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Telltale Games to close its doors

Dark Drakan

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Famous for their point and click adventure style with the likes of The Walking Dead, Batman, Minecraft Story Mode, Tales from the Borderlands, Game of Thrones, Guardians of the Galaxy and The Wolf Among Us it seems we have seen the last of them after they conclude The Walking Dead. Rumours of layoffs started circulating yesterday with many media sources claiming that the studio would finish the final season of The Walking Dead with skeleton staff after major layoffs before closing down. This morning Telltale issued a statement confirming the news, this also means that the highly anticipated Wolf Among Us 2 has been cancelled & the Stranger Things IP will be handed to someone else as Netflix still want to explore that world...​

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Wow did I make the right choice by not buying that final season of The Walking Dead or what?

Never like seeing a dev team go under but Telltale was highly overrated.
 
Wow did I make the right choice by not buying that final season of The Walking Dead or what?

Never like seeing a dev team go under but Telltale was highly overrated.

According to things I have read the final season is some of the best work they have done. From gameplay standpoint I can see why their style wouldnt suit some people but they could craft a story thats for sure. I just hope their writers can move to some other studios and have better management behind them. It was the higher ups that ruined them by forcing them to churn out so many projects while not updating their engine and went for quantity over quality which was a real shame. Was looking forward to The Wolf Among Us 2... :frown:
 
It's a bummer because I enjoyed Batman season 2 and was looking forward to trying out their titles.

I hoped they would do a DOA/NG title just to see what they could come up with. If they actually told a great story with those properties, they should be labelled storytelling saints.

the Wolf among us got me interested in them tackling a DMC/DmC spinoff.

oh well.:'(

@Innsmouth
The Wolf Among Us is based off the comic Fables which is published through DC's Vertigo imprint. It's probably cheaper to use than Batman but not really free.
 
It's a bummer because I enjoyed Batman season 2 and was looking forward to trying out their titles.

I hoped they would do a DOA/NG title just to see what they could come up with. If they actually told a great story with those properties, they should be labelled storytelling saints.

the Wolf among us got me interested in them tackling a DMC/DmC spinoff.

oh well.:'(

@Innsmouth
The Wolf Among Us is based off the comic Fables which is published through DC's Vertigo imprint. It's probably cheaper to use than Batman but not really free.
I know but GotG which is disney property, Game of Thrones and Batman are most likely more expensive.
 
They also acquired the rights to do a Stranger Things game and I was looking forward to seeing what they did with that as im a big fan of the show, Netflix still want it but it will be sourced to a different studio now.
 
They also acquired the rights to do a Stranger Things game and I was looking forward to seeing what they did with that as im a big fan of the show, Netflix still want it but it will be sourced to a different studio now.
I heard it completely cancelled
 
saw it coming a mile away, its what happens when you dont innovate and dont change your bad engine, shame since i think batman season 2 is their best work since walking dead season 1
 
saw it coming a mile away, its what happens when you dont innovate and dont change your bad engine, shame since i think batman season 2 is their best work since walking dead season 1
I agree.

Telltale usually tries to use licenses, which is a good move, but in hindsight, I would've used the licenses better. The Walking Dead series by them was undersold for many reasons. One of them is the cartoony look, and the second one is gameplay. If I were them, I would've loved to work on The Walking Dead as a third person shooter - not this point and click, frame by frame ("graphic adventure") game. It should've gone the Resident Evil route. I saw this decision as a highly missed opportunity. The franchise itself is big enough for someone to pick up a game license. Jesus Christ. *facepalm*

Batman, by them also was underused, as well. Arkham City demolished any kind of hype for their take on the series.

Ultimately, it was their own doing, their own decisions that led to the closure.
 
I heard it completely cancelled

Netflix issued a statement in link above saying they still want to explore the Stranger Things universe in game form.

“We are saddened by the news about Telltale Games - they developed many great games in the past and left an indelible mark in the industry. Minecraft: Story Mode is still moving forward as planned. We are in the process of evaluating other options for bringing the Stranger Things universe to life in an interactive medium."

I agree.

Telltale usually tries to use licenses, which is a good move, but in hindsight, I would've used the licenses better. The Walking Dead series by them was undersold for many reasons. One of them is the cartoony look, and the second one is gameplay. If I were them, I would've loved to work on The Walking Dead as a third person shooter - not this point and click, frame by frame ("graphic adventure") game. It should've gone the Resident Evil route. I saw this decision as a highly missed opportunity. The franchise itself is big enough for someone to pick up a game license. Jesus Christ. *facepalm*

Batman, by them also was underused, as well. Arkham City demolished any kind of hype for their take on the series.

Ultimately, it was their own doing, their own decisions that led to the closure.

Thing about that is there are already studios working on Batman and Walking Dead games in that style (been a few Walking Dead games and more coming). Telltale have always been about that narrative style but should have learned lessons from Life is Strange as that’s been doing amazingly well.
 
Thing about that is there are already studios working on Batman and Walking Dead games in that style (been a few Walking Dead games and more coming). Telltale have always been about that narrative style but should have learned lessons from Life is Strange as that’s been doing amazingly well.
Look. Telltale could have developed a game similar to Resident Evil. Overkill's version of the game seems to be doing the first person shooter genre. There are ways to differentiate games. Overkill's version is going for the quasi-semi cartoony feel, rather than the gritty feel. The game doesn't even look "realistic."

Telltale just chose to go for the cheap route. Too bad novel-like games are too niche for a franchise like The Walking Dead. That's what dug their grave. The Walking Dead fanbase is willing to buy a game based on the series with no issues whatsovever. So, Overkill's version will sell better than Telltale's version for the reason I just stated.

Thing is, Telltale had the best timing to release a game. The problem is the game itself. Going for the cell shaded, cartoony comic-book feel. In a novel-like gameplay sandbox. Had they made better decisions - the game you played? Would have sold more than it did and never would have to face a studio closure. The whole point of developing a game based on a license is to make money.

On the flip coin, Telltale's Batman games did not have better timing. I would release this detective game before the release of Arkham Asylum or City. Like I said before, Arkham Asylum and City both killed the hype for Telltale's take on Batman. I'm sorry, but it's true.

Overkill's game has to be good in order to sell really well. And not even the name will save them. Telltale's situation should teach Overkill some pointers. If the game isn't good, then they also face the same issue telltale's Batman had: Timing. Had they released this sooner during the time The Walking Dead still airing new episodes, this game would have sold much, much better.
 
Look. Telltale could have developed a game similar to Resident Evil. Overkill's version of the game seems to be doing the first person shooter genre. There are ways to differentiate games. Overkill's version is going for the quasi-semi cartoony feel, rather than the gritty feel. The game doesn't even look "realistic."

Telltale just chose to go for the cheap route. Too bad novel-like games are too niche for a franchise like The Walking Dead. That's what dug their grave. The Walking Dead fanbase is willing to buy a game based on the series with no issues whatsovever. So, Overkill's version will sell better than Telltale's version for the reason I just stated.

Thing is, Telltale had the best timing to release a game. The problem is the game itself. Going for the cell shaded, cartoony comic-book feel. In a novel-like gameplay sandbox. Had they made better decisions - the game you played? Would have sold more than it did and never would have to face a studio closure. The whole point of developing a game based on a license is to make money.

On the flip coin, Telltale's Batman games did not have better timing. I would release this detective game before the release of Arkham Asylum or City. Like I said before, Arkham Asylum and City both killed the hype for Telltale's take on Batman. I'm sorry, but it's true.

Overkill's game has to be good in order to sell really well. And not even the name will save them. Telltale's situation should teach Overkill some pointers. If the game isn't good, then they also face the same issue telltale's Batman had: Timing. Had they released this sooner during the time The Walking Dead still airing new episodes, this game would have sold much, much better.

Hindsight is a wonderful thing of course & could speculate until the end of time but cant know anything for sure. However personally I don’t think Telltale at the time even had the resources to pull of a game like that. Their engine was awful from the get go and their reluctance to update it or create a new one was a huge mistake. There was a period of time where the market was saturated with zombie shooters and it was a breath of fresh air at the time. The Walking Dead: Survival Instinct (developed by Terminal Reality) sold pretty well (got into top 10) but reviews slated it and it disappeared without so much of a mention after it released.

Telltales Walking Dead won multiple game of the year awards on top of many others and the games sold pretty well to begin with and when they were a small studio creating a handful of projects they were on the up and up & doing well. Had it been just another FPS zombie shooter in a sea of them I doubt it would have gained any of the accolades it did. They won awards and their games were being critically acclaimed & they expanded and acquired more and more licenses (where issues began) & employed a lot more people . In Oct last year they were still claiming that 2018 was going to be their best year yet. Then they had to further downsize by 25% by Nov “in order to be more competitive as a studio”.

Purely based on reports I have read and things I have seen, it seems that the problems stemmed from mismanagement and those mistakes. They expanded too quickly, took on far too many projects, acquired too many licenses at a cost and their awful engine was further highlighted when people had more products to analyse and more issues to work through.

In the end they bit off more than they could chew, oversized the team and worked their employees into the ground & split those teams to work on too many different projects spreading their resources thinly and it became their undoing.

Their projects quality suffered, had delays & large waits between some episodes & series and that heart and soul you saw in the early games looked like it was being lost. By the end they were nothing more than a conveyor belt of licensed games all in the exact same mould. When it starts to look like a developer doesn’t care anymore and they are merely taking the cookie cutter route and you can see their heart & passion isn’t in it, gamers stop caring too.

 
Telltales Walking Dead won multiple game of the year awards on top of many others and the games sold pretty well to begin with and when they were a small studio creating a handful of projects they were on the up and up & doing well. Had it been just another FPS zombie shooter in a sea of them I doubt it would have gained any of the accolades it did. They won awards and their games were being critically acclaimed & they expanded and acquired more and more licenses (where issues began) & employed a lot more people . In Oct last year they were still claiming that 2018 was going to be their best year yet. Then they had to further downsize by 25% by Nov “in order to be more competitive as a studio”.
What if I told you they could have sold more copies than they did? They don't need to be in the FPS genre, they could really make that dream of "The Walking Dead in Resident Evil" game. What I mean by this is going for the realistic, third person shooter schtick. Most of the time, Walking Dead is about survival horror where you have to scavenge weapons, do puzzles, and battle the hordes of zombies. Their take on The Walking Dead would have stuck out in the hordes of zombies games. The reason why Zombies in Call of Duty is popular, is because it was originally a secret mode, and Treyarch saw opportunity to open it up and give fans what they want.

I just think it's just one big missed opportunity by Telltale. Most of their games were mostly "copy and paste" from another game they made. Turns out, they've been making games since the PS3/Xbox 360 days. Hell, I even think that their take on CSI was also a missed opportunity. It could've just been a TPS title with detective mechanics - How do you think Heavy Rain succeeded where these people really didn't? High production, and quality control. Then, there's marketing. They partnered with the franchise owners on marketing, but from what I saw, it was this ordinary marketing strategy - slap TV show footage, logos, fonts, and then a little bit of gameplay. Not really a good way to entice gamers to buy the franchise's GAME. I love CSI. Or shall I say, loved the franchise. I watched most of the CSI shows until the network pulled the plug. Telltale didn't really capture what made the franchise - the show to watch.
Purely based on reports I have read and things I have seen, it seems that the problems stemmed from mismanagement and those mistakes. They expanded too quickly, took on far too many projects, acquired too many licenses at a cost and their awful engine was further highlighted when people had more products to analyse and more issues to work through.

In the end they bit off more than they could chew, oversized the team and worked their employees into the ground & split those teams to work on too many different projects spreading their resources thinly and it became their undoing.

Their projects quality suffered, had delays & large waits between some episodes & series and that heart and soul you saw in the early games looked like it was being lost. By the end they were nothing more than a conveyor belt of licensed games all in the exact same mould. When it starts to look like a developer doesn’t care anymore and they are merely taking the cookie cutter route and you can see their heart & passion isn’t in it, gamers stop caring too.
Mismanagement isn't really much a problem, as money. A lot of people are overlooking the money issue. Telltale relies too much on licensing and the franchise owners' willingness to market and sell the game for them. Nonononononono. No. It should be BOTH of you marketing the game.

Telltale, by this time, should already have the "pedigree" to say "this game is hot!" And pour all their talents, work and ideas into that particular game. Look at Rocksteady, they've done exactly what I said. They have the pedigree to do this and that, without any input or interruption by Warner Bros. But they rested too much on their laurels, became complacent, and ultimately gave up as your bolded message says.
 
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