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Virility Factory Gameplay

The Seven Hells, and the Scarecrows did a lot to announce their attacks, too. Sure, it's longer in DmC, but 3 and 4 had very similar enemy AI.
 
The Seven Hells, and the Scarecrows did a lot to announce their attacks, too. Sure, it's longer in DmC, but 3 and 4 had very similar enemy AI.

True.

Hopefully the enemies in the final release will have attacks that aren't easily predictable. I'd like a challenge in playing the actual game. (that is if I get the game).
 
True.

Hopefully the enemies in the final release will have attacks that aren't easily predictable. I'd like a challenge in playing the actual game. (that is if I get the game).

you're probably be disappointed. Cause in DMC3, they were still the same ones, but just knew how to block and took more off your life. In DMC2, at least the enemies changed in gameplay.
 
I wouldn't mind them being just a little more aggressive, either, but I guess I'm okay with it for now. Hopefully that's something that was taken into consideration from demo feedback, too. Who knows.
 
you're probably be disappointed. Cause in DMC3, they were still the same ones, but just knew how to block and took more off your life. In DMC2, at least the enemies changed in gameplay.

Speaking of blocking, how come it takes one shot from E&I to stop lesser enemies from guarding in SoS mode? Even the enemies in DMC4 (scarecrows) weren't like this.
 
I will give you a 1000 virtual hugs if you can tell me where to see that in bigger quality *¬*
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Speaking of blocking, how come it takes one shot from E&I to stop lesser enemies from guarding in SoS mode? Even the enemies in DMC4 (scarecrows) weren't like this.

I guess it's just their mechanic for getting through their melee block. It's odd, but it works.
 
odd that rising is a xbox cover and vice versa since dmc runs better on xbox and rising is being developed with ps3 in mind
It is weird isn't it? Lol and I like how the competing hack n slashes are on the different covers of the competing consoles' magazines. Lol
 
I also think that the demon dodge is very easy. Specially since the enemies telegraph their attacks a month before the actual hit.

EDIT: 13th can't come soon enough! I WANT DAT RISING DEMO!!
 
Hopefully the enemies in the final release will have attacks that aren't easily predictable. I'd like a challenge in playing the actual game. (that is if I get the game).​
The rages seemed difficult. They're probably about as hard a fight the lizards or frosts in DMC. All of the enemies shown still look like upgraded fodder to me so maybe they wanna keep the demons types a surprise since they've shown almost every weapons.​
 
I also think that the demon dodge is very easy. Specially since the enemies telegraph their attacks a month before the actual hit.

EDIT: 13th can't come soon enough! I WANT DAT RISING DEMO!!


I'm glad that someone agrees with me on that subject.
I played DmC recently and I swear I Demon Dodged like 5 times in a row when I was practicing gameplay.
 
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