WolfOD64
That Guy Who Hates Fox McCloud
Because, you know...all the past Ninja Theory games had a lock-on function, right?If you had problems with DmC because of the lack of lock on then, how you dress yourself in the mornings?
Because, you know...all the past Ninja Theory games had a lock-on function, right?If you had problems with DmC because of the lack of lock on then, how you dress yourself in the mornings?
Because, you know...all the past Ninja Theory games had a lock-on function, right?
@The Final Offer
Would you mind telling me what the point of Playstation TV is? Can you download games on it? Is this what the X1 wanted to be (all-in-one TV device)?
I found that I always used the analog stick to control the direction I went and always used only one of the dodge buttons.
It gives us more options from a control standpoint, but it doesn't bring us any closer to being able to do what Dante does in cutscenes. We aren't given new abilities by having a second dodge button that works exactly like the other dodge button.
Lock-on on the other hand...
I still don't think DmC needs a Hard Lock, considering the game was made without it in mind. You can't take that gameplay philosophy from the classics to DmC because it's just different in that respect.
It does not work exactly like the other. I use angel dodge to teleport away from the fray and demon dodge to slow time in order to counter attack.
Lock on didn't do much of anything different for DMC's combat. You wanna walk? Lock on. You wanna simplify your controls? Lock on. You wanna focus on one enemy because this camera isn't going to do it for you? Lock on.
But holding the L2/R2 buttons are what decide that. Both dodge buttons themselves are exactly the same. I always used R1 for both dodging types.
And we can actually do way more in-game than DmC Dante does in cutscenes, since Dante doesn't actually fight anything in any scene as far as I recall. I think he swings a sword at Vergil once or twice towards the end and that it. That was actually one of my biggest gripes with the game. No action scenes whatsoever.
That and Stinger being kinda funky (due to no lock-on). It worked most of the time, and usually hit the enemy I wanted, but in DMC1-4, it worked 100% of the time and if I hit the wrong enemy it was entirely my fault. Again, it's not only a problem related to a lack of the lock-on feature, but it's also in the "the lowered difficulty made it a much smaller issue category," but Stinger is my favorite move in action game history. I didn't like seeing it messed with, personally.
EDIT:
Lock-on was always the modifier in DMC. Without lock-on, we couldn't do stuff like Dance Macabre (which is almost straight out of cutscene Dante's book) and Trickster would've been nearly useless. Tons of moves in DMC1-4 rely on your ability to lock on. It wasn't simply aiming at an enemy.
Apparently, this is beyond some people's comprehension.No. But who cares? Just switch that button out for something else. problem solved.
Applauds.Apparently, this is beyond some people's comprehension.
Also, was it necessary to have both the standard rolling dodge and the Trickster dodge (in DMC3)? I understand if it were a straight-up teleport like Vergil's DS style, but having both moves were more-or-less unnecessary in my honest opinion -- I felt like it could've been done better.
For example: In DMC4 (as much as I hate that game, I'd rather play Web of Shadows than that again) Nero's rolling dodge immediately converted into a Trickster dash when you rolled right before an enemy struck at you.
Seems like this sort of thing should've been standard right from the get-go in DMC3.
Apparently, this is beyond some people's comprehension.
Also, was it necessary to have both the standard rolling dodge and the Trickster dodge (in DMC3)? I understand if it were a straight-up teleport like Vergil's DS style, but having both moves were more-or-less unnecessary in my honest opinion -- I felt like it could've been done better.
Because it's equivalent to, "oh, that aspect of the game is bad? Well it doesn't matter because you can ignore it," which is a terrible argument.
And what would we replace it with? Something one of the other buttons already does? We'd just end up with two buttons doing the same thing all over again.
See, this is where the "it gives us more options" argument can come in, since the two moves are actually somewhat different.
In fact, they're substantially different. Trickster Dash bursts towards an enemy, while the rolling dodge rolls left or right. You can chain up to three Trickster Dashes together, while the rolling dodge is just a singular move. And finally the Trickster Dash has no i-frames.
Demon dodge can be used just as Trickster dash. It adds points to your score when done perfectly and the point modifier for the dodge lowers the more you use it.