Talk to 'em!!
An amendment to my post above:
I've looked at GamStat. This site has been archived with no future updates since Nov 19, 2020, and it measures players by people who've attained at least one achievement in the game.
TLOU2 is at 7.2 million players since the initial week milestone, with 270K new players between Oct19 2020 and Nov19 2020.
TLOU1 in comparison, is at
44.5 million players. Since October 2019 to the last known update to GamStat on November 2020, the amount of people who picked the game up
doubled in size in one year, with 310K new players over the month of Oct-Nov2020, with the 44.5mil players split between 16.9mil on PS3, and 30.9mil on PS4.
Keep in mind, this does not track shipments of new copies, but achievement counts. These copies could be from used game and secondhand sales, by people who've already completed the game (or not) and don't want it anymore. But for the playerbase to double in a year and to have more new players than the sequel is still an absolute flex.
I boycotted Naughty Dog for their crunch abuse, so I give no ****s for their pathetic remake. I've already played or playing better remakes:
- REmake 1, 2, & 3.
- Super Mario 3D World - It's a 3D version of Super Mario Bros. 2 (USA)
- Ninja Warriors Once Again
- Crash Insane Trilogy
- Shadow of the Colossus
Sony has an obsession of only focusing on "Blockbusters", and it's going to bite them in the ass hard. Niche studios and games are just as important, even more so than the big guys. I'll still buy good niche games from other Japanese or Western developers, if Sony's cowardly dicks and clits won't do it.
*busy taking notes on what the swear filter does and doesn't catch* Mmhmm, mmhmm
....
*puts notepad away*
There needs to be more often and more honest conversations around game development and what it's turned into. Development cycles have gotten too large in proportion to how big and boomy publishers want the game to be to draw the most eyes and get the most cash to recoup their costs, and something-something marketing. As we've seen with Cyberpunk 2077 and even with TLOU2, a development cycle for a new game can start at the beginning of, or just before, a new console generation only for the game to come out right at the end of the console's life or the
next generation. So if TLOU Part 3 were being worked on right as soon as the most recent game, we'd have to wait until PS6, or the end of the PS5? That's stupid.
AAA gaming is a behemoth that needs to be slain. We don't need it. There's the term
Quadruple A floating around now that the PS5 and SRX is out, and that sh#t needs to be smothered with a pillow.
We can do with "AA", "B", niche titles. Hades came out and people loved the nuts off of it. I'm gonna play Kaze and the Wild Masks when I'm not getting my butt kicked by Stranger from Sword City, and even with that game's difficulty I can't stop singing its praises even though it's literally 2D art and the PoV of an old Windows labyrinth screensaver.
We can do with indie and niche titles and titles supported by Devolver Digital and New Blood Interactive to name a few.