Well, I wanted to make this topic just to like, prove a point. Capcom really does copy things from other games, and imitates iconic scenes from horror movies. Now of course, this has been evident even in the early days of the series, for sure. But it's definitely a lot more noticeable (as in, "obvious") these days that Capcom are a bunch of hacks...
In Resident Evil 6, you are in war torn regions with a platoon. But can you guess what other successful game did it first? Gears of War.
In both games, you can unleash that inner kid, and play on a slide in a park as well.
Resident Evil: Revelations 2 also ripped off the first Bloater fight, among many other assets, from The Last of Us. You don't believe me, eh? Check out these videos.
But sure. Defenders will be defenders and say to people online, "Oh, it wasn't copying at all!" Yet Capcom's game came out after Naughty Dog's game did. Well, about 20 months later.
Bloater? Blubber?
Say that again, nice and slow. Also, notice how you kill these things, and exit on the left side of these rooms, huh? Also: there's a dam, winter section, crafting system, runners, immune girl, and a bearded male who just so happened to have lost his daughter. Gee, that doesn't sound familiar at all, does it?
Resident Evil Village also copied the creepy house from P.T., and they most certainly took inspiration from their very own RE4, for what it's worth, with just a few slight little changes to the order of where you go on the map!
Capcom copied these games precisely after they got released, shown off, and in the case of Silent Hills - canned. So yeah. Why act as if Capcom aren't total money grabbers and taken credit for other people's ideas? Even the remake of RE4 will be missing a lot of content and personality, surely. But don't let me put you off from purchasing it. Because I know people are going to buy it and just ask Capcom to spend 19 long months working on post launch DLC, that ought to have been in the game initially anyway.
In Resident Evil 6, you are in war torn regions with a platoon. But can you guess what other successful game did it first? Gears of War.
In both games, you can unleash that inner kid, and play on a slide in a park as well.

Resident Evil: Revelations 2 also ripped off the first Bloater fight, among many other assets, from The Last of Us. You don't believe me, eh? Check out these videos.

But sure. Defenders will be defenders and say to people online, "Oh, it wasn't copying at all!" Yet Capcom's game came out after Naughty Dog's game did. Well, about 20 months later.
Bloater? Blubber?
Say that again, nice and slow. Also, notice how you kill these things, and exit on the left side of these rooms, huh? Also: there's a dam, winter section, crafting system, runners, immune girl, and a bearded male who just so happened to have lost his daughter. Gee, that doesn't sound familiar at all, does it?

Resident Evil Village also copied the creepy house from P.T., and they most certainly took inspiration from their very own RE4, for what it's worth, with just a few slight little changes to the order of where you go on the map!
Capcom copied these games precisely after they got released, shown off, and in the case of Silent Hills - canned. So yeah. Why act as if Capcom aren't total money grabbers and taken credit for other people's ideas? Even the remake of RE4 will be missing a lot of content and personality, surely. But don't let me put you off from purchasing it. Because I know people are going to buy it and just ask Capcom to spend 19 long months working on post launch DLC, that ought to have been in the game initially anyway.