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What do u think NT is gonna reveal at gamescom?

or maybe a pro dmc player (probably those who has participated in TrueStyle) playing DmC creating awesome combos.
that's just my wish though lol :P
 
How about they show us the "Devil May Cry DNA" They've been talking about so much, because really, virtually all that means so far is, "It is in the genre that Devil May Cry started.", and the game, as many before me have said.
Looks more like heavenly sword 2 thanks to its control scheme, and the FREAKING STANCE SYSTEM!

-.- I'm sorry to anyone who may like this game, but so far, to me at least, it looks like a stereotypical hack and slash, not stylish, but brutal, and I honestly would love for NT and Capcom to change my mind, but they haven't.
 
How about they show us the "Devil May Cry DNA" They've been talking about so much, because really, virtually all that means so far is, "It is in the genre that Devil May Cry started.", and the game, as many before me have said.
Looks more like heavenly sword 2 thanks to its control scheme, and the FREAKING STANCE SYSTEM!

I see the DNA clearly. It must be a bit too hard for some people to see, but I see it pretty well.

-.- I'm sorry to anyone who may like this game, but so far, to me at least, it looks like a stereotypical hack and slash, not stylish, but brutal, and I honestly would love for NT and Capcom to change my mind, but they haven't.

Sterotypical?:/
 
Really, the only thing DmC has to do is add a good amount of depth in their combat mechanics and it will be a DMC game. But DmC, with what little they have shown (since we have never seen weapon switching on the fly besides the modes) is already 100x more deep than Heavenly Sword ever was. So DmC is already no standard hack'n'slash when it comes to how deep the combat can get. You can definitely see the difference between more advanced players than the ones just starting out. I mean, hell, I remember playing a GoW game at my friend's house (where he had all the weapons unlocked) and after 3 minutes of me playing, I got everything down and looked just as cool pulling moves as my friend who had been playing for a long time. You just mash buttons and hell breaks loose. But DmC is already not a button masher by any means.

I am not overly impressed with the gameplay they have shown so far when comparing it to the older DMCs. But I am being unfair, as I am comparing an unfinished version of the game with... say, DMC4 with all the weapons and moves unlocked.


Back on topic though, they said they will reveal some burning questions that the fans had. If it is questions, I bet it is regarding Vergil or some other character. I mean, what other questions might the fans have besides weapons and such? Which aren't really questions since we already know there is going to be more...
 
How about they show us the "Devil May Cry DNA" They've been talking about so much, because really, virtually all that means so far is, "It is in the genre that Devil May Cry started.", and the game, as many before me have said.
Looks more like heavenly sword 2 thanks to its control scheme, and the FREAKING STANCE SYSTEM!

-.- I'm sorry to anyone who may like this game, but so far, to me at least, it looks like a stereotypical hack and slash, not stylish, but brutal, and I honestly would love for NT and Capcom to change my mind, but they haven't.
For a 13 year old ur one hell of a stubborn skeptic.
some times it gets really annoying to hear u whine so much about the game.
u should have a more mature point of view

Im not trying to offend u in any way.:)
 
I had been reading some posts on the forum and I saw one that said that a big secret will be revealed
what do u think this secret is?


linkvsdante.png
 
For a 13 year old ur one hell of a stubborn skeptic.
some times it gets really annoying to hear u whine so much about the game.
u should have a more mature point of view

Im not trying to offend u in any way.:)
Trust me, my point of view has nothing to do with my lack of maturity, it has to do with my lack of logic.

I'm not really trying to whine, I'm just trying to say, that they need to back up their claims a bit more.

For example

"Better story than previous DMC's", havent shown a story trailer
DMC DNA, Heavenly Sword control scheme



It kinda makes them look like they are intentionally avoiding showing us things
 
Trust me, my point of view has nothing to do with my lack of maturity, it has to do with my lack of logic.

I'm not really trying to whine, I'm just trying to say, that they need to back up their claims a bit more.

For example

"Better story than previous DMC's", havent shown a story trailer

From what I've seen it's taken it self more seriously then previous DMC games in terms of story not being simple and anime looking, to not making the main character seem so fake in a real world setting.

DMC DNA, Heavenly Sword control scheme
The DNA isn't in the control scheme. It's more then that.


It kinda makes them look like they are intentionally avoiding showing us things

Well if you were making something risky and judgemental, would you show off everything right away?
 
Trust me, my point of view has nothing to do with my lack of maturity, it has to do with my lack of logic.

I'm not really trying to whine, I'm just trying to say, that they need to back up their claims a bit more.

For example

"Better story than previous DMC's", havent shown a story trailer
DMC DNA, Heavenly Sword control scheme



It kinda makes them look like they are intentionally avoiding showing us things

They aren't avoiding showing anything at all. They do so because the game is a little bit less than half a year away from release. Most, if not all, games do this.

And they aren't trying to hide the fact that the stands mechanics kinda are similar to Heavenly Sword, because they go over the combat gameplay in every single damn video that I am tired of hearing how "Dante now has a Angel Mode and a Demon Mode to switch weapons on the fly" thing.

And Alex did mention they wanted to leave story elements for later, not to spoil the story obviously, but mainly because they wanted to focus on showing off gameplay... which, as I already mentioned, is exactly what they have been doing all this time.

I think you're mixing your arguments, or have no idea what you are actually arguing. If you don't like what you have seen of the game thus far then that's fine... change does that to people. Whenever I see it, I think the gameplay looks slower and everything looks different artistically and probably because it is running on a different engine. The game IS being made by NT so it obviously will look like a NT game... so it is your personal preference if you like their style or not.

I can assure you that this combat is a lot closer to a DMC game than Heavenly Sword though. Even though it takes elements from it.
 
Yeah that is kinda like a lot of Platinum's Games I've showed some fans Anarchy Reigns and they said it looks like a ghetto Devil May Cry, people say Bayonetta is like Devil May Cry, I said Vanquish looks like Bayonetta in 3rd person shooter form, and hell even Metal Gear Rising is more like Vanquish than Metal Gear Solid.
 
change does that to people

It's not the change, it's the DOWNGRADES, it's the same problem I had with DMC4.

I would've been fine had they changed the game for the better. but instead of giving me 4 styles, I get only 2 stances, one of which is supposed to make it really hard to do combos (Demon) and is just there to be brutal. Not only that, but they made it SLOWER than DMC3. the exact same thing was a complaint everyone had with DMC4.

And the DMC DNA really ONLY shows in the responsiveness of the combat, nothing else, especially since NT was stupid enough to replace stylishness with brutality.

I mean look at the dang style rankings

they forgot to freaking include SSStylish, replaced it with SSSensational, and made all the other rankings about brutality.

Overall, it just says the bright side to a con, and calls it a pro.


  1. Faster than DMC4 (The slowest entry in the series to date)
  2. 2 stances allow for switching weapons on the fly (Despite being able to switch both weapons and 4 styles on the fly in DMC4, and being able to switch weapons WITHOUT THE FREAKING DPAD in DMC3)
  3. Will appeal to casual and hardcore gamers (If it appeals to casual gamers at all, that is a con)
Try to pick a hole in this all you want, its really true in mine and many others opinions, and for having an opinion you call us trolls.
 
It's not the change, it's the DOWNGRADES, it's the same problem I had with DMC4.

4 had improvements. It's just story and characters that sucked.

I would've been fine had they changed the game for the better. but instead of giving me 4 styles, I get only 2 stances, one of which is supposed to make it really hard to do combos (Demon) and is just there to be brutal. Not only that, but they made it SLOWER than DMC3. the exact same thing was a complaint everyone had with DMC4.

Have you not played DMC1 or DMC2. Those games aren't exactly super sonic.

And the DMC DNA really ONLY shows in the responsiveness of the combat, nothing else, especially since NT was stupid enough to replace stylishness with brutality.

Again, DMC DNA is more then just gameplay and you need to look deeper then that.

I mean look at the dang style rankings

they forgot to freaking include SSStylish, replaced it with SSSensational, and made all the other rankings about brutality.

This Dante isn't stylish. He's brutal. He's not gonna be doing over the top tricks like the Lucifer cutscenes because he's not an anime styled Dante. He's a modern style Dante, like the Dark Knight. Why would this Dante even be called stylish if he doesn't even dress stylish? It wouldn't make sense.

Overall, it just says the bright side to a con, and calls it a pro.


Faster than DMC4 (The slowest entry in the series to date)

Dude, DMC2 was the slowest.

2 stances allow for switching weapons on the fly (Despite being able to switch both weapons and 4 styles on the fly in DMC4, and being able to switch weapons WITHOUT THE FREAKING DPAD in DMC3)

DMC3 only had two devil arms to switch between and two guns. DMC4 Dante wasn't even part of the story for it to really matter since he didn't have much of a significant role in DMC4.

Will appeal to casual and hardcore gamers (If it appeals to casual gamers at all, that is a con)

What's wrong with a casual gamer wanting to play? Weren't we all in this forum casual gamers once upon a time?

Try to pick a hole in this all you want, its really true in mine and many others opinions, and for having an opinion you call us trolls.


No one's calling you a troll.

You dug yourself into that hole by saying people do call you a troll. Most of what you said seems like you really look for flaws of this game compared to the DMC series, but here's the thing; This game isn't part of the DMC series, it's its own game with the same name, but stands alone. The gameplay is its own and is different from the past DMC games, so there's a lot to compare, but most not nessesarry.
 
This game isn't part of the DMC series, it's its own game with the same name, but stands alone. The gameplay is its own and is different from the past DMC games, so there's a lot to compare, but most not nessesarry.

That's exactly my thoughts here DM! Many people still don't realize that this game is totally different, only the names are the same. This new Dante has his own fighting style because of his background STORY! How can anyone accept him to fight the demons, laughing and making fun when he was tortured by the same kind since he was a kid? But, even though he was brought up torturing by the demons, it's a huge relief to see him crack jokes and laugh at the face of danger instead of brooding all the time!
 
As for style....style comes in many shapes and forms in many aspects and prospects. DMC3 Dante's style was well pretty gay and DMC4 Dante's style was...........I liked it....but Nero's style was more cool and fitting.....plus Nero's style was about brutality especially with phrases like Deadly, Carnage, & Brutal(phrases DmC uses). DMC2 didn't use Stylish either. Anarchic doesn't refer to brutality. Anarchy is a more radical form of rebellion and teens being rebellious not just to authority and parents but to social trends like standing out with a more unaccepted type of fashion.

WWW_Wrangler_PRPS_SG.jpg

This is considered stylish.
Lady-Gaga-Fashion-Style-434x336.jpg


Trust me it could be worst. People will rip a piece of their clothes or buy ripped clothes and poke holes in them and say its stylish.
 
That's exactly my thoughts here DM! Many people still don't realize that this game is totally different, only the names are the same. This new Dante has his own fighting style because of his background STORY! How can anyone accept him to fight the demons, laughing and making fun when he was tortured by the same kind since he was a kid? But, even though he was brought up torturing by the demons, it's a huge relief to see him crack jokes and laugh at the face of danger instead of brooding all the time!
Then Ninja Theory and Capcom need to stop saying "It has DMC DNA." if only the name is the same.

Yet again, when I buy a game that isn't based on a movie or comic book, I buy it for one reason, DECENT GAMEPLAY.

Even if I buy a franchise-licensed game, I expect it to have decent gameplay based on reviews and stuff.

So my question to NT is: Why the **** did you sacrifice what made the Devil May Cry series special, for a better storyline?

Devil May Cry was a series that prided itself, ON GAMEPLAY, and you went and butchered it of that. you said you were preserving the "Core elements" to the series, but you removed the style system and the stylish combat as well, and replaced it with.

me am brutal, me kill because of that.

This is new Dante's combat style in a nutshell.
No one's calling you a troll.

You dug yourself into that hole by saying people do call you a troll. Most of what you said seems like you really look for flaws of this game compared to the DMC series, but here's the thing; This game isn't part of the DMC series, it's its own game with the same name, but stands alone. The gameplay is its own and is different from the past DMC games, so there's a lot to compare, but most not nessesarry.
Dude, hate to break it to ya, but DmC and DMC4 don't predate 3 like 1 & 2 did, thus giving 1 & 2 an alibi
 
Then Ninja Theory and Capcom need to stop saying "It has DMC DNA." if only the name is the same.

Yet again, when I buy a game that isn't based on a movie or comic book, I buy it for one reason, DECENT GAMEPLAY.

Even if I buy a franchise-licensed game, I expect it to have decent gameplay based on reviews and stuff.

So my question to NT is: Why the **** did you sacrifice what made the Devil May Cry series special, for a better storyline?

Devil May Cry was a series that prided itself, ON GAMEPLAY, and you went and butchered it of that. you said you were preserving the "Core elements" to the series, but you removed the style system and the stylish combat as well, and replaced it with.

me am brutal, me kill because of that.

This is new Dante's combat style in a nutshell.
Dude, hate to break it to ya, but DmC and DMC4 don't predate 3 like 1 & 2 did, thus giving 1 & 2 an alibi

DmC is like DMC's twin brother it may be different or slightly similar but it still shares the same DNA but its also like saying Bayonetta is DMC's sister(maybe not twin) it still shares the same DNA.

The combat is still just as stylish and the style system was incorporated as best as it can into the gameplay. DMC1 & DMC2 didn't use a style system and Nero of DMC4(the main focus) didn't use the style system either nor did Vergil of DMC3. Many say Bayonetta is like playing DMC and many say its better than DMC(even DMC3) and it doesn't use a Style System.....well even if it doesnt use a style system that is the point of a reboot.

Capcom wasn't willing to sacrifice gameplay for story. They in fact sent NT staff to one of their in-company schools and literally teach them how to properly make a DMC game. Capcom still thinks they can make a game run at 30 fps and it can be just as fast and fluid as a game at 60 fps. Its how the game is handled...I mean DMC1, 2, & 4 was slower than DMC3 and they all ran at 60 fps and even Berto said the game was faster than DMC4(the second fastest game in the entry).

Like I said style came in many forms and many prospects ans aspects. Nero's fighting style was more focused on being brutal as well plus its not GoW brutality its a mixture of being brutal and stylish. Plus with slo-mo finishers and slo-mo dodges and with the Angel & Demon weapons plus switching weapons on the fly it still retains many of its stylish aesthetics.
 
Then Ninja Theory and Capcom need to stop saying "It has DMC DNA." if only the name is the same.

Yet again, when I buy a game that isn't based on a movie or comic book, I buy it for one reason, DECENT GAMEPLAY.

Even if I buy a franchise-licensed game, I expect it to have decent gameplay based on reviews and stuff.

Have you not seen the reviews from Captivate, E3, and Comic-con?

So my question to NT is: Why the **** did you sacrifice what made the Devil May Cry series special, for a better storyline?

Who said they sacrificed the gameplay? It's still there. but just with a different feel.

Devil May Cry was a series that prided itself, ON GAMEPLAY, and you went and butchered it of that. you said you were preserving the "Core elements" to the series, but you removed the style system and the stylish combat as well, and replaced it with.


me am brutal, me kill because of that.



Seriously? What are you five?

This is new Dante's combat style in a nutshell.
Dude, hate to break it to ya, but DmC and DMC4 don't predate 3 like 1 & 2 did, thus giving 1 & 2 an alibi

1, yes, but 2, no.
 
I believe that random is just bored.

Because he's been here for a while now and should know better.

Either that or trolling like he says he isn't. lol

His arguments make less sense as he speaks XD


Actually, let me edit this a bit because I've seen some people saying DMC4 was slower than DMC3. That is actually not true. Sure, the core gameplay is slower because they nerfed it but DMC4 made up for that by adding a considerable amount of moves to your move set that beat DMC3's "two weapons/guns and one style" system probably 5 to 1. Giving you more choices to do on the fly only makes the gameplay a lot faster overall.
 
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