As the title says, what do you think makes Ninja Theory's Dante relate-able? Below is simply my opinion alone.
For me, I can understand why people deem DmC Dante as more relate-able. The character is portrayed in more realistic terms. You could argue that there's hardly much realism within a world that shows us demonic creatures, and a half 'this and that' character. But in DmC, they show Dante's human side more so we can relate to what he is going through. It hits you harder actually seeing it, than to just be told it (All Capcom have done is hint on their Dante's past). Whereas we can relate to Ninja Theory's Dante because we actually get to visualize what is happening to him as he's going through his troubles and emotional turmoil. It creates more of an outstanding impact, more profound and realistic than just "This happened to Dante".
With Capcom's Dante, you're wondering whether you should feel bad about his past, or laugh every time he says a corny line. With this confusion, you don't feel as emotionally involved with the character. There's no real relate-able connection with the player and the character. And therefore, I find the only true thing established between the player and Devil May Cry Dante is simply that he tries to look stylish and act cool. "I like Dante because he is cool" is hardly an in depth character analysis. You have much more to say about Ninja Theory's Dante, and the game hasn't even been released yet. That is why to me at least, it seems more evident that Ninja Theory are trying to create a Dante that people can understand better. So people can feel more of a connection with him as they progress through the game.
Considering Capcom's Dante. I personally think for me, making Devil May Cry cool and stylish was the key thing. Capcom created this cool character (Dante) and from there on out, it was about keeping the characters cool. It was about making them to look stylish. And it was about making you feel as equally cool and stylish when you were playing the games. In each one, they altered Dante in some way. To begin with, it was the first Devil May Cry game (Obviously). Dante was mature, he was fun, he was cool and stylish and he was fresh. Which made him new and interesting. Devil May Cry 2 Dante wasn't to everyone's taste, but they had made Dante more serious in that game. Many people didn't understand the sudden change of his characteristics. However, in the third game, we see a much less serious Dante. The only problem with this is that they didn't properly balance out all of the things that made Dante cool in the first game. In the second, they overdid his serious side. And in the third, they overdid his non serious side. This however would be logical to the way in which they shaped the story. For instance, Dante in Devil May Cry is mature yet fun. And Dante in Devil May Cry 3 is cocky, because he's still young. And Dante in Devil May Cry 2 is more serious because he has matured and has gone through all of the previous events that had happened in the games before. So it does seem logical. However, some who are unaware of why the story goes DMC 3, DMC 1, DMC4 and then DMC 2, may not get why Dante is displayed how he is in each installment. To me, Devil May Cry 4 Dante was similar to Devil May Cry Dante. And Devil May Cry 3's Dante is the exact opposite to Devil May Cry 2's Dante. It's easy to see why these particular points can make people less able to understand Capcom's Dante. Because of the somewhat confusing order of the game's storyline, accompanied by a change of Dante's personality in almost every game.
Being able to see what happens to make DmC Dante how he is, will make people understand him and the story a lot better. Then there won't be any confusion about his behavior and the way in which he is. Therefore in my opinion, it makes DmC Dante more relate-able.
For me, I can understand why people deem DmC Dante as more relate-able. The character is portrayed in more realistic terms. You could argue that there's hardly much realism within a world that shows us demonic creatures, and a half 'this and that' character. But in DmC, they show Dante's human side more so we can relate to what he is going through. It hits you harder actually seeing it, than to just be told it (All Capcom have done is hint on their Dante's past). Whereas we can relate to Ninja Theory's Dante because we actually get to visualize what is happening to him as he's going through his troubles and emotional turmoil. It creates more of an outstanding impact, more profound and realistic than just "This happened to Dante".
With Capcom's Dante, you're wondering whether you should feel bad about his past, or laugh every time he says a corny line. With this confusion, you don't feel as emotionally involved with the character. There's no real relate-able connection with the player and the character. And therefore, I find the only true thing established between the player and Devil May Cry Dante is simply that he tries to look stylish and act cool. "I like Dante because he is cool" is hardly an in depth character analysis. You have much more to say about Ninja Theory's Dante, and the game hasn't even been released yet. That is why to me at least, it seems more evident that Ninja Theory are trying to create a Dante that people can understand better. So people can feel more of a connection with him as they progress through the game.
Considering Capcom's Dante. I personally think for me, making Devil May Cry cool and stylish was the key thing. Capcom created this cool character (Dante) and from there on out, it was about keeping the characters cool. It was about making them to look stylish. And it was about making you feel as equally cool and stylish when you were playing the games. In each one, they altered Dante in some way. To begin with, it was the first Devil May Cry game (Obviously). Dante was mature, he was fun, he was cool and stylish and he was fresh. Which made him new and interesting. Devil May Cry 2 Dante wasn't to everyone's taste, but they had made Dante more serious in that game. Many people didn't understand the sudden change of his characteristics. However, in the third game, we see a much less serious Dante. The only problem with this is that they didn't properly balance out all of the things that made Dante cool in the first game. In the second, they overdid his serious side. And in the third, they overdid his non serious side. This however would be logical to the way in which they shaped the story. For instance, Dante in Devil May Cry is mature yet fun. And Dante in Devil May Cry 3 is cocky, because he's still young. And Dante in Devil May Cry 2 is more serious because he has matured and has gone through all of the previous events that had happened in the games before. So it does seem logical. However, some who are unaware of why the story goes DMC 3, DMC 1, DMC4 and then DMC 2, may not get why Dante is displayed how he is in each installment. To me, Devil May Cry 4 Dante was similar to Devil May Cry Dante. And Devil May Cry 3's Dante is the exact opposite to Devil May Cry 2's Dante. It's easy to see why these particular points can make people less able to understand Capcom's Dante. Because of the somewhat confusing order of the game's storyline, accompanied by a change of Dante's personality in almost every game.
Being able to see what happens to make DmC Dante how he is, will make people understand him and the story a lot better. Then there won't be any confusion about his behavior and the way in which he is. Therefore in my opinion, it makes DmC Dante more relate-able.