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Tameem possibly working on RE7

what was relatable about a cop who on his first day is able to stop a B.O.W as strong as W. Birkin, or better yet, what's relatable about claire? who's the most 2 dimensional of them all, to say that chris, leon, jake and sherry don't have depth in re6 is just blatant bias, and yes, the story is about how the technology has gotten better, what was it supposed to be? another generic city that jill or claire happens to be in gets infected and the government just nukes the town -_- do you REALLY think that the government of the resident evil universe wouldn't have contingencies for these attacks, or that terrorists wouldn't use the technology if they didn't have the chance?
It wasn't their affiliations that made them easy to relate too, but their personalities.
I'm speaking more on the ground of Resident Evil 1 to 3, not much on the spin-offs and sequels.
Since it's Leon's first day on the job, and was never before in Raccoon City. This allows the player to feel more immersed in the experience, since the one they are controlling knows little more than they do.
Just because he could stop a powerful B.O.W. doesn't mean he isn't less likable, or easier to relate. Fiction wouldn't work unless some unrealistic things happened. Hence, "fiction."
I hold no bias.

Also, I don't think we need "another generic city" but something that we are familiar, and twist it into something terrifying.
Cities, houses, and things of that nature appeal to our senses, and what made Resident Evil interesting was that it could make these once comfortable locations and make them awful and alien.

Also, politics are something hard to debate with survival horror games, especially ones that revolve around zombies.
Whether the government would actually nuke a small mountain town in which more than half the populace was infected with a dangerous disease that could spread easily is up to the player, I'd assume.

Please, I was just stating my opinion and I am not being argumentative.
 
It wasn't their affiliations that made them easy to relate too, but their personalities.
I'm speaking more on the ground of Resident Evil 1 to 3, not much on the spin-offs and sequels.
Since it's Leon's first day on the job, and was never before in Raccoon City. This allows the player to feel more immersed in the experience, since the one they are controlling knows little more than they do.
Just because he could stop a powerful B.O.W. doesn't mean he isn't less likable, or easier to relate. Fiction wouldn't work unless some unrealistic things happened. Hence, "fiction."
I hold no bias.

Also, I don't think we need "another generic city" but something that we are familiar, and twist it into something terrifying.
Cities, houses, and things of that nature appeal to our senses, and what made Resident Evil interesting was that it could make these once comfortable locations and make them awful and alien.

Also, politics are something hard to debate with survival horror games, especially ones that revolve around zombies.
Whether the government would actually nuke a small mountain town in which more than half the populace was infected with a dangerous disease that could spread easily is up to the player, I'd assume.

Please, I was just stating my opinion and I am not being argumentative.
but think about it, characters like chris literally make a living out of dealing with these types of things, that slow paced corridor gameplay with a fixed camera no longer works
 
they don't have fixed camera angles and that was the start of the series, compare that to dead space 3 where isaac is experienced and ready

I never said Resident Evil needed fixed camera angles, though I wouldn't mind since it gave the game cinematic appeal.

Dead Space 3 wasn't terrible. I had no problems with the improved way of moving Isaac.
Where the real problems lie, is in other categories.

The level design is vast, and wasn't nearly as cramped if you compare it to previous titles.
Sure, there are some dark and small areas, but they are few and far between.
Not to mention, supplies and ammunition can be found everywhere. One of the drawing points of the last two games was that you had to scavenge all you could find. It was never very much, but you had to make due with what you had. Unlike how it is in Dead Space 3, where even on the higher difficulties, I never ran out of ammo.

Then there is also the actual scares themselves. Dead Space 3 is mostly vacant, and no real suspense sprouts from the world. I never felt any type of tension that I had from the previous games. The only "scares" are jump scares, which are just cheap. It's not atmospheric in the slightest.

Also, this may be nitpicking, but I was bothered by the fact that Isaac is using actual weaponry in Dead Space 3.
Since Isaac was an engineer in the first game and wasn't on a military vessel, he could only use the supplies at hand.
Also, none of these tools had much power or kick to them. It's scary to know that you have to fight unknown beings with the supplies you use for your job.

In Dead Space 3 however, you had the advantage of an entire arsenal. It made me feel like I was playing a third person shooter rather than a survival horror game.
 
Not exactly.
Instead of the slightly more believable tale of a special forces unit trapped inside an infested mansion with an interesting mystery of suspense, tension, claustrophobia, and fear, it is now about biochemical warfare.
The characters were likable and easy to relate too, but now are two dimensional stereotypes of their past selves.

I liked it better when the character we were playing as was just an avatar too. I think it adds a little more than most think it does. It's the little things that count.
 
I never said Resident Evil needed fixed camera angles, though I wouldn't mind since it gave the game cinematic appeal.

Dead Space 3 wasn't terrible. I had no problems with the improved way of moving Isaac.
Where the real problems lie, is in other categories.

The level design is vast, and wasn't nearly as cramped if you compare it to previous titles.
Sure, there are some dark and small areas, but they are few and far between.
Not to mention, supplies and ammunition can be found everywhere. One of the drawing points of the last two games was that you had to scavenge all you could find. It was never very much, but you had to make due with what you had. Unlike how it is in Dead Space 3, where even on the higher difficulties, I never ran out of ammo.

Then there is also the actual scares themselves. Dead Space 3 is mostly vacant, and no real suspense sprouts from the world. I never felt any type of tension that I had from the previous games. The only "scares" are jump scares, which are just cheap. It's not atmospheric in the slightest.

Also, this may be nitpicking, but I was bothered by the fact that Isaac is using actual weaponry in Dead Space 3.
Since Isaac was an engineer in the first game and wasn't on a military vessel, he could only use the supplies at hand.
Also, none of these tools had much power or kick to them. It's scary to know that you have to fight unknown beings with the supplies you use for your job.

In Dead Space 3 however, you had the advantage of an entire arsenal. It made me feel like I was playing a third person shooter rather than a survival horror game.
and this is what happens when games evolve, i honestly don't think classic survival horror works in today's gaming world due to it only applying to a very niche amount of people
 
I liked it better when the character we were playing as was just an avatar too. I think it adds a little more than most think it does. It's the little things that count.
Agreed.
That's one of the reasons why Half Life and other Valve games are so wonderful.
I feel like a part of the world, and that I'm actually making an effect. That's more than I could ask for.
 
I liked it better when the character we were playing as was just an avatar too. I think it adds a little more than most think it does. It's the little things that count.
now this i don't agree with, i really think the main character should be more than a silent protagonist, i mean come on, how great would jak 2 and jak 3's storie's have been or better yet halo 4 if those characters weren't given depth, but of course that's your opinion
 
and this is what happens when games evolve, i honestly don't think classic survival horror works in today's gaming world due to it only applying to a very niche amount of people
Then why have both Slender and Amnesia achieved universal acclaim?
People still want classic horror. The first two Dead Space titles aren't even half a decade old, and people still love them.
Many people have lashed out against Resident Evil 6 and Dead Space 3, modern and older gamers alike.
It's not a small minority with loud voices, it's many people world wide saying the same in unison.
 
Agreed.
That's one of the reasons why Half Life and other Valve games are so wonderful.
I feel like a part of the world, and that I'm actually making an effect. That's more than I could ask for.

That's not to say Silent Hill and Fatal Frame aren't immersive. Are you familiar with those games? Those games have a bit of focus on the characters but that doesn't really stop you from being put in their shoes. Because they are still ordinary people in an unfamiliar location.

now this i don't agree with, i really think the main character should be more than a silent protagonist, i mean come on, how great would jak 2 and jak 3's storie's have been or better yet halo 4 if those characters weren't given depth, but of course that's your opinion

Those are great games, Jak 2 and 3 I mean.
 
That's not to say Silent Hill and Fatal Frame aren't immersive. Are you familiar with those games? Those games have a bit of focus on the characters but that doesn't really stop you from being put in their shoes. Because they are still ordinary people in an unfamiliar location.

Silent Hill and Fatal Frame are AMAZING. Especially Fatal Frame. ^^ Such an underrated masterpiece...
 
That's not to say Silent Hill and Fatal Frame aren't immersive. Are you familiar with those games? Those games have a bit of focus on the characters but that doesn't really stop you from being put in their shoes. Because they are still ordinary people in an unfamiliar location.

How have I not mentioned Silent Hill?
Easily one of my favorites in the genre. It was one of my first Playstation games!
 
Then why have both Slender and Amnesia achieved universal acclaim?
People still want classic horror. The first two Dead Space titles aren't even half a decade old, and people still love them.
Many people have lashed out against Resident Evil 6 and Dead Space 3, modern and older gamers alike.
It's not a small minority with loud voices, it's many people world wide saying the same in unison.
resident evil 6 made five million sales, that's saying something, people have lashed out against dead space 3 for many reasons but the gameplay being factually "bad" is not one of those reasons, people don't like change, and amnesia and slender got critical acclaim because of famous youtubers doing mostly the same thing praising it as the messiah of horror and now any indie game that's horror is praised by a new niche amount of people, the same people who yell at youtubers like dsp for not doing it in that format, personally i don't find either of those games scary, if you need headphones and to turn the light off to make a game scary then it nots true horror
 
resident evil 6 made five million sales, that's saying something, people have lashed out against dead space 3 for many reasons but the gameplay being factually "bad" is not one of those reasons, people don't like change, and amnesia and slender got critical acclaim because of famous youtubers doing mostly the same thing praising it as the messiah of horror and now any indie game that's horror is praised by a new niche amount of people, the same people who yell at youtubers like dsp for not doing it in that format, personally i don't find either of those games scary, if you need headphones and to turn the light off to make a game scary then it nots true horror
Please, would you kindly word your sentences better? It's difficult trying to read them.

Regarding the games sales, they didn't meet expectations. Read these articles.
http://www.polygon.com/2013/2/8/396...com-sales-expectations-development-challenges
http://www.gamespot.com/news/capcom-resident-evil-6-sales-certain-to-fall-short-6401746
http://www.gamefront.com/capcom-blames-sluggish-resident-evil-6-sales-on-marketing/

Also, you may want to see these Metacritic scores for Resident Evil 6. Both critics and users hated it.
http://www.metacritic.com/game/xbox-360/resident-evil-6
http://www.metacritic.com/game/playstation-3/resident-evil-6

So, now that I've proved to you that true survival horror games like Amnesia: The Dark Descent are still popular and are better loved by the public, you dismiss that only because some men and woman heard about them through internet celebrities?
Whether you want to believe or not, these games are making and money and are still popular.
They've gotten well received by critics and fellow gamers alike.

Just in case you wanted to see the Metacritic rating for Amnesia: The Dark Descent...
http://www.metacritic.com/game/pc/amnesia-the-dark-descent
 
I've not played the games you mentioned so I won't comment on that, but I hope you aren't saying that due to how much it sold RE6 was a good game.
no, resident evil 6 was a good game for having fun gun and melee gameplay, varied distinct and detailed levels throughout the campaigns with very minimal recycling, longevity, cinematic moments, top notch graphic as well as good VAs and mocap actors like troy baker, a good fully explained story with a good amount of twists as well as character development for both returning characters and new characters especially jake, new enemy types that function properly, neat bosses, nice physics, as well as drop in drop out on the fly co-op, AND a new feature new to gaming where campaigns crossover and you get to play with other players in a totally different campaign to face challenges such as bosses and gauntlets and even at some points have players working against each other, in other words, i give it a 8.5/10 for being a great game, its not amazing but it certainly is great
 
Please, would you kindly word your sentences better? It's difficult trying to read them.

Regarding the games sales, they didn't meet expectations. Read these articles.
http://www.polygon.com/2013/2/8/396...com-sales-expectations-development-challenges
http://www.gamespot.com/news/capcom-resident-evil-6-sales-certain-to-fall-short-6401746
http://www.gamefront.com/capcom-blames-sluggish-resident-evil-6-sales-on-marketing/

Also, you may want to see these Metacritic scores for Resident Evil 6. Both critics and users hated it.
http://www.metacritic.com/game/xbox-360/resident-evil-6
http://www.metacritic.com/game/playstation-3/resident-evil-6

So, now that I've proved to you that true survival horror games like Amnesia: The Dark Descent are still popular and are better loved by the public, you dismiss that only because some men and woman heard about them through internet celebrities?
Whether you want to believe or not, these games are making and money and are still popular.
They've gotten well received by critics and fellow gamers alike.

Just in case you wanted to see the Metacritic rating for Amnesia: The Dark Descent...
http://www.metacritic.com/game/pc/amnesia-the-dark-descent
reviews like the destructoid review for re6 were total bs and basically amounted to
"its not like the old resident evil games therefore its bad" even the metacritic score for halo 4 was hurt because some asshole gave it a 0/10 -_- a ZERO, OUT OF TEN. so they hurt the metascore and i definitely don't trust user scores, come one DmC is a prime example of why you shouldn't trust completely subjective reviews from users, and amnesia may be good but slender certainly isn't anything special and if that were a game that cost SIXTY dollars it certainly would not sell well-_-
 
reviews like the destructoid review for re6 were total bs and basically amounted to
"its not like the old resident evil games therefore its bad" even the metacritic score for halo 4 was hurt because some asshole gave it a 0/10 -_- a ZERO, OUT OF TEN. so they hurt the metascore and i definitely don't trust user scores, come one DmC is a prime example of why you shouldn't trust completely subjective reviews from users, and amnesia may be good but slender certainly isn't anything special and if that were a game that cost SIXTY dollars it certainly would not sell well-_-
It's not just that it's not like older Resident Evil titles, it's a terrible game in general.
This man explains it quite well.


Not to mention the awful inventory, forced online play, action movie like set pieces, and overall, feeling nothing like what survival horror actually is.
 
It's not just that it's not like older Resident Evil titles, it's a terrible game in general.
This man explains it quite well.


Not to mention the awful inventory, forced online play, action movie like set pieces, and overall, feeling nothing like what survival horror actually is.
no its not a terrible game, and capcom.never.said.it.was.a.survival.horror.game.and.didn't.advertise.it.as.if.it.was. capcom said multiple times that this game was meant to be action horror, and that guy's review is definitely legit, about as legit as a DmC review from event status, also, how is the online play forced? you don't have to play online, action movie like action set pieces are the exact opposite of bad gameplay in an obviously action game, the inventory is only awful if you don't know how to use it and is definitely a complete improvement over the re5 and definitely re4
 
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