moseslmpg
Well-known Member
I think you mean to say tht Nero was the best thing Capcom did add to the series (ignoring Vergil, which is a given). To some extent I agree with that sentiment, in that Nero had the potential to open up the series in ways that had previously been unexplored. The problem was that they compromised on his character, instead of making him a separate, distinct entity, made him basically a recapitulation of Dante, and thus essentially redundant. Not only that, but they set him up to resolve whatever conflict he had in one game without giving him some overarching, enveloping plot to unravel over multiple games. The only thing they can do with him now is explore where his arm came from, and that hardly seems worthy of an entire game, or even half of one.Zurg;292173 said:To be quite honest, Nero was one of the best things Capcom could have added to Devil May Cry. A fresh new hero, who is upstaged by the original hero. But somehow ties into the original hero. SPOILER: (If I'm not mistaken the novels said that he was vergils son?) But I agree with what some people said above this about he had potential just...he didn't match the 'quota' of Devil May Cry's previous 'Awesome no matter what' stature.
So let me amend the statement to "Nero could have been the best thing Capcom did for the series," but he fell short, only reinvigorating one game which he, paradoxically, caused to be subpar due to his inclusion and half-assed nature.