Since all we know about him is that he'll have the Yamato, I'll just post that skillset here.
--A. Yamato--
Vergil's Katana--most definitely the coolest weapon in Vergil's arsenal. If
you're looking for anything new in the game, this is the weapon you should
start using. This sword has the best range out of all of his weapons, and is
second only to the Beowulf, damage-wise.
1. Yamato Combo
- T, T, T
Careful with the last hit. Your recovery is terrible. You can cancel at
any time during the first 2 hits. You can cancel to anything from a jump,
to a dodge, to any other action you can think of. The last hit inflicts
a powerful knockback to your opponent, so he will be on the other side
of the room after the last hit connects.
Keep in mind that the first 2 hits have less range compared to the last
hit, simply because Vergil doesn't draw his sword on the first 2 hits.
He uses the scabbard or "saya" to inflict initial damage. Vergil draws
his sword on the last hit, thereby enhancing the range of this combo.
Contributor:
Raymond Pelletier
He points out that if you let Vergil finish sheathing his sword after
this combo, you gain about 1/2 an orb of Devil Trigger back!
2. Aerial Rave
- X, T, T
The last hit also inflicts a powerful knockback to your opponent. Your
recovery is pretty good after either slash, so you should be able to
dodge or move around after you land.
Vergil draws his sword for both of these strikes, so, as you can imagine,
the range of this attack is insane.
But oddly enough, the best and most important property of this move, is
the Float property, which is VERY important in getting some of the blue
orbs for Vergil, not to mention, dodging certain attacks in general.
You can cancel off of the first hit of the Aerial Rave, as evidenced by
the insane Vergil combo vids out there. Check the insanity out at your
local youtube.com's, google videos, and devils-lair.org's.
3. Rapid Slash
- [hold R1] + forward + T
Oh, we all know, dodge AND hate this move. Vergil lunges forward and
slices a good, rectangular, chunk of the area behind him. If anything
hits the blade-slash fx, they are knockbacked considerably.
This action is a little too expensive, considering its general
uselessness. Very cool move, nonetheless. Just hard to find a use for.
Oh yeah. Your recovery is bad afterwards, so be careful when you use
this.
4. Upper Slash
- [hold R1] + back + T, T
The first hit is the juggle starter. The second hit inflicts knockback
to the opponent, so if your planning on doing anything fancy, stop at
the first hit. Your recovery is terrible after the second hit though
so be careful with how you use this.
Unlike High Time (the juggle starter for your Force Edge), you don't
have the option of jumping up with your opponent during the juggle, so
again, be careful.
You should have enough time to hit X after the first hit so you DO jump
up with your opponent. Just remember that your recovery after the first
hit is slightly bad, compared to High Time.
Vergil draws his sword for this combo, so your range is pretty good.
5. Judgement Cut
- [hold T], [release T] : T : T
Definitely, my favorite Yamato move. The coolest attack out of Vergil's
repertoire. Sadly, it's also the slowest, and you're actually open
during execution, so do be careful when you use this.
This move starts off with Vergil dashing back, then taking his draw
stance. He then slashes and quickly withdraws the Yamato back to the
scabbard, whilst creating a warping cone. Within the cone,
"sphere-slashes" appear, that inflicts tremendous knockback to anything
it hits. It will even knockback devil-triggered opponents, so it's
actually pretty powerful. You get two additional "sphere-slashes" if you
time your T button presses. The first "sphere-slash" is at the farthest
side of the warping cone. Each subsequent "sphere-slash" appears closer
and closer to Vergil.
This form of timing your button presses is referred to as "Just Frame"
popularized by Tekken 4, 5, and Soul Calibur II and III. The game
actually gives you a pretty big window to input your button press. The
key is observing Vergil's actions and feeling the dual shock "rumbles."
I suggest watching Vergil's hands. As soon as you see him put the
Yamato back in the scabbard, wait for a fraction of a second (or wait
till the first rumble finishes), then press T. Observe his hand again
for a second time, and this time press T AS SOON AS you see the sword
sheathed. And Viola! All 3 hits of the Judgement Cut. Just remember the
initial pause for the second hit, and the virtually non existent pause
for the third hit.
I actually had to use this to beat one of the secret rooms. So I'd
suggest practicing this move.
===================================================
OP Note: Normally, I just mash on triangle and it still provides all three slashes.
===================================================
6. Vergil's Dark Ki
Contributors:
Shayne Preszcator
Asakura Yoh
When I discovered this, I thought this neat little trick only worked
during the fight in the credits. Both contributors found that you could
indeed use it at ANY mission in the game with Vergil!
All you need to do is equip the Yamato, perform the taunt, and NOT get
hit while you're in your ready stance.
If you wait long enough, you'll notice that Vergil will start to
radiate a dark ki or aura, much like that of your Devil Triggered
opponents!
Best part about this, is that you gain one orb of Devil Trigger every
second that you're not hit out of your ready stance! Just remember to
NOT cancel out of the ready stance by moving, attacking, jumping, etc.
It's very important to remember that there HAS to be at least one
opponent around you when you want to do this. You have to be
substantially near an opponent too for this trick to work. It's
definitely risky, but it is a cheap way for you to gain some Devil
Trigger Orbs back.
==================================================
Legend:
T = triangle button / Devil Arm Attack
S = square button / Gun Attack
C = circle button / Style Action
X = x button / Jump
forward = forward on your analog stick / toward an opponent
back = back on your analog stick / away from an opponent
: = time your button press / "Just Frame"
[hold ..] = hold down the corresponding button
[release ..] = release the corresponding button
http://www.gamefaqs.com/ps2/930014-devil-may-cry-3-special-edition/faqs/41350
===================================================
As for his campaign...
Sad Vergil, Infant Nero, Torn-up Cloak, and on his way to the orphanage, most likely.
With demon posters (maybe). That's all we know so far.
Also: Needs more power... obviously.
===================================================
Fanfiction Theory Gauntlets & Greaves:
Since the Epic Poem characters Beowulf and Gilgamesh were already taken, it only makes sense to keep up with tradition:
Rama
https://en.wikipedia.org/wiki/Ramayana
Or, if the creators want to go "meta," Aeneas.
https://en.wikipedia.org/wiki/Aeneid
Here's some more epic poems to see where Capcom might look to "inspiration" next:
http://listverse.com/2008/07/06/top-10-greatest-epic-poems/
Personally, I vote for Don Juan due to Vergil's rampant success with the opposite gender...
-------------------------------------------------------------------------
"This is a long, digressive satiric poem, based on the legend of Don Juan, which Byron reverses, portraying Juan not as a womanizer but someone easily seduced by women."
-------------------------------------------------------------------------
So, it's pretty accurate when you think about it -- Vergil isn't even doing anything, it's just that the women themselves always come on to him instead.
--A. Yamato--
Vergil's Katana--most definitely the coolest weapon in Vergil's arsenal. If
you're looking for anything new in the game, this is the weapon you should
start using. This sword has the best range out of all of his weapons, and is
second only to the Beowulf, damage-wise.
1. Yamato Combo
- T, T, T
Careful with the last hit. Your recovery is terrible. You can cancel at
any time during the first 2 hits. You can cancel to anything from a jump,
to a dodge, to any other action you can think of. The last hit inflicts
a powerful knockback to your opponent, so he will be on the other side
of the room after the last hit connects.
Keep in mind that the first 2 hits have less range compared to the last
hit, simply because Vergil doesn't draw his sword on the first 2 hits.
He uses the scabbard or "saya" to inflict initial damage. Vergil draws
his sword on the last hit, thereby enhancing the range of this combo.
Contributor:
Raymond Pelletier
He points out that if you let Vergil finish sheathing his sword after
this combo, you gain about 1/2 an orb of Devil Trigger back!
2. Aerial Rave
- X, T, T
The last hit also inflicts a powerful knockback to your opponent. Your
recovery is pretty good after either slash, so you should be able to
dodge or move around after you land.
Vergil draws his sword for both of these strikes, so, as you can imagine,
the range of this attack is insane.
But oddly enough, the best and most important property of this move, is
the Float property, which is VERY important in getting some of the blue
orbs for Vergil, not to mention, dodging certain attacks in general.
You can cancel off of the first hit of the Aerial Rave, as evidenced by
the insane Vergil combo vids out there. Check the insanity out at your
local youtube.com's, google videos, and devils-lair.org's.
3. Rapid Slash
- [hold R1] + forward + T
Oh, we all know, dodge AND hate this move. Vergil lunges forward and
slices a good, rectangular, chunk of the area behind him. If anything
hits the blade-slash fx, they are knockbacked considerably.
This action is a little too expensive, considering its general
uselessness. Very cool move, nonetheless. Just hard to find a use for.
Oh yeah. Your recovery is bad afterwards, so be careful when you use
this.
4. Upper Slash
- [hold R1] + back + T, T
The first hit is the juggle starter. The second hit inflicts knockback
to the opponent, so if your planning on doing anything fancy, stop at
the first hit. Your recovery is terrible after the second hit though
so be careful with how you use this.
Unlike High Time (the juggle starter for your Force Edge), you don't
have the option of jumping up with your opponent during the juggle, so
again, be careful.
You should have enough time to hit X after the first hit so you DO jump
up with your opponent. Just remember that your recovery after the first
hit is slightly bad, compared to High Time.
Vergil draws his sword for this combo, so your range is pretty good.
5. Judgement Cut
- [hold T], [release T] : T : T
Definitely, my favorite Yamato move. The coolest attack out of Vergil's
repertoire. Sadly, it's also the slowest, and you're actually open
during execution, so do be careful when you use this.
This move starts off with Vergil dashing back, then taking his draw
stance. He then slashes and quickly withdraws the Yamato back to the
scabbard, whilst creating a warping cone. Within the cone,
"sphere-slashes" appear, that inflicts tremendous knockback to anything
it hits. It will even knockback devil-triggered opponents, so it's
actually pretty powerful. You get two additional "sphere-slashes" if you
time your T button presses. The first "sphere-slash" is at the farthest
side of the warping cone. Each subsequent "sphere-slash" appears closer
and closer to Vergil.
This form of timing your button presses is referred to as "Just Frame"
popularized by Tekken 4, 5, and Soul Calibur II and III. The game
actually gives you a pretty big window to input your button press. The
key is observing Vergil's actions and feeling the dual shock "rumbles."
I suggest watching Vergil's hands. As soon as you see him put the
Yamato back in the scabbard, wait for a fraction of a second (or wait
till the first rumble finishes), then press T. Observe his hand again
for a second time, and this time press T AS SOON AS you see the sword
sheathed. And Viola! All 3 hits of the Judgement Cut. Just remember the
initial pause for the second hit, and the virtually non existent pause
for the third hit.
I actually had to use this to beat one of the secret rooms. So I'd
suggest practicing this move.
===================================================
OP Note: Normally, I just mash on triangle and it still provides all three slashes.
===================================================
6. Vergil's Dark Ki
Contributors:
Shayne Preszcator
Asakura Yoh
When I discovered this, I thought this neat little trick only worked
during the fight in the credits. Both contributors found that you could
indeed use it at ANY mission in the game with Vergil!
All you need to do is equip the Yamato, perform the taunt, and NOT get
hit while you're in your ready stance.
If you wait long enough, you'll notice that Vergil will start to
radiate a dark ki or aura, much like that of your Devil Triggered
opponents!
Best part about this, is that you gain one orb of Devil Trigger every
second that you're not hit out of your ready stance! Just remember to
NOT cancel out of the ready stance by moving, attacking, jumping, etc.
It's very important to remember that there HAS to be at least one
opponent around you when you want to do this. You have to be
substantially near an opponent too for this trick to work. It's
definitely risky, but it is a cheap way for you to gain some Devil
Trigger Orbs back.
==================================================
Legend:
T = triangle button / Devil Arm Attack
S = square button / Gun Attack
C = circle button / Style Action
X = x button / Jump
forward = forward on your analog stick / toward an opponent
back = back on your analog stick / away from an opponent
: = time your button press / "Just Frame"
[hold ..] = hold down the corresponding button
[release ..] = release the corresponding button
http://www.gamefaqs.com/ps2/930014-devil-may-cry-3-special-edition/faqs/41350
===================================================
As for his campaign...
Sad Vergil, Infant Nero, Torn-up Cloak, and on his way to the orphanage, most likely.
With demon posters (maybe). That's all we know so far.
Also: Needs more power... obviously.
===================================================
Fanfiction Theory Gauntlets & Greaves:
Since the Epic Poem characters Beowulf and Gilgamesh were already taken, it only makes sense to keep up with tradition:
Rama
https://en.wikipedia.org/wiki/Ramayana
Or, if the creators want to go "meta," Aeneas.
https://en.wikipedia.org/wiki/Aeneid
Here's some more epic poems to see where Capcom might look to "inspiration" next:
http://listverse.com/2008/07/06/top-10-greatest-epic-poems/
Personally, I vote for Don Juan due to Vergil's rampant success with the opposite gender...
-------------------------------------------------------------------------
"This is a long, digressive satiric poem, based on the legend of Don Juan, which Byron reverses, portraying Juan not as a womanizer but someone easily seduced by women."
-------------------------------------------------------------------------
So, it's pretty accurate when you think about it -- Vergil isn't even doing anything, it's just that the women themselves always come on to him instead.
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