor efforts in some areas (this game got delayed like 2-3 times you think they'll be more polished). It clearly was a budget title but I thought Kamiya said "you don't need all this technology and money to make a great game".
Well the Online Multilayer was good no great but the Single Player was sooo lazily done.
MGR suffered the same problems DMC4 had lack of dev time which resulted in some problems (It had backtracking but they weren't as bad as DMC4 since it was so quick and brief but that camera.......uggghhh).
Plus now I biggest gripe with them is Bayonetta 2 not that its on the Wii-U that it seems so far not much has changed from Bayonetta. They added a Devil Trigger like button/function.....that is it? I hope there is more since when I played Bayonetta I actually liked the combat (felt though it was amazing for the first entry IN A NEW SERIES....no excuses DmC...it could be improved upon immensely in a sequel) and thing I actually wanted in a Bayo 2 at the time was a function where you can easily summon the Infernal Demon limbs for combos rather than at the end of combos making Bayonetta more combo based in a way rather than mashing buttons to make combos....I'm glad they added the Umbran Climax feature but I hope there is more but what ****ed me off the most was when I heard that the D-Pad still uses the same functions from before where you select and use items on it....that irked me and made me not interested in Bayonetta 2 (they could've used that for some really interesting mechanic or usage that was more beneficial in combat like DMC4 did because I never set/equipped items to be used on the D-Pad since I can just go to my inventory and select and use it regularly like any other game so why waste a whole D-Pad to do something I can already by going into my inventory...Bayonetta 2's biggest fail).
I hope there is more cause if a Multiplayer mode and the Unbram Climax is the only true additions (outside new weapons, moves, combos, and sh*t that is to be expected of a new game) that is a bit disappointing and it seemed Bayonetta 2 is putting more emphasis on being more flashy and over the top....that is cool and all but then its all style no substance.
I hope that is not the case.