The good? Yeah, there is some good.
•The responsive commands. From 4 to 'm' they tighten the timing of the input to be more responsive and better timed with the pauses in combos.
•The weapon's mixing in combos. Yeah, it only happens with the
(Pause)
combos, but it's still something to push things forward.
•It might not be a great game but it's certainly accessible. This, if you look at it from a certain perspective, is a great training game for people wanting to get into the series.
•The design is very hit or miss but when the game has good designs they are really good.
•Better inputs for some functions. For example, the detonating weapon. With Lucifer the game's choice of having the detonation command as ++ was rather inconvenient when facing multiple enemies and limits the time when you can blast them and makes strategy more restrictive. With a + it allows an anytime use of the 'red button' to pull of the move, a better and more flexible choice.
•The camera might not be perfect but it's certainly an improvement.
•The responsive commands. From 4 to 'm' they tighten the timing of the input to be more responsive and better timed with the pauses in combos.
•The weapon's mixing in combos. Yeah, it only happens with the
•It might not be a great game but it's certainly accessible. This, if you look at it from a certain perspective, is a great training game for people wanting to get into the series.
•The design is very hit or miss but when the game has good designs they are really good.
•Better inputs for some functions. For example, the detonating weapon. With Lucifer the game's choice of having the detonation command as ++ was rather inconvenient when facing multiple enemies and limits the time when you can blast them and makes strategy more restrictive. With a + it allows an anytime use of the 'red button' to pull of the move, a better and more flexible choice.
•The camera might not be perfect but it's certainly an improvement.
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