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What did you like in DmC

Hmm, let's see:

1) The environments. Some of them were so freaking incredible that my brain stopped to admire them. When Dante was walking down the hallway in the funhouse in the carnival and ran into a wall full of portraits of eyes staring at him, it made me acid flashback to the disquieting atmosphere of DMC1. I really wish there had been more time to explore and interact with that level in particular, and other ones. They had the most personality of the entire game.

2) The enemies. Great to see in action and very intimidating when the mofos come charging at you. The Witch, the Tyrant, and Drekavac were perhaps my favorites. Didn't like the color-coded ones, but then nobody did. I was disappointed by the very static bosses in comparison - they were great to look at, but I really wish they had more attack variety and freedom of movement, especially Poison and Mundus.

3) The character animation and dialogue. Now I didn't like some of the character design (Dante and Lilith - I just hated the way they looked, and in Lilith case, the way she moved), but the detail with which it was done was still very nice. The fluidity the actors brought to their voices and interaction was excellent. If the writers had provided them with much tighter dialogue and more opportunity to shine, it would have been brilliant. As it was, they took an underwhelming script and made it seem very natural.

4) Ophion, and other weapons. I don't think it was used to the best of its potential, but it was just wicked how it allowed you to manipulate the environment. Macabre mentioned on a another thread how much fun it would have been to use it to grab objects to slam into your enemies. Aquila and Osiris were really beautiful to see in action, but damn were they weak.

5) Some of the music. I'm a rock and metal fan at heart, but the music made a good showing sometimes. "Tommy's Theme" and "Mundus's Theme" get heavy rotation on my player.

6) Vergil. Oh, god, Vergil. They gave me what I always wanted - a humanized and highly intelligent Vergil interacting with his brother like a normal person - and then made him weak, ineffectual, and way too in love with the sound of his own voice. I was like "So close, soooo close". I love him and hate him at the same time. I hoping the DLC will push me further into the "love" territory, because frankly I already prefer him to Dante this time around.

7) I'm...torn on Kat. On the one hand, her characterization was probably the strongest; she carried a lot of the story on her shoulders, and her acting at some points was just lovely. On the other hand, I hate it when female characters aren't allowed to be power fantasies like their male co-stars. The whole "oh, but they couldn't have saved the day without her healing powers/defensive powers/the power of her love and/or friendship and/or faith" cop-out gets really, really old after awhile.

Just, the game had its good points.
 
Okay, I'll chime in, too.
The story was good. It was enjoyable to follow; after one mission was behind, you were like “Oh, just one more, even though my thumbs hurt already…”.
The gameplay was really fun. Even though I’m not good at aerial fighting, there was still a lot I could do when standing firmly on the ground. All the weapons were entertaining and I found the angel and demon stances fun. Boss fights were cool and it was interesting to see that they had some additional moves on the harder difficulty levels (though, right now I have only beaten the first mission on Son of Sparda). The Bob Barbass fight was particularly imaginative, I’ve not seen such a boss fight before.

The art is super beautiful, all the colors and designs are amazing. The level designs are great and versatile; each place had its own style and structure. The first time I went through the levels, I crawled forward slow as a snail and took my time just admiring the beautiful graphics. And besides the locations, the characters and enemies are great, too, and I just absolutely adore the concept arts. They are so beautiful and interesting. Inside the game even the designs of such little things as health crosses were so pretty.

Actually the item hunts are fun, too; trying to find all the keys and doors and lost souls gives much more reason to repeat the areas. And I love it that the secret missions can be accessed from the main menu after opening the doors inside the missions; this way it’s easy to come back to a difficult secret mission without the need to play the whole area.

The music. It is awesome. It fits in so well and I really like it.

Also, the way how the trophies were named was very fun; lots of sentences/quips from the past games. And it’s nice that while there are some really hard to earn trophies among them, there are also those easier ones so the not-so-good gamers can also experience the happy feeling of success when they hear the “ding” indicating a trophy.

There was the option for subtitles. I can honestly say, that if there weren’t subs, some of the stuff they said would’ve flied over my head, and that would’ve been a shame, because the dialogue was nice to follow.

And yeah, the little video playing during the staff roll was very nice, too; I loved seeing how they went from pictures to motion capture to rough animation to full animation. That kind of stuff is really interesting.

All in all, I really enjoyed this game. It’s good. Really good. Even if there are some things in it that I didn’t care for, most of the stuff, like I’ve just said, was so fantastic that never mind the weaker points. :)
 
Agree with you on that. The only problem with the Dante and Vergil mix is how quickly they turn on each other. They spend days with each other, take down a demon lord and within the span of a cutscene, turn on each other. It seemed a bit rushed.
If I were to rate it.
75/100

I see where you're coming from, definitely, so you might have to excuse me while I try to force some of my own logic here to justify Vergil's sudden haste to fight Dante.

As a high school political science teacher, I can truly appreciate the difference between Dante's Locke-ian view on freedom Vergil's Hobbes-ian stance on freedom. These are key elements to their beliefs. Dante fundamentally beliefs that people are meant to be free, to decide their fates themselves. Anarchy basically. Vergil takes the Thomas Hobbes approach and believes that with unlimited freedom, humans would destroy everything along with themselves. The collision of Limbo and the real world has created the quintessential State of Nature that Locke and Hobbes both write about.

When Dante questions Vergil's motives, he is questioning his brother's key philosophy. The very foundation of his beliefs. It's incredibly insulting to Vergil. His brother, whom you mentioned, spent days with him helping him to take down a demon lord. Vergil spent what appears to be years looking for Dante so that they could take their rightful places as the protectors of humanity, unbeknownst to both of them that they had very different ideas on how they should go about the actual protecting. Dante through absolute freedom. Vergil through benevolent control.

It's easy to see why Vergil flipped his switch so quickly if you think about how adamently people are willing to stand up for their beliefs and what they think is best, especially if you compare it to the way people defend their religious beliefs. Have you ever questioned someone's fundamental beliefs, the very fabric of their being, their reason for existing? People get quite angry when you do this. People are willing to fight and die for these beliefs. So based on this reasoning alone, it's easy to see why Vergil and Dante are so quick to attack each other.

Here's the key to their fight though: half of their entire being is demonic. Dante and Vergil have demonic blood coursing through their veins. Through their very nature, they are hot heads! Dante obviously is shown throughout the game making rash decisions, but Vergil has his moments too where he yells and seems to lose his cool. Remember, they're demons. What would make a normal person mad, would absolutely enrage a demon, right? Questioning a regular person's beliefs is an easy way to start a fight between normal human beings, questioning a demon's fundamental beliefs? It's going to lead to quite the heated exchange. Pardon that pun.
 
7) I'm...torn on Kat. On the one hand, her characterization was probably the strongest; she carried a lot of the story on her shoulders, and her acting at some points was just lovely. On the other hand, I hate it when female characters aren't allowed to be power fantasies like their male co-stars. The whole "oh, but they couldn't have saved the day without her healing powers/defensive powers/the power of her love and/or friendship and/or faith" cop-out gets really, really old after awhile.

If Kat shows up in the sequel, I hope her powers are expanded upon with some combat opportunities. LOL. Like a Mage/ Battle Mage!
 
Yep, seconding that. And I'd like her to have more of a combat role now that demons can be seen in the real world. She'll need to be able to fight more.

I can't see Kat needing to fight especially with someone like Dante by her side. maybe she could give Dante some magical tips and he could learn new abilities.

well the game is good, and I mean really good. I love how the combat system has been changed because I always prefer dmc3s over dmc4 any day. sure dmc4 is smoother and has basically everything and then some but I don't really need to play hardcore to enjoy it. and DmC is just the right amount of crazy stylish that I'm a fan of.

the story.....Mmmmm....twas delicious

performance capture was NT's best yet (just wish I had a decent PC)

the music was good too and I can actually not feel like a complete geek driving around with it really loud, unlike any other DMC game. except maybe dmc2.

graphics and sound were possibly the best I've experienced. it's like the game was made for me.

I cannot wait for both Vergils downfall and bloody palace.
 
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