Dear Devil May Community,
Lady's and gents, I am very good at the Devil May Cry series. I am quite proud to say that. And as such, I have an interesting question I'd like to ask. As some of you have probably concluded, Devil May Cry 4 didn't really deliver in the way we might have hoped (or maybe it did for you). For me, it did not, but here's why. I haven't heard much from people about the actual combo system of the game (you know, the seemingly addicting D - SSS combo system you generate as you hack away at your enemies with "style"). I have a bit of a bone to pick with that, as I have a bad taste in my mouth from trying to invent new and innovative combos. And maybe it's just me, but have you ever noticed that simply running up to enemies and dominating them with a charged rising dragon or using dance macabre makes your style meter go way up? Yet, when I jump cancel a series of helm breakers and chain it into a combo ending with the enemy in the air being exploded by missiles and Lucifer swords, it gives me just about the same style points. And the difference between Dante and Nero is that with Nero the bosses are a joke. His devil bringer is ultimately overpowering to their life bar. And yet, it's just a press of a button after weakening the boss which will inevitably happen. This is my point, things like these that make me not want to play DMC4 after mastering jump cancelling in #3, and pulling off truly you tube quality combos, which is no longer possible (I think the combos you CAN make are ugly) and not needed. And my proof is that I went through the game three times, didn't break a sweat nor die more than a few deaths (Bloddy Palace if you were wondering), rank S'd every mission, and yet you could do the same thing by spamming max leveled style moves. This game was a joke regarding difficulty after a really difficult game like Devil May Cry 3, and as a disappointed, above average player, this game was not made for people like me. Does anyone know what I'm talking about or agree? I'd love to hear from players who are known on the leader boards, because I am a raising a question right now not just in Devil May Cry but in gaming in general. Are people who are truly amazing at some video games less or more important when making a game? Are video games progressively worsening because of this? Is it really more about the gamer than the money? Thanks for reading.
signed,
Your greatest fan
P.S- Do not over emphasize that I made known I'm good at the game. I'm not arrogant nor conceded, that's just my level of play.
Lady's and gents, I am very good at the Devil May Cry series. I am quite proud to say that. And as such, I have an interesting question I'd like to ask. As some of you have probably concluded, Devil May Cry 4 didn't really deliver in the way we might have hoped (or maybe it did for you). For me, it did not, but here's why. I haven't heard much from people about the actual combo system of the game (you know, the seemingly addicting D - SSS combo system you generate as you hack away at your enemies with "style"). I have a bit of a bone to pick with that, as I have a bad taste in my mouth from trying to invent new and innovative combos. And maybe it's just me, but have you ever noticed that simply running up to enemies and dominating them with a charged rising dragon or using dance macabre makes your style meter go way up? Yet, when I jump cancel a series of helm breakers and chain it into a combo ending with the enemy in the air being exploded by missiles and Lucifer swords, it gives me just about the same style points. And the difference between Dante and Nero is that with Nero the bosses are a joke. His devil bringer is ultimately overpowering to their life bar. And yet, it's just a press of a button after weakening the boss which will inevitably happen. This is my point, things like these that make me not want to play DMC4 after mastering jump cancelling in #3, and pulling off truly you tube quality combos, which is no longer possible (I think the combos you CAN make are ugly) and not needed. And my proof is that I went through the game three times, didn't break a sweat nor die more than a few deaths (Bloddy Palace if you were wondering), rank S'd every mission, and yet you could do the same thing by spamming max leveled style moves. This game was a joke regarding difficulty after a really difficult game like Devil May Cry 3, and as a disappointed, above average player, this game was not made for people like me. Does anyone know what I'm talking about or agree? I'd love to hear from players who are known on the leader boards, because I am a raising a question right now not just in Devil May Cry but in gaming in general. Are people who are truly amazing at some video games less or more important when making a game? Are video games progressively worsening because of this? Is it really more about the gamer than the money? Thanks for reading.
signed,
Your greatest fan
P.S- Do not over emphasize that I made known I'm good at the game. I'm not arrogant nor conceded, that's just my level of play.