The only reason that the RE1 remake was so close to its source material is because the director and series creator directed both games.
As for RE2, the director & producer has left Capcom, while the writer has passed away.
That should be enough indication that the remake of RE2 won't be as "faithful" as RE1 & its remake.
While Yoshiaki Hirabayashi may have been involved in REmake HD, remember that he's also the scenario writer for RE5 and the producer of RE6.
Whether it's 'old' or 'new' style is kinda 50-50.
Furthermore, despite the whole thing being Hirabayashi's fanboy dream, he's only the producer.
The ones that decide the gameplay and scenarios will be the director and writer.
So if the likes of Yasuhiro Anpo (director of RE5 & Revelations 2) or Eiichiro Sasaki (director of Outbreak series & RE6) got a role as the remake's director, say hello to OTS RE2.
I should mention that Yasuhiro Anpo worked as a software system engineer on RE2 and the original RE. And one of the planners for the original RE, Kazunori Katoi, worked as a planner/designer on RE5, RE6 and Revelations 2.
A lot of staff on the classic RE games often only worked on one or two games in the series and then never anything again, and a lot of them were new hires. So there isn't some magic pedigree that they had that allowed them to make the original games how they were. While there were key people involved, like Mikami, there were tons of other people involved. Mikami didn't design RE1 feature complete on his own. His original ideas for RE1 were very different from the game we eventually got, as his initial ideas were closer to Sweet Home, since RE1 was originally a spiritual successor, with RPG mechanics and ghosts being the original monster concept. The same goes for Kamiya, when he worked on RE1.5/2 and RE4/DMC1.
In this case, the RE2make team will be working off an established formula.
It should also be said, as recently stated by Hirabayashi in an interview, that the teams that worked on RE HD and RE0 HD spent a lot of time basically picking the games apart to see how they were designed. So they have built up a lot of understanding of how those games work both from a design and programming perspective. They are probably doing the same with the original RE2. They also have access to archival material from the time of RE2s production, which probably includes the original design documents.
My advice is, try not to build the original games up in your head as some sort of secret magic formula that no one but the original team members can reproduce. There were eight of the classic style games, not including heavily reworked versions like the Director's Cut of RE1, and with only a few people involved with more than one game. And even some that did work on the original games have worked on the later post-RE4 games as well.
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