darkmanifest
Unleash the blood
Hmm, let's see:
1) The environments. Some of them were so freaking incredible that my brain stopped to admire them. When Dante was walking down the hallway in the funhouse in the carnival and ran into a wall full of portraits of eyes staring at him, it made me acid flashback to the disquieting atmosphere of DMC1. I really wish there had been more time to explore and interact with that level in particular, and other ones. They had the most personality of the entire game.
2) The enemies. Great to see in action and very intimidating when the mofos come charging at you. The Witch, the Tyrant, and Drekavac were perhaps my favorites. Didn't like the color-coded ones, but then nobody did. I was disappointed by the very static bosses in comparison - they were great to look at, but I really wish they had more attack variety and freedom of movement, especially Poison and Mundus.
3) The character animation and dialogue. Now I didn't like some of the character design (Dante and Lilith - I just hated the way they looked, and in Lilith case, the way she moved), but the detail with which it was done was still very nice. The fluidity the actors brought to their voices and interaction was excellent. If the writers had provided them with much tighter dialogue and more opportunity to shine, it would have been brilliant. As it was, they took an underwhelming script and made it seem very natural.
4) Ophion, and other weapons. I don't think it was used to the best of its potential, but it was just wicked how it allowed you to manipulate the environment. Macabre mentioned on a another thread how much fun it would have been to use it to grab objects to slam into your enemies. Aquila and Osiris were really beautiful to see in action, but damn were they weak.
5) Some of the music. I'm a rock and metal fan at heart, but the music made a good showing sometimes. "Tommy's Theme" and "Mundus's Theme" get heavy rotation on my player.
6) Vergil. Oh, god, Vergil. They gave me what I always wanted - a humanized and highly intelligent Vergil interacting with his brother like a normal person - and then made him weak, ineffectual, and way too in love with the sound of his own voice. I was like "So close, soooo close". I love him and hate him at the same time. I hoping the DLC will push me further into the "love" territory, because frankly I already prefer him to Dante this time around.
7) I'm...torn on Kat. On the one hand, her characterization was probably the strongest; she carried a lot of the story on her shoulders, and her acting at some points was just lovely. On the other hand, I hate it when female characters aren't allowed to be power fantasies like their male co-stars. The whole "oh, but they couldn't have saved the day without her healing powers/defensive powers/the power of her love and/or friendship and/or faith" cop-out gets really, really old after awhile.
Just, the game had its good points.
1) The environments. Some of them were so freaking incredible that my brain stopped to admire them. When Dante was walking down the hallway in the funhouse in the carnival and ran into a wall full of portraits of eyes staring at him, it made me acid flashback to the disquieting atmosphere of DMC1. I really wish there had been more time to explore and interact with that level in particular, and other ones. They had the most personality of the entire game.
2) The enemies. Great to see in action and very intimidating when the mofos come charging at you. The Witch, the Tyrant, and Drekavac were perhaps my favorites. Didn't like the color-coded ones, but then nobody did. I was disappointed by the very static bosses in comparison - they were great to look at, but I really wish they had more attack variety and freedom of movement, especially Poison and Mundus.
3) The character animation and dialogue. Now I didn't like some of the character design (Dante and Lilith - I just hated the way they looked, and in Lilith case, the way she moved), but the detail with which it was done was still very nice. The fluidity the actors brought to their voices and interaction was excellent. If the writers had provided them with much tighter dialogue and more opportunity to shine, it would have been brilliant. As it was, they took an underwhelming script and made it seem very natural.
4) Ophion, and other weapons. I don't think it was used to the best of its potential, but it was just wicked how it allowed you to manipulate the environment. Macabre mentioned on a another thread how much fun it would have been to use it to grab objects to slam into your enemies. Aquila and Osiris were really beautiful to see in action, but damn were they weak.
5) Some of the music. I'm a rock and metal fan at heart, but the music made a good showing sometimes. "Tommy's Theme" and "Mundus's Theme" get heavy rotation on my player.
6) Vergil. Oh, god, Vergil. They gave me what I always wanted - a humanized and highly intelligent Vergil interacting with his brother like a normal person - and then made him weak, ineffectual, and way too in love with the sound of his own voice. I was like "So close, soooo close". I love him and hate him at the same time. I hoping the DLC will push me further into the "love" territory, because frankly I already prefer him to Dante this time around.
7) I'm...torn on Kat. On the one hand, her characterization was probably the strongest; she carried a lot of the story on her shoulders, and her acting at some points was just lovely. On the other hand, I hate it when female characters aren't allowed to be power fantasies like their male co-stars. The whole "oh, but they couldn't have saved the day without her healing powers/defensive powers/the power of her love and/or friendship and/or faith" cop-out gets really, really old after awhile.
Just, the game had its good points.