Gamers enjoy Call of Duty, Battlefield, Assassins Creed and they're being praised across the board too, that doesn't mean they deserve it.Gamers seemed to enjoy it 9.2 average (sold 8.5 million individual episodes by end of 2012) and has been praised for revitalising the adventure genre. Not to mention winning over 90 "Game of the Year" awards so technically we do have a good Walking Dead title, along with being voted studio of the year (and praised by developers across the board).
The Walking Dead and Telltale ARE s**t to me, I never said it was fact, you and Chancy just assumed as usual, Chancy comes at me saying the 2 Bloodrayne games are s**t, Borderlands is boring and so on, I really don't give a f**k cause they're his opinions, but he can't handle my opinion on his beloved Telltale and Walking Dead garbage so he always has to get these arguments started up by calling me a Michael Bay hound or explosion fanboy.Lots 0f opinion being voiced as fact right here, yeah there are a couple of technical hiccups here and there but nothing at all game breaking. Some great writing, voice acting was damn good (dont know how much you played). Yeah Jurassic Park was slated worldwide seemingly and Back to The Future werent great either but both The Walking Dead and The Wolf Among Us were VERY positively received by gamers/reviewers and critics alike. Still they arent a big studio with a big publisher backing so they only have the budget of an indie studio so that limits their technical aspects somewhat.
Don't care what people are calling them, until they do their own thing, they're leeches.They are actually being referred to as the HBO of gaming because they are bringing peoples favourite comics/books etc to life into the gaming world and gamers are loving it.
I wasn't comparing FPSs to Telltales games, FPS games are far more entertaining than their crap, I was using old school FPSs as an example of rewarding story telling, those old school shooters did have good stories, you just had to figure them out yourself instead of them being thrown in your face like every game today, therefor, games today, Telltale included are treating you like a moron.You are praising games like Quake/Borderlands/Doom and Duke and using the word 'story' in the same sentence. There is no story aspects just moving from one AI enemy to the next while progression is handed to you in way of more powerful weaponry to dispatch enemies with. Im a big FPS fan but they arent a genre that requires much thought and most involve mindless shooting from level to level. There is no consequence or repercussions for your actions in most FPS titles and no emotion involved in the majority unless they do put story before the need to simple kill hundreds of faceless, personality-less AI enemies. No point comparing their style to FPS games anyway as they are a million miles apart in the gaming world and arent there to compete with them, they offer a different take.
Now you're assuming explosions/gun fights and s**t is all I want again? -_-Telltale I felt didnt treat you like an idiot, they made the choices yours to make and you had to live with the consequences of those choices. They even follow you into the sequel, anyone who dies in first game is gone and they are gone for good so you really have to think outside the box for the consequences of your actions. Now this IS evolution and making emotion a part of the experience and involving you in the telling of the games story. Its not being pushed in your face its telling a story to you and how it plays out is down to you. Not about huge action sequences or explosions/gun fights its about the experience as a whole and I personally welcome that change.
They don't take risks at all, doing little things like going in the cutscene based direction with an established franchise is not taking a risk. Until they create their own IPs, they're unoriginal leeches, nothing more.I mean I get its not your thing and your entitled to your opinion but seems a little patronising to be calling them **** developers who dont take risks. They took a huge risk taking on a well loved comic/TV series and by going for a genre that isnt as popular as your standard FPS games and it often seems the easy way out opting to go for the FPS genre for some licenses. Also using a child as the main character in such a dark world in Season 2 might be seen by some to be taking a huge risk. They are the first developers in a very long time to make me genuinely care about what happens to the characters and for me thats a big deal.