Something Distur-Urgent about Capcom

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This could also mean they're attempting to get rid of people due to loss of money. Having more "Versatile" employees means you need less because they can each do the job, with less employees, the company makes more money.

I sure hope it's not that.
 
Ember To Inferno;279255 said:
This could also mean they're attempting to get rid of people due to loss of money. Having more "Versatile" employees means you need less because they can each do the job, with less employees, the company makes more money.

I sure hope it's not that.

I also hope that they are not planning to remake the team...
 
Ember To Inferno;279255 said:
This could also mean they're attempting to get rid of people due to loss of money. Having more "Versatile" employees means you need less because they can each do the job, with less employees, the company makes more money.

I sure hope it's not that.

Also means you have a tighter team who can communicate ideas better and can personally talk to each other to get (for example) physics and graphics working in unison with each other easier so less glitches. Most companies do it for that reason as their teams are simply to big.
 
^True, it can go either way if you look at it. Although due to japan's recession along with my countries', I sadly see the probability shifting towards my post T.T

Dante'sgirl;279257 said:
I also hope that they are not planning to remake the team...

Nah, they'll probably keep the old team in, or at least the ones that were the main man behind each building process of the game. But then again, with wanting new versatile employees, you could very well be right.
 
Dark Drakan;279258 said:
Also means you have a tighter team who can communicate ideas better and can personally talk to each other to get (for example) physics and graphics working in unison with each other easier so less glitches. Most companies do it for that reason as their teams are simply to big.

Like Ninja Theory? I heard that company had around only 20 employees during 2004 or 2005.
 
Chaos Master;279261 said:
Like Ninja Theory? I heard that company had around only 20 employees during 2004 or 2005.

Yes, they may not be a very big company, but like Dark said, they have better communication than a larger company.

I believe Remedy, the company that made "Alan Wake", is the same way.
 
Ember To Inferno;279262 said:
Yes, they may not be a very big company, but like Dark said, they have better communication than a larger company.

I believe Remedy, the company that made "Alan Wake", is the same way.

What!! they are not a large company like Capcom and despite this DMC project was handed to them...that was risky man!! But i appreciate the fact that they have better communication...thats a plus point for Ninja Theory.
 
Have to agree on that...Falcom,Banpresto,Cavia[was]...hell even Marvelous is a bit small.

What worries me is that it will be according to Inafune's crazy tastes now...and not the good old crazy tastes he had...but the new bad ones.
 
Dante'sgirl;279266 said:
What!! they are not a large company like Capcom and despite this DMC project was handed to them...that was risky man!! But i appreciate the fact that they have better communication...thats a plus point for Ninja Theory.

True, true, I meant no offense to Capcom anyways. I was just supporting what Dark said above lol.

Devil Bane;279268 said:
Have to agree on that...Falcom,Banpresto,Cavia[was]...hell even Marvelous is a bit small.

What worries me is that it will be according to Inafune's crazy tastes now...and not the good old crazy tastes he had...but the new bad ones.

Even though Banpresto was small, their games = Win. Communication is a very important component in making a game.
 
You've got to wonder why 'famously' creative and inventive people seem to leave CAPCOM behind to do their own projects... Hideki Kamiya, Shinji Mikami, Masami Ueda...