Lili Rochefort
we live to make impossible, possible!
in just one word: absolutly!
developers are making these games for fans.... so they must listen to us!
developers are making these games for fans.... so they must listen to us!
Lexy;284107 said:Put it this way: in business, if you want more business... better business... you give people what they want. Finding out what they want is important, and that's why so many companies spend so much time and money on market research and surveys. Give people what they want as opposed to what they don't want, find out what they'd like and what they don't like, and apply it to your business, and you will more than likely sell more.
But from an artistic perspective, you should not simply serve up what the mainstream demands, as it dampens creativity, suppressing new directions of expression and exploration.
Gaming companies - being a hybrid of both business and artistic production - need to take both into account. So to an extent they should be aware and receptive to what fans want, while at the same time, maintaining their creativity.
Lexy;284109 said:At the same time I think game series like Call of Duty - immensely popular and currently owned by someone who thinks of nothing but money - will burn themselves out if they fail to keep players' interest by becoming nothing but a stream of samey 'safe bet' sequels.
I think we need a balance of both to ensure creativity survives, along with a healthy fanbase.
Dark Drakan;284122 said:Such a shame when this happens and its starting to happen more and more. Activison are the worst for this these days, they see a game thats doing well and has a great community so they pounce on it and milk it for as much as they can. Infinity Ward were fantastic developers when they created the original 2 then Activison wanted them to make a new game every year (which they refused). So being the money making leeches Activison are they slowly pushed Infinity Ward out until now they dont even work on the Call Of Duty series.
Guitar Hero was also a novelty idea to begin with (though not one that interested me) but then Activison have milked it so much that people are getting sick of seeing it everywhere. There was no reason for a new retail release with every band they wanted in it, all they needed to do was put DLC packs up with the tracks in it for a fraction of the price.
EA used to do this sort of things years ago when they closed down Westwood Studios (Command & Conquer creators) they let them create the game and took the profits then closed them down once it was completed. EA realised that they were becoming hated for their bad practice and now they pump millions into games studios and have actually turned things around.
Lexy;284183 said:Agreed. EA seem to have realised their mistake, but Kotick hasn't.