Okay, so I've had a lot of time to mull over people's comments as of late regarding Devil May Cry (No, seriously?) Of course, it's a Devil May Cry Forum. Anyway, several thoughts have come to my mind as of now and I thought I would post them up and tell people what I'm thinking.
I'll break my post down into several areas relating to DMC and the new DmC, so everyone can understand what it is I'm directly talking about. Aren't I helpful? Anyway, some of my points are based off from new things I've come to realise myself. Most things are based off of what I have come to realise from others. And what I will mention and relate to is another game that is going in the good old 'Reboot' direction, which is Tomb Raider.
I'll be examining the problem with Devil May Cry as a whole (Considering everything, including the Reboot).
Okay so to begin, I'll discuss...
Dante's Redesign
When I first saw Dante's redesign, I just sort of thought to myself "That doesn't look like Dante at all". I thought the idea wasn't great, but tried to keep optimistic. I hoped they'd change his design and touch up on it, and luckily they did. I thought to myself when I saw the new redesign, "He looks a lot better now". I was sort of happier and satisfied, but now I'm not so sure. It's still early stages and everyone is still going to be a bit sceptical about it. My concern lies in other people's points from comments they've made. At first I couldn't understand the full nature of the concern regarding Dante's new design, but I think I understand where they are coming from a little better now. My next point will explain why.
When I heard that Tomb Raider was getting a Reboot, I thought to myself "Oh, right." But you know, after looking at it, it wasn't so bad. I think the reason why is because they kept Lara looking the same. Even though they are clearly changing the game-play (Because now it's more about survival) and changing the story (So I believe), they still kept her the same. I mean, it's relate-able, is it not? I mean, you don't look at it and think "Wow, that looks like a cool new game...I wonder what that's about? Oh, it's meant to be a Tomb Raider game"... You see Lara Croft and can familiarise yourself with her and what she does, and then you can think to yourself "Well I wonder if the new game-play is going to be a better than the old game-play?". Instantly you don't think "Why the hell have they changed her hair colour and her clothes? Who is this meant to be?"... If you think that at first your mind is probably going to get an instant negative reaction towards the change. It would suggest that the initial shock and dislike of the change would make you hostile towards any more change. Which is why I think when we all saw Dante's new design and thought, "Oh hell no", it caused such a problem when we heard about any other changes. It sort of makes us think, "What have they done now?". I think first impressions play a huge part in the liking of something. In real life first impressions play a big part. For instance when you meet new people or present yourself at a job interview or something, you want that first impression to leave a positive reaction and not a negative reaction. And this relates to Devil May Cry, because Ninja Theory went the wrong way with everything to begin with and it made things a lot more worse than they should of been. But everybody makes mistakes, it's only human. And I don't think Ninja Theory planned to annoy us with the changes, even though they were quite drastic. I think Capcom are to blame there because they said "Ah it's fine, just experiment with it" and Ninja Theory said "Oh okay, sure thing". The next thing they did was change things thinking, "This may work, let's show everyone", and then they realised it was a huge mistake and they were way too drastic and experimental with it. Now they've brought it back to Earth which is a good thing, but they still need to touch up on his appearance a little bit more until it can be relate-able again.
Dante's Character Change
When I heard that Ninja Theory had changed Dante's characteristics, I was open minded for new things. I thought it was a good direction to take. I still think positively about this in terms as to whether it will better the story or not. However, having recently pondered whether some decisions were a great idea or not, I think my opinion has been somewhat altered. I agree respectably with other people's points. I have debated that Dante now being half angel does not change the story of Devil May Cry, but I was thinking of it in the terms of if this was Dante in the Devil May Cry we already know. I'm still sticking to the points I've made and with my opinion on that subject. However, I find my opinion changed a little because Ninja Theory aren't going to keep to the story we knew in Devil May Cry. Thinking on it now, it's apparent that this Reboot acting like an 'origin story' for Dante, not set in a different Universe (Because it is the Dante we know and love) but apparently 'not' canon to the story of Devil May Cry, is going to have its own unique story (That means, much like the Tomb Raider Reboot, everything prior to it is essentially messed up). It just doesn't work at all. And changing Dante's character design when he already had his own character and his own story, well that doesn't make sense at all. But I don't blame Ninja Theory for what they are doing, I blame Capcom. And I'll get to my point about that later.
I'll break my post down into several areas relating to DMC and the new DmC, so everyone can understand what it is I'm directly talking about. Aren't I helpful? Anyway, some of my points are based off from new things I've come to realise myself. Most things are based off of what I have come to realise from others. And what I will mention and relate to is another game that is going in the good old 'Reboot' direction, which is Tomb Raider.
I'll be examining the problem with Devil May Cry as a whole (Considering everything, including the Reboot).
Okay so to begin, I'll discuss...
Dante's Redesign
When I first saw Dante's redesign, I just sort of thought to myself "That doesn't look like Dante at all". I thought the idea wasn't great, but tried to keep optimistic. I hoped they'd change his design and touch up on it, and luckily they did. I thought to myself when I saw the new redesign, "He looks a lot better now". I was sort of happier and satisfied, but now I'm not so sure. It's still early stages and everyone is still going to be a bit sceptical about it. My concern lies in other people's points from comments they've made. At first I couldn't understand the full nature of the concern regarding Dante's new design, but I think I understand where they are coming from a little better now. My next point will explain why.
When I heard that Tomb Raider was getting a Reboot, I thought to myself "Oh, right." But you know, after looking at it, it wasn't so bad. I think the reason why is because they kept Lara looking the same. Even though they are clearly changing the game-play (Because now it's more about survival) and changing the story (So I believe), they still kept her the same. I mean, it's relate-able, is it not? I mean, you don't look at it and think "Wow, that looks like a cool new game...I wonder what that's about? Oh, it's meant to be a Tomb Raider game"... You see Lara Croft and can familiarise yourself with her and what she does, and then you can think to yourself "Well I wonder if the new game-play is going to be a better than the old game-play?". Instantly you don't think "Why the hell have they changed her hair colour and her clothes? Who is this meant to be?"... If you think that at first your mind is probably going to get an instant negative reaction towards the change. It would suggest that the initial shock and dislike of the change would make you hostile towards any more change. Which is why I think when we all saw Dante's new design and thought, "Oh hell no", it caused such a problem when we heard about any other changes. It sort of makes us think, "What have they done now?". I think first impressions play a huge part in the liking of something. In real life first impressions play a big part. For instance when you meet new people or present yourself at a job interview or something, you want that first impression to leave a positive reaction and not a negative reaction. And this relates to Devil May Cry, because Ninja Theory went the wrong way with everything to begin with and it made things a lot more worse than they should of been. But everybody makes mistakes, it's only human. And I don't think Ninja Theory planned to annoy us with the changes, even though they were quite drastic. I think Capcom are to blame there because they said "Ah it's fine, just experiment with it" and Ninja Theory said "Oh okay, sure thing". The next thing they did was change things thinking, "This may work, let's show everyone", and then they realised it was a huge mistake and they were way too drastic and experimental with it. Now they've brought it back to Earth which is a good thing, but they still need to touch up on his appearance a little bit more until it can be relate-able again.
Dante's Character Change
When I heard that Ninja Theory had changed Dante's characteristics, I was open minded for new things. I thought it was a good direction to take. I still think positively about this in terms as to whether it will better the story or not. However, having recently pondered whether some decisions were a great idea or not, I think my opinion has been somewhat altered. I agree respectably with other people's points. I have debated that Dante now being half angel does not change the story of Devil May Cry, but I was thinking of it in the terms of if this was Dante in the Devil May Cry we already know. I'm still sticking to the points I've made and with my opinion on that subject. However, I find my opinion changed a little because Ninja Theory aren't going to keep to the story we knew in Devil May Cry. Thinking on it now, it's apparent that this Reboot acting like an 'origin story' for Dante, not set in a different Universe (Because it is the Dante we know and love) but apparently 'not' canon to the story of Devil May Cry, is going to have its own unique story (That means, much like the Tomb Raider Reboot, everything prior to it is essentially messed up). It just doesn't work at all. And changing Dante's character design when he already had his own character and his own story, well that doesn't make sense at all. But I don't blame Ninja Theory for what they are doing, I blame Capcom. And I'll get to my point about that later.