- Apr 10, 2014
- 594
- 1,106
- 875
- 31
Hey guys, just wanted to start this thread so we have a place to talk about some interesting stuff that happened behind the scenes of DmC, be it in technical development or mocap or whatever
To kick it off I'd like to share these character models:
20,732 polygons
19,077 polygons
17,057 polygons
For those of you who don't know, polygons are what developers use make images that look three-dimensional. I'm no computer whiz, but it's easy to understand that the more polygons, the more detailed the character looks. Apparently the characters in The Order: 1886 all have 100k+ polygons and I think we can all agree that they look pretty darn realistic. [x]
I frequently visit vimeo to look at animation showreels of animators. For instance, this is one from Ricky Wood, who has been at Ninja Theory for 9 years and of course, has worked on DmC. And here's one from Tom Bailey:
I love seeing these early animations and then comparing them to the end result. I don't know why. It's just very interesting tome.
I have many things to say about this topic but I won't say it all at once for the sake of keeping it going and keeping the forum active. If you have anything to share, feel free to do so!
To kick it off I'd like to share these character models:

20,732 polygons

19,077 polygons

17,057 polygons
For those of you who don't know, polygons are what developers use make images that look three-dimensional. I'm no computer whiz, but it's easy to understand that the more polygons, the more detailed the character looks. Apparently the characters in The Order: 1886 all have 100k+ polygons and I think we can all agree that they look pretty darn realistic. [x]
I frequently visit vimeo to look at animation showreels of animators. For instance, this is one from Ricky Wood, who has been at Ninja Theory for 9 years and of course, has worked on DmC. And here's one from Tom Bailey:
I love seeing these early animations and then comparing them to the end result. I don't know why. It's just very interesting tome.
I have many things to say about this topic but I won't say it all at once for the sake of keeping it going and keeping the forum active. If you have anything to share, feel free to do so!
