King of Hell
Must Die
ok, the forum is dying so I thought we'd need a real topic to liven it up.
I don't know what you thought when you read the title of the topic, its simple really, EACH DMC game had its pros & cons, we all know if they combined all the pros & tried to avoid as much of the cons as possible, we'd finally get our masterpiece.
some of you might have a different opinion on what are the pros & what are the cons of each game, so let's try to keep the topic lively, arguments are fun & welcome unless they get violent.
now if you're gonna say EVERYTHING IN DMC2 SUCKS or EVERYTHING IN DMC4 SUCKS, then save it, you know that each game did at least one thing right, so try to keep an open mind.
I'll start, & you give me your opinion on what you think of my list, while you give us what you think are the pros & cons of each game.
DEVIL MAY CRY 1:
Pros:
- the atmosphere & the environment were excellent, they were literally artistic, it also had amazing gothic feel.
- GREAT attention to detail, sometimes you find yourself standing in the ghost ship just looking at how amazing it looks in just every corner.
- the Devil Trigger in this game was actually the most useful in the series, you feel that you jumped to a higher plane when you actually Devil Trigger, it gave you the special Devil Trigger moveset that aids you & gives you a reason to Devil Trigger besides getting more muscle.
- I can't stress this enough, but THE ENEMY DESIGN, from the puppets to the shadows to Nobodies, I'd go as far as to say it actually got the enemy design perfect, not only that, but each & every enemy had his moveset as big as Dante's.
- Dynamic jump into the next difficulty, it doesn't just raise the enemy's hit points & strength while weakening you, it changes the placement of each & every enemy, while giving them bonus moveset in DMD, especially when they access their Devil Trigger.
- The Secret Missions felt more like a gimmick than just "kill the enemies in 1 minute or run your ass off to the other side", their placement were actually "secret" too.
- the game had a moderate amount of gore that strengthened its gothic feel.
Cons:
- while this isn't true compared to when it first came out, but the combat system is very slow & stale.
- The Bangle of Time gave you no reason to be used especially against bosses.
- a broken weapon, the Grenade Launcher, while it didn't feel as broken in DMD, but it made the game a breeze in the very early difficulties, it can do a lot of damage while going to a very very long distance.
- slow story progression, it almost doesn't pick up until the third fight with Nelo Angelo.
- some missions were very short & probably take only 2 minutes to complete.
Devil May Cry 2:
Pros:
- Probably the most obvious to the fans is that it had the best Devil Trigger design in the series.
- it introduced the Majin form, while it was broken, it was still a good concept.
- it probably introduced most of the styles we found in DMC3, Trickster, Gunslinger, & Swordmaster were all in the game...somewhere.
- leaving the consequences aside, it was probably the longest game in the series, not in quality but in quantity.
- It introduced Bloody Palace.
Cons:
- I don't wanna go too deep into the cons of this game, but most fans know exactly what was wrong with it
Devil May Cry 3:
Pros:
- it probably had the most exciting combat system in the series.
- it also had the most amount of variable weapons in any DMC game.
- not only that, but EACH & EVERY weapon was different than the other.
- it perfected the story progression we need in any DMC game, sure its not as deep as MGS, but DMC3 had everything in a story a DMC fan needs.
- in sheer technicality, it was the hardest game in the series, more on that bellow.
Cons:
- a continuation of the previous point, the game was difficult, but not in the way DMC1 did it, it just raised enemies hit points & strength while weakining you, sometimes you find yourself punching a demon for 5 minutes in DMD mode, DMC1 gave enemies more aggression & a bigger moveset, while all this one did was make the game "technically" the hardest in the series.
- while it got a lot of the gothic feel from the original, it still had cartoonish moments, like Million stab & the other crazy combos, while the crazy combos were awesome, the way you actually see them was cartoonish, another example is how Dante picks up & hangs up the phone, there are more such moments in the game.
- with the way platforming was implemented, you kinda feel like they were trying to give the game more prince of persia feel to it.
Devil May Cry 4:
Pros:
- while not really something you give it a 1up for, but it had the best visuals & animations.
- semi-perfected Bloody Palace, its only downside was that it was a little short, DMC2 & DMC3 felt like giving you infinite amount of floors with no point in going through them, while this one felt like you actually have a goal. doubling the amount of levels would make it perfect.
- Pandora was probably the most creative & original weapon we've seen in a DMC game, & it wasn't actually a broken weapon.
- if we look at it in a shallow way, it had the ability to change styles on-the-fly.
- they almost-perfected the ranking system, I've been dreaming to see Super Costumes actually downgrade the player. while breaking chairs wasn't supposed to give you the ranking you need but the orbs from actually the killed demons, despite that set-back, it was the most fair ranking system, it punishes you for being naughty, & awards you for being hardcore.
- probably had the most variable amount of difficulties we've seen in a DMC game, including their names.
Cons:
- Dante was badass & a teenager in DMC3, but he had emotions, Dante was badass & even had more emotions in DMC1, yet the Dante we have here is badass minus emotions.
- the game wasn't as hard as DMC1 or DMC3, but still it wasn't as easy as DMC2.
- the devil bringer was an amazing concept, but it was actually broken, you could jump around bustering everybody in sight.
- while it didn't have the cartoonish feel of DMC3, but it actually travelled to FF land.
- the game had less Dante time.
- the game established more plot holes than actually resolving the past ones.
- each style for Dante was very shallow, no style was as deep as its DMC3 counterpart.
- the exceed system - while it gave DMC a new feel - it gave us a feel that we shouldn't have in a DMC game.
- it never tried to address how DMC3 had weird platforming elements, but it actually expanded upon them.
now what's the point of the topic? my point is that we need the pros from all the games, try to avoid the cons, improve upon the existing pros, & we're not supposed to get the perfect DMC game we've been waiting for? who's gonna hate DMC5 if this is exactly what they're gonna do with it?
I don't know what you thought when you read the title of the topic, its simple really, EACH DMC game had its pros & cons, we all know if they combined all the pros & tried to avoid as much of the cons as possible, we'd finally get our masterpiece.
some of you might have a different opinion on what are the pros & what are the cons of each game, so let's try to keep the topic lively, arguments are fun & welcome unless they get violent.
now if you're gonna say EVERYTHING IN DMC2 SUCKS or EVERYTHING IN DMC4 SUCKS, then save it, you know that each game did at least one thing right, so try to keep an open mind.
I'll start, & you give me your opinion on what you think of my list, while you give us what you think are the pros & cons of each game.
DEVIL MAY CRY 1:
Pros:
- the atmosphere & the environment were excellent, they were literally artistic, it also had amazing gothic feel.
- GREAT attention to detail, sometimes you find yourself standing in the ghost ship just looking at how amazing it looks in just every corner.
- the Devil Trigger in this game was actually the most useful in the series, you feel that you jumped to a higher plane when you actually Devil Trigger, it gave you the special Devil Trigger moveset that aids you & gives you a reason to Devil Trigger besides getting more muscle.
- I can't stress this enough, but THE ENEMY DESIGN, from the puppets to the shadows to Nobodies, I'd go as far as to say it actually got the enemy design perfect, not only that, but each & every enemy had his moveset as big as Dante's.
- Dynamic jump into the next difficulty, it doesn't just raise the enemy's hit points & strength while weakening you, it changes the placement of each & every enemy, while giving them bonus moveset in DMD, especially when they access their Devil Trigger.
- The Secret Missions felt more like a gimmick than just "kill the enemies in 1 minute or run your ass off to the other side", their placement were actually "secret" too.
- the game had a moderate amount of gore that strengthened its gothic feel.
Cons:
- while this isn't true compared to when it first came out, but the combat system is very slow & stale.
- The Bangle of Time gave you no reason to be used especially against bosses.
- a broken weapon, the Grenade Launcher, while it didn't feel as broken in DMD, but it made the game a breeze in the very early difficulties, it can do a lot of damage while going to a very very long distance.
- slow story progression, it almost doesn't pick up until the third fight with Nelo Angelo.
- some missions were very short & probably take only 2 minutes to complete.
Devil May Cry 2:
Pros:
- Probably the most obvious to the fans is that it had the best Devil Trigger design in the series.
- it introduced the Majin form, while it was broken, it was still a good concept.
- it probably introduced most of the styles we found in DMC3, Trickster, Gunslinger, & Swordmaster were all in the game...somewhere.
- leaving the consequences aside, it was probably the longest game in the series, not in quality but in quantity.
- It introduced Bloody Palace.
Cons:
- I don't wanna go too deep into the cons of this game, but most fans know exactly what was wrong with it
Devil May Cry 3:
Pros:
- it probably had the most exciting combat system in the series.
- it also had the most amount of variable weapons in any DMC game.
- not only that, but EACH & EVERY weapon was different than the other.
- it perfected the story progression we need in any DMC game, sure its not as deep as MGS, but DMC3 had everything in a story a DMC fan needs.
- in sheer technicality, it was the hardest game in the series, more on that bellow.
Cons:
- a continuation of the previous point, the game was difficult, but not in the way DMC1 did it, it just raised enemies hit points & strength while weakining you, sometimes you find yourself punching a demon for 5 minutes in DMD mode, DMC1 gave enemies more aggression & a bigger moveset, while all this one did was make the game "technically" the hardest in the series.
- while it got a lot of the gothic feel from the original, it still had cartoonish moments, like Million stab & the other crazy combos, while the crazy combos were awesome, the way you actually see them was cartoonish, another example is how Dante picks up & hangs up the phone, there are more such moments in the game.
- with the way platforming was implemented, you kinda feel like they were trying to give the game more prince of persia feel to it.
Devil May Cry 4:
Pros:
- while not really something you give it a 1up for, but it had the best visuals & animations.
- semi-perfected Bloody Palace, its only downside was that it was a little short, DMC2 & DMC3 felt like giving you infinite amount of floors with no point in going through them, while this one felt like you actually have a goal. doubling the amount of levels would make it perfect.
- Pandora was probably the most creative & original weapon we've seen in a DMC game, & it wasn't actually a broken weapon.
- if we look at it in a shallow way, it had the ability to change styles on-the-fly.
- they almost-perfected the ranking system, I've been dreaming to see Super Costumes actually downgrade the player. while breaking chairs wasn't supposed to give you the ranking you need but the orbs from actually the killed demons, despite that set-back, it was the most fair ranking system, it punishes you for being naughty, & awards you for being hardcore.
- probably had the most variable amount of difficulties we've seen in a DMC game, including their names.
Cons:
- Dante was badass & a teenager in DMC3, but he had emotions, Dante was badass & even had more emotions in DMC1, yet the Dante we have here is badass minus emotions.
- the game wasn't as hard as DMC1 or DMC3, but still it wasn't as easy as DMC2.
- the devil bringer was an amazing concept, but it was actually broken, you could jump around bustering everybody in sight.
- while it didn't have the cartoonish feel of DMC3, but it actually travelled to FF land.
- the game had less Dante time.
- the game established more plot holes than actually resolving the past ones.
- each style for Dante was very shallow, no style was as deep as its DMC3 counterpart.
- the exceed system - while it gave DMC a new feel - it gave us a feel that we shouldn't have in a DMC game.
- it never tried to address how DMC3 had weird platforming elements, but it actually expanded upon them.
now what's the point of the topic? my point is that we need the pros from all the games, try to avoid the cons, improve upon the existing pros, & we're not supposed to get the perfect DMC game we've been waiting for? who's gonna hate DMC5 if this is exactly what they're gonna do with it?