Angelo Credo;283916 said:
I like you.
Who doesn't?
Wait... many doesn't. >_<
Zomg!
"So what are you? The ambassador of his fan club?"
"No, that would be your mother!"
Meet the spy ftw.
I'll go on topic again now. :ninja:
Dark Drakan;283920 said:
It needs more freedom, more things to do and less parts where you are being pushed location to location. The linearity of the series has never been a huge issue but Western RPG's offer so much more variety and choice than JRPG's so the replay value is MUCH higher. They just need to include some parts and systems that let you have more control and choice in them so going from point A to point B or defeating the same enemy for the 15th time doesnt get so old quick.
My favourites were FFX and FFIX, i disliked FFXII and didnt even bother with FFXIII after reading reviews and hearing thoughts from my friends who were long time FF fans.
Many long time FF fans hate FFXIII because they are long time FF fans. The series has changed alot, many of the long time FF fans hate it because of that. Some are just chanting about FFVII, or FFIV, FFVI (those three are most popular) and says that the other games aren't like either FFVII, FFIV, or FFVI.
But I believe its core content and feel is still there, and the changes is just what defines each of the games in the series. Like the Junction system in FFVIII, or the Job system in FFIII, or the enhanced Job system in FFV, the Materia system in FFVII, the Esper system in FFVI, the Gear system in FFIX (Learning abilities from equipment?), the Sphere Grid in FFX, the License Board in FFXII, the speedy ATB in FFXIII, etc.
Although one thing I really really hated about FFXIII. NO DUNGEON CRAWLING FEELING AT ALL!!! D:
You fight a monster, but you don't have to worry if you get a game over. You can restart right outside the battle. You don't have to worry about mana, since everything is time based. You don't have to worry about health, it's regenerated to full after each battle. You don't worry about always having equipment, there is just no need. All status effects were just temporary for the battle. Most weapons were rendered useless and chests never held anything that great or life saving.
This way they make:
Towns useless
Items useless
Treasures useless
Healing outside of battles useless
But all that was needed because all you had to do is walk down a corridor. You didn't take any chances in a big dungeon like:
1. I might not survive if I take the wrong turn.
There is no wrong turn.
2. I don't have enough gil to buy potions and better equip to survive the dungeon ahead.
There is no dungeon, you don't need gil, potions are rendered useless, accessories doesn't matter that much until endgame and postgame.
3. My potions are running dry and my casters are getting out of mana. I need to survive the boss in the end of the dungeon with this. I need to save my mana so that I have some left for the boss fight but I need to be swift as well when fighting the encounters on the way.
There is no mana. You automatically have full life against the bosses and all your actions costs nothing but ATB time with the exception of TP which is regenerated after each battle and it's abilities is not that good either.
4. Finally a whole new place to discover! Where do I start looking?
Don't you mean: "Finally a new corridor to go through! I'll go right on ahead since that is the only way!"
5. I've gotten the airship, travels are much easier now.
What is an airship? :huh:
6. I finally got Fira! Yes! At last my mage can do some more damage.
Fira? Isn't that like an AoE fire with not that much more damage and takes double time to cast?
Seriously, I can continue ranting on about this but I will say that it has a few positive things many FF's failed at:
1. More intense battles.
You get fully healed after every battle, thus you can have harder battles to fight in were your health gets real low and there is a struggle. Not like Final Fantasy I where you can just attack your way through most dungeons with an AoE spell against hordes who take longer to kill with the regular attack.
2. Deep fighting system.
FFXIII had two things it really shined with. It's graphics and it's fighting system. The fighting system is deep and it involves alot of strategy. Now if there just was more than 30 different types of enemies to fight...
There. Those are my thoughts on some things about Final Fantasy XIII.