meg127;230613 said:I say Nero because even though I like Dante more they need to do something with him. I say make it about him, but tie in the events of DMC2 into it in order to bring the series together. I want a squeal to 2, but I feel like they need to establish a connection between all the games first since the story makes no sense.
Sparda™;230753 said:If DMC5 will be another prequel, I assure you DMC6, DMC7 and DMC8 will be prequels as well. The games are just being created behind DMC2's story.
I know there are major ties left loose, but we've been having two prequels already. It's time to move on with the story. There could be expansion packs with stories of Sparda, Vergil and Nero without having to do DMC5 a prequel.
meg127;230791 said:But the story makes no sense as is. That's why I want to game set in between 4 and 2 to tie it all together then move on with squeals and only squeals.
Sparda™;230797 said:The gap in the series is due to lack of decent plots and the lack of balance of character development between primary and secondary characters.
In other simple words, there's a huge gap between Dante and Lady or Dante or Trish, for example. The series is just too much centered on one person. It needs to give more character depth to the other characters, add interesting twists and explain what's been left unexplained.
Sparda, for example, is a total mystery. Most of what he's done has been shrouded in legends and tales. There should be some expansion packs sort of what DMC3:SE was to DMC3, or two playable discs such as was with DMC2, but not making the game redundant and go back the same levels. DMC4 suffered from redundancy, A LOT - one of the many reasons DMC4 was not a complete game in my eyes.
Nero, Vergil and Sparda are main characters that have a lot to tell about what they did and what will have they done till DMC2(excluding Sparda) and a lot to develop for future games to come. Make DMC5 a sequel of DMC2 and explain what happened during those times with expansion packs. Financial benefits are higher, the game regains replayability values and you can make sequels from that point onwards without worrying to put efforts in repairing the story or filling its gaps.
Sparda™;230817 said:Thanks Meg and DB...
About Capcom, I can't really add any comment in your post DB, because what's behind the stages of such huge companies and adding the fact games are an industry on their own, It probably wasn't their intention to make the story so much fuc|<ed up as It already is. Money weighs more than creativity and It can buy ideas. It's kind of sad because Devil May Cry, in the right hands, could be one of the most successful game franchises ever to grace the gaming industry. The potential It has is just enormous. I've personally ran personal ideas about a game concept and from my amateurish experience I was just blown away, literally.
I'm talking in a gamer's perspective, and not just a casual gamer, but a devoted Devil May Cry fan which knows stuff that aren't common knowledge - a DMC guru, you could say.
Only high-ranking persons in such companies know the next moves. We just play what we're thrown at.
DreadnoughtDT;230864 said:DMC3 wasn't mindblowing. It was just another DMC for me. DMC1 is the only truly good one, IMO. The others just seem rather rubbish.
DMC5 needs to go back to DMC1's gothic roots.