Dang, the anime is still sat on my shelf. I need to finish it, even if there's disappointment.
From what you guys say, it sounds like there was a lot of potential wasted, but it still seems to have a lot of fans.
I remember reading some interview with the developers that they intended Dante to be an overpowered character from the start, but in a game it doesn't matter because you are playing and you can die, so there is suspense and tension in a physical, personal sense. I think that's the fundamental problem in translating games to films or animated series - in a game even an overpowered guy can be fun and exciting to watch or play as, but in a film or a show, you're not interacting as directly or in the same way, and they need to work a bit harder to entertain the audience. But game-to-film adaptations get made and they never seem to measure up to the game they came from or be as satisfying. I keep saying it's because games and film isn't that easily 'interchangeable', and a lot of studios don't seem to 'get' this. You can't rip off a game and just make something out of it and expect it to be as good without some effort to adapt it to the different kind of experience it is. ...Oh well.