When Devil May Cry was still being developed as Resident Evil 4, there were actually plans for Tony/Dante to experience some "press X to not f*** up" sequences.
One example can be seen in this illustrated plan.
These sequences are called "Action Events" and from the looks of it, they lead to two outcomes but it doesn't seem like you will automatically die if you fail.
You can see the word "QTE" at the top left of the page.
I'm actually kind of glad that the whole idea was dropped in the final release of DMC and not having QTE seems to be a preserved standards for the series.
However, Hideki Kamiya went on to implement "press X to not die" sequences in Bayonetta, so you can play out alternate realities where the world's most powerful witch who can bend time and headbutt skyscrapers die from being smacked against a wall.
One example can be seen in this illustrated plan.
These sequences are called "Action Events" and from the looks of it, they lead to two outcomes but it doesn't seem like you will automatically die if you fail.
You can see the word "QTE" at the top left of the page.
I'm actually kind of glad that the whole idea was dropped in the final release of DMC and not having QTE seems to be a preserved standards for the series.
However, Hideki Kamiya went on to implement "press X to not die" sequences in Bayonetta, so you can play out alternate realities where the world's most powerful witch who can bend time and headbutt skyscrapers die from being smacked against a wall.