I think a certain number of people bizarrely believe that CoD is incredibly accurate, or something. Like, because they are experts at CoD they suddenly 'know their stuff' when it comes to talking about real weapons and what exactly happens when you throw a grenade into some terrorist LUP.
I have friends who've been in combat in Iraq and elsewhere who also play CoD but play it tongue in cheek, because apparently it's hardly 'realistic'. Not a single one of them says it's like "the real thing" in anything but technical details and is basically just a platform to shoot your mates on, with paintballing being far more realistic than CoD ever is. It's fantasy too, just with restrictions and some label about how realistic it is in terms of current gen shooters. I don't think anyone who would rather push buttons than sign up should be overly concerned about the levels of 'realism' there but apparently they do go some way toward 'selling a game' to some people. . .
I'm sort of divided on it. I don't mind if characters are unrealistic in games, which are escapism - so you cannot expect it to reflect real-world values and attitudes very precisely... but it depends on context I suppose, and at the end of the day there is no reason you can't have unrealistic values and attitudes and objectification in there, though at some point they're likely to offend. If a dev is going out of their way to market a game as ultra-realistic, then you expect realism from them... so CoD being sans women isn't surprising, not that I think it makes a whole lot of difference if women where there unless you're seriously emotionally-invested in the franchise as it is, which I'm not. Stuff like Resident Evil is definitely fantasy, but when I saw Redfield's design in 5 I was genuinely wondering why he had gone from generic anime-looking hero to 'roid popper. I guess that was CAPCOM's attempt to appeal to Western 'macho' expectations? Either way, it jarred to me because it was just weird. I understand why they did if so, but I still thought is there a need? When you see a developer from another country attempting to appeal to what 'they think' are your tastes evidently the results can end up a bit... odd. Feels a bit disparaging, maybe. Same with Sheva's very-whiteness (although that's another debate for another day). So I guess my concern with his 'look' wasn't a cry against 'fantasy', it was a cry against what I'm being shown increasingly is the "most desirable male stereotype here"? Some kind of convergence toward lead male characters all showing the same sorts of qualities and appearance? Frankly I find that 'generic marine' template overused but if that is what he is supposed to be then that is what he is supposed to be. Like the guy said in that talk though, developers are in the advantageous position of being able to set standards which may influence future games, and even people's attitudes. And right now most of them are converging on what's familiar and safe out of fear that their product won't sell. A lot of them are NOT exercising their position to change the way we see heroes and heroines in a way that will actually come back and benefit the industry in the long term.
Some developers now though don't just make characters on whim, they actually research into what they think people want, so it's an interesting thing to see someone take a look at your society and then chuck up these incarnations they think you might like. New Dante and Kat are a good example, seems they went to lengths to redesign based on what young Westerners now think of as cool or sexy in the target demographic. Also kind of amusing to see this 'study' given back to you.
I have friends who've been in combat in Iraq and elsewhere who also play CoD but play it tongue in cheek, because apparently it's hardly 'realistic'. Not a single one of them says it's like "the real thing" in anything but technical details and is basically just a platform to shoot your mates on, with paintballing being far more realistic than CoD ever is. It's fantasy too, just with restrictions and some label about how realistic it is in terms of current gen shooters. I don't think anyone who would rather push buttons than sign up should be overly concerned about the levels of 'realism' there but apparently they do go some way toward 'selling a game' to some people. . .
I'm sort of divided on it. I don't mind if characters are unrealistic in games, which are escapism - so you cannot expect it to reflect real-world values and attitudes very precisely... but it depends on context I suppose, and at the end of the day there is no reason you can't have unrealistic values and attitudes and objectification in there, though at some point they're likely to offend. If a dev is going out of their way to market a game as ultra-realistic, then you expect realism from them... so CoD being sans women isn't surprising, not that I think it makes a whole lot of difference if women where there unless you're seriously emotionally-invested in the franchise as it is, which I'm not. Stuff like Resident Evil is definitely fantasy, but when I saw Redfield's design in 5 I was genuinely wondering why he had gone from generic anime-looking hero to 'roid popper. I guess that was CAPCOM's attempt to appeal to Western 'macho' expectations? Either way, it jarred to me because it was just weird. I understand why they did if so, but I still thought is there a need? When you see a developer from another country attempting to appeal to what 'they think' are your tastes evidently the results can end up a bit... odd. Feels a bit disparaging, maybe. Same with Sheva's very-whiteness (although that's another debate for another day). So I guess my concern with his 'look' wasn't a cry against 'fantasy', it was a cry against what I'm being shown increasingly is the "most desirable male stereotype here"? Some kind of convergence toward lead male characters all showing the same sorts of qualities and appearance? Frankly I find that 'generic marine' template overused but if that is what he is supposed to be then that is what he is supposed to be. Like the guy said in that talk though, developers are in the advantageous position of being able to set standards which may influence future games, and even people's attitudes. And right now most of them are converging on what's familiar and safe out of fear that their product won't sell. A lot of them are NOT exercising their position to change the way we see heroes and heroines in a way that will actually come back and benefit the industry in the long term.
Some developers now though don't just make characters on whim, they actually research into what they think people want, so it's an interesting thing to see someone take a look at your society and then chuck up these incarnations they think you might like. New Dante and Kat are a good example, seems they went to lengths to redesign based on what young Westerners now think of as cool or sexy in the target demographic. Also kind of amusing to see this 'study' given back to you.