Am I the only one who likes the implementation of the stances in DmC over DMC4's styles? I know NT gets huge flak over the removal of traditional styles, but I don't think they get enough cred for the implementation of the stances from the perspective of button configuration.
I got huge respect for those who play DMC4 and can flick through all those styles with no problem. But for me, while I enjoy some dmc4, don't plan on playing as diligently as would probably be needed to master flipping through them on the fly like such, or dipping my hand in mutagen to grow that much needed 3rd thumb, think how the button implementation of DmC's stance was ultimately a step in the right direction, or at least a nice try.
As is, it does mean that ultimately the styles/stances that can be jammed into a game on the fly may be limited though (possibly 4 at max), and I think this is the main reason they didn't put in the lock-on (with shoot/jump set to one of second evade buttons, controller config is tapped out) but toggling them on the L/R/no buttons is certainly a lot easier and intuitive in the heat of combat, and the only thing I have to keep active track of is the weapon loadout.
I got huge respect for those who play DMC4 and can flick through all those styles with no problem. But for me, while I enjoy some dmc4, don't plan on playing as diligently as would probably be needed to master flipping through them on the fly like such, or dipping my hand in mutagen to grow that much needed 3rd thumb, think how the button implementation of DmC's stance was ultimately a step in the right direction, or at least a nice try.
As is, it does mean that ultimately the styles/stances that can be jammed into a game on the fly may be limited though (possibly 4 at max), and I think this is the main reason they didn't put in the lock-on (with shoot/jump set to one of second evade buttons, controller config is tapped out) but toggling them on the L/R/no buttons is certainly a lot easier and intuitive in the heat of combat, and the only thing I have to keep active track of is the weapon loadout.