No Mans Sky

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Will bookmark the video for later on. Were the developers really able to turn things around enough to satisfy fans? Have they delivered on all of the pre-release promises?
 
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Will bookmark the video for later on. Were the developers really able to turn things around enough to satisfy fans? Have they delivered on all of the pre-release promises?

Well the review scores have shot up and it’s back in top 10 on Steam. To be honest they have so far gone beyond what they originally said in most areas. Some features have been a little basic but have been fleshed out over time and they have said they will continue with the updates for foreseeable future.

I’m actually stunned that a team so small has managed to pull off what they have (4 originally & 16 now). Yeah a lot was said in marketing & interviews and Sean Murray let himself do a Molyneux but they have actually got there for the most part and for no additional cost.

They made a lot of mistakes and went through hell after release (rightfully so in some areas) but they have crafted an impressive title and improved so much & death threats are a bit much.

Like others I found it disappointing originally but upon retrying it after this update I’ve been having a blast though it’s not going to be everyone’s cup of tea. Its very grindy when you are just trying to collect certain resources to craft things and the intro section can vary player to player like anything governed by procedural generation. Start planet can be frustrating if you spawn on a toxic hellscape (best way to describe it) for example. You will die before you get used to the systems as your Hazard Protection and Life Support drop faster on harsh terrain planets.

They could still improve a lot of areas and the UI could still do with refining as it’s clumsy & some things feel like they were designed with controller in mind & could do with more detailed tutorial section rather than some systems being explained in menu you dont see right away.

The overall gameplay loop could be seen as a little tedious to some. The sheer randomness of spawns because of that procedural generation can effect your early impressions as I said above. My first few spawn planets awful, toxic acid rain and fire storms every 10 mins and I died multiple times while trying to figure things out. However the improvements in the systems that they have made are night and day and I’ve found it FAR more enjoyable once I got out of there and could craft better stuff and got used to the systems some more.

They have also said once all the major bug fixing patches are released (they have been releasing them VERY frequently and lists of fixes were huge) they will begin on gameplay changing things and more incorporating more "fun" in game things.
 
No Man's Sky Money - How to earn Units with Whispering Eggs, and the fastest way to earn money in No Man's Sky

Money is tight in No Man's Sky. You've got ships to buy and new Exosuit/weapons expansions to pay for if you want to do well in No Man's Sky, you're going to need to earn some cash.

Fortunately, there are a pretty wide range of methods for doing so. Money - referred to in-game as Units - can be earned through mining, trading, piracy, and even botany in No Man's Sky, and as such there's a fair bit of confusing or contradictory advice over how best to go about earning it, particularly when you want to do so as quickly or efficiently as possible.
 
NEXT Patch 1.55 Released

Statement by Sean Murray

Hello everyone,

After the initial round of addressing high priority stability and performance issues, the team have been working intensely on a large number of gameplay fixes and improvements. As always, thank you for playing the game and taking the time to report any issues you encounter!

We have now released update 1.55 to PC, PS4, and Xbox One, which includes the fixes and improvements detailed below.


Bug fixes:

  • Fixed a memory leak in the UI
  • Fixed a number of crashes to do with freighters
  • Fixed a crash that affected particular planets
  • Fixed a crash that could occur while creating a race track in a borrowed Exocraft
  • Reduced texture memory usage to improve overall stability
  • Fixed an issue where players would get stuck in The Purge mission
  • Fixed an issue where players would get stuck in the Ghost in the Machine mission
  • Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
  • Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
  • Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
  • Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT
  • Fixed an issue that prevented pre-NEXT saves from accessing the Base Computer Archive missions
  • Fixed an issue where some non-existent base parts were showing in the Guide
  • Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products
  • Fixed an issue where trade commodities were not available for sale in the space station
  • Fixed an issue where player ships could shoot themselves in multiplayer
  • Fixed an issue where some base parts were not available in the blueprint analyser
  • Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial
  • Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
  • Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations
  • Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
  • Fixed an issue where Base Computers placed inside other bases could not be deleted
  • Fixed some instances of an issue where ships would all spawn on the same landing pad
  • Fixed a number of incorrect refiner recipes
  • Expanded the available refiner recipes
  • Removed the chance to get nanites from Buried Technology Modules
  • Reduced the frequency of storms in some situations
  • Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
  • In normal mode, slightly reduced the base rates of hazard and life support fuel usage
  • Slightly reduced the radius at which Sentinel drones will investigate players
  • Reduced the time required to scan discoveries with the Analysis Visor
  • Increased the recharge rate of the jetpack when onboard a Space Station
  • Since the release of No Man’s Sky NEXT, farm plants have grown in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.
  • Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
  • Fixed an issue where mission markers would not attach to the correct base
  • Reduced the number of whispering eggs around Abandoned Buildings
  • Fixed an issue with rain audio
  • Added audio to the target tagging UI
  • Fixed a bug in the auto-aim system concerning large creatures
  • Reduced the critical hit zone for biological horrors
  • Fixed an issue in creature replication that could cause creatures to freeze
  • Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer
  • Fixed an issue that could cause the third person camera to turn sluggishly
  • Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again
  • Fixed an issue where some of Nada + Polo’s missions had untranslated text
  • Fixed an issue where some of the procedural missions given by NPCs had untranslated text
  • Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
  • Fixed an issue where chairs did not display their text correctly
  • Fixed an issue where the launch fuel tutorial did not trigger correctly
  • Fixed a number of incorrect timings of mission update messages
  • Fixed an issue where activating the torch did not close the quick menu
  • Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player’s ship.
  • Fixed an issue where the freighter would not be visible to other players in multiplayer
  • Fixed a number of issues where expeditions would reward the wrong player in multiplayer
  • Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.
  • Fixed an issue where changing between first and third person camera while on a ladder would break player animations.
  • Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
  • On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.
  • Fixed an issue where Korvax eye textures would become misaligned.
  • Fixed an issue where falling animations would not play
  • Fixed an issue where the player would play the sliding animation while swimming
  • Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
  • Fixed an issue where Multi-Tool lasers would bend in the wrong direction.
  • Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor
  • Fixed a number of issues for players in specific timezones

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games


 
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I've been playing a ton of this on ps4 as of late. I enjoyed it back even when it came out despite it's shortcomings, but I'm stoked they actually stuck to their guns and gave us something great.
 
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I've been playing a ton of this on ps4 as of late. I enjoyed it back even when it came out despite it's shortcomings, but I'm stoked they actually stuck to their guns and gave us something great.

Nice to see someone who enjoyed it at the start. I bought it on sale on PC some time ago & put a few hours into it and nothing more. Was a little disappointed at first after getting caught up in the hype but after the NEXT update I got back into it and been REALLY liking it since then. Only put 12 hours in so far and barely scratched the surface (only been to 4 planets & just got a new ship) but I’m enjoying it a lot & it’s going to keep me occupied for some time.
 
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Yesterday the team behind No Man’s Sky launched its first batch of promised weekly content and community activities. Fans of the spacefaring game will now be able to participate in a new quest, and earn in-game cosmetic items for their effort.

Seasonal content was just one of the promised features enabled by Hello Games’ recent, game-changing update, Next. According to today’s announcement on the game’s official website, the first bit of No Man’s Sky season one will focus on Specialist Polo and Priest Entity Nada. It is only available to players who have unlocked one of the game’s three main quest lines, specifically the Space Anomaly mission in that series.​

The first batch of items will include:

Six new base building parts;
  • Six new base building parts;
  • Three decals;
  • A new emote;
  • And additional options for character customization.
Hello Games also said that more than 50 additional items will be added in the next few weeks, including exocraft and more customizations.

 
No Man’s Sky 1.59 Update

No Man’s Sky 1.59 Update: New Mission

First of all, the update addresses a brand new community mission. The official notes read:

“Beginning on Thursday 6th September, (Specialist Polo) will reach out to all explorers and once again request their assistance in documenting the changes taking place in the fabric of reality.”

The mission involves conducting tests on the fauna of a planet in order to examine the correlation between their diets and Hex Core contamination. The reward for this mission is Quicksilver, which can be exchanged for some brand new items at Polo’s Quicksilver Synthesis Bot. These items include new base building parts, the customizable Blazing Orbit helmet, and “a pair of touching decal portraits of Nada and Polo themselves.” It has also been stated that the Quicksilver Synthesis Bot will have even more new items on offer over the coming weeks. Also, the update includes a brand new laughing gesture, which allows Travellers “to experience joy,” so you can rejoice after collecting all of that Quicksilver.

No Man’s Sky 1.59 Update: Patch Notes

So, the patch notes, when broken down, basically reveal the following information about the No Man’s Sky PS4 update and its Xbox equivalent:

New items have been added to Polo’s Quicksilver Synthesis Bot, as mentioned above. Over the coming weeks, more items will be added, too. After this, the rest of the patch notes deal with bug fixes.

The first fix is in relation to saving your discoveries. Apparently, some people had issues with saving their discoveries, so Hello Games has remedied the issue. Discoveries save as they should now. Also, players with a specific number of inventory slots would have other slots hidden by the game’s UI. As of 1.59, this no longer happens.

Some players encountered difficulties in relation to returning to the correct galaxy after completing certain missions. This, as well as the issue in relation to portals closing prematurely. has been fixed. Players no longer end up at the wrong planet post-mission. Similar bugs have also been removed, as players no longer get stuck on a black screen, and the starship can now land even after a player has changed mission. Players in the wrong galaxy can also return to their home galaxy now, via the first entry in the Space Station Teleport list.

Finally, the bug which caused players with corrupt saves to have no ship upon recovery has been fixed.

No Man’s Sky 1.59: Future Plans

The page that Murray’s tweet links to also includes something rather unusual: a sneak peek at Hello Games’ future plans for No Man’s Sky. These plans include an upcoming bug fix that will allow shared bases to download while players are exploring. Hello Games also plans to change the attack behaviors of Biological Horrors.

Hello Games also plans to enable terrain tesselation on PS4 and Xbox One X, which will enable “detailed terrain height maps without sacrificing performance.”

More options will be added to the appearance customization suite, as the developers hope to increase the diversity of characters in No Man’s Sky. Also, PC players will be able to benefit from Hotkey Bindings now, which will allow them to access menu options quickly by using a keyboard shortcut for the sake of convenience.

The statement concludes with Murray signing off, announcing that there are exciting times ahead for fans of No Man’s Sky, as the Hello Games team will strive to add even more content in the coming weeks.

 
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No Mans Sky Patch 1.63 Adds many fixes and new Exocraft
(was released a little while ago)


Full Patch Notes

Patch 1.63
  • Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.
  • Added an Exocraft Summoning Station that once built on a planet, allowing all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.
  • Increased the inventory size of all Exocraft.
  • Increased the base speed of the Colossus.
  • Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools and the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.
  • Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.
  • Added the ability to customise your Exocraft with unique paint, decals and boost particle options.
  • Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.
  • Added a speedometer display to the HUD while driving an Exocraft.
  • Fixed a number of issues with vehicle races, particularly in multiplayer.
  • Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.
  • Fixed an issue where Exocraft could not mine terrain resources.
  • Fixed an issue where the Race Initiator was not available at the Blueprint Analyser.
  • Improved the performance of terrain tessellation on PC (EXPERIMENTAL).
  • Improved the visuals when highlighting objects with the Analysis Visor.
  • Fixed an issue where players could not lose a 5-Star wanted level.
  • Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.
  • Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.
  • Fixed an issue where NPCs could use the wrong audio.
  • Fixed an issue where frigate cargo would be lost if inventory space wasn’t available upon landing on the frigate.
  • Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.
  • Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.
  • Added the ability to cycle between frigates when viewing the fleet.
  • Fixed an issue where freighters could not be purchased with other players on board.
  • Fleets can now be seen from the planet surface.
  • Fixed an issue where frigates would revert their colours to blue and white.
  • Added display of planetary coordinates to starship dashboard.
  • Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.
  • Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
  • Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn’t know the blueprint.
  • Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.
  • Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.
  • Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.
  • Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.
  • Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.
  • Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.
  • Fixed an issue that caused the ‘Find nearest building’ signal booster option to find only buildings of the same type as the nearest building.
  • Starships will now be placed upon available landing pads when teleporting back to the player’s base.
  • Fixed a number of other issues affecting starship landing and collision.
  • Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.
  • Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
  • Further improved the system to remove irrelevant bases from the teleport list.
  • Fixed an issue that could cause starship engines to sound too loud.
  • Fixed an issue that could cause the camera to swing wildly when launching the starship.
  • Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).
  • Fixed a crash related to the Quick Menu.
  • Fixed an Xbox One-specific crash in networking.
  • Fixed a crash in AI ship behaviour.
  • Fixed a crash in the terrain system when reloading an autosave.
  • Fixed an issue that could cause poor performance on the Discoveries menu.
  • Fixed an issue that could cause excess memory usage on some AMD systems.
 
No Mans Sky Development Update 6

Hello Everyone!

It’s been exciting to see the range of ways players have been exploring the features introduced in our exocraft update – from pushing the limits of the Pilgrim’s grip and suspension, to matching the colour schemes between bases and exocraft. Thank you so much for playing and for sharing. It really makes us feel like we’re on this journey together with all of you.

Listening to you, the players, is an essential part of this journey for us. This week we are reaching out with a survey to discover more about what the community is most interested in seeing in No Man’s Sky. Please take this opportunity to have your voice heard!

NO MANS SKY EXPLORERS SURVEY

Patch 1.64 Notes
  • Fixed an issue where items could fail to display in the Quicksilver shop.
  • Fixed an issue where Community Research missions could be given deadlines in the distant future.
  • Fixed an issue where players could get trapped when getting out of some ship types.
  • As a temporary measure while investigating a crash on Xbox One X only, we have disabled terrain tessellation.
  • Fixed an issue where players could fail to be given the blueprints for Hydroponic Trays.
  • Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.
  • Fixed an issue where players could fail to learn the Circuit Board blueprint at the correct time.
  • Fixed an issue where NPC missions might return to a building that had no NPCs in them.
  • Fixed an issue where players could fail to learn the Glass blueprint at the correct time.
  • Fixed an issue where players could fail to learn the Frigate Fuel blueprints at the correct time.
  • Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
  • Tessellation can now be enabled in the graphics options on PC.
 
No Man's Sky Development Update 7 brings carnivorous plants and Patch 1.65 notes

Development Update

We have another No Man’s Sky update, folks. Last time we talked, we were treated to the Pilgrim Exocraft, along with an overhaul of Exocraft mechanics and customization. This week, patch 1.64 introduces a new Community Research update.

New collectibles are also available for players to grab. You can now find and display statues of the iconic Alpha Vector starship, cast in either, bronze, silver, or gold. There are also two new gadgets available for explorer bases: A spherical hologram and an expanding cube. The planetary hologram can represent any of the many planets a player can visit.

The team is hard at work on future large updates. We are so very close to being able to share something exciting with you, but we’re going to contain our excitement and keep it under wraps for just a little longer, to make sure all the final polish passes are in place.

Thank you for playing and reading these updates!

Thank you so much,
Sean
 
No Man's Sky aquatic update The Abyss available now


Version 1.7 of the game sees Hello Games overhaul the underwater rendering and effects, while adding submersible building modules to create underwater seabases, replete with airlocks to contend with water pressure, and the upgradeable Nautilon exocraft with which to explore the ocean bed.

Down there you might find sunken wrecks, treasures and submerged buildings, while there’s more variety in the flora and fauna for you to appreciate and add to your encyclopaedia of alien life. You may also be drawn into The Dreams of the Deep, a new story section which adds hours more content, where you try to discover the fate of a crew of a freighter crash.

The free update it out now for No Man’s Sky on PS4, Xbox One and PC.

SOURCE
 
No Man's Sky's next major update is Beyond, brings "radical" new online component

Hello Games has unveiled the next major free update heading to its exploratory space sim No Man's Sky. It's called Beyond, is due this summer, and includes a "radical" new online multiplayer component.


No Man's Sky: Beyond is described as the game's "most ambitious chapter so far", and originally began as three separate planned updates before Hello Games made the decision to combine them into one huge update. The studio isn't revealing every feature to be included in Beyond just yet, but has shared early information on the first component, known as No Man's Sky Online.

This, according to the developer, the No Mans Sky Online update will introduce "a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together". It's not entirely clear what this means in practice, but it evidently builds upon the multiplayer features introduced in last year's Next update - which enabled teams of four to play, explore, and create together in No Man's Sky's procedurally generated universe.
 
No Man's Sky's next major update Beyond gets a mid-August release date

Hello Games has revealed that the exploratory sci-fi sim's long-awaited Beyond update will be coming to PS4, Xbox One, and PC on 14th August. Beyond is No Man's Sky's seventh major free update since launch in 2016 (following on from Foundation, Path Finder, Atlas Rises, Next, The Abyss, and Visions), and is the "most ambitious chapter so far" according to its developer.

Beyond will consist of three major components, the first being full VR Support, the second is called No Man's Sky Online and will deliver "a radical new social and multiplayer experience"but that is all the details we have on that and then we still have the mystery 3rd component which is yet to be revealed....
 
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No Man's Sky: Beyond's 'third pillar' makes it the perfect point to jump in


It's incredible to chart just how far No Man's Sky has come in just over three years. The latest trailer for next week's Beyond update, cut neatly to 65daysofstatic's driving soundtrack, invites comparisons to our very first glimpses of No Man's Sky - boldy so, you might say, after some of the controversies around the launch as expectation and reality didn't quite match up for some. But it goes to illustrate how No Man's Sky has evolved, surely surpassing anyone's expectations of what it would be.

The Beyond update pushes No Man's Sky further still, introducing features and improvements that might come as a surprise even to those who've been following its progress since Hello Games announced it earlier this year.
 
No Man’s Sky’s Origins Free update doubles the variety in the game

Update 3.0, Origins, dramatically expands the universe of No Man’s Sky. Explore a stranger, richer and more varied universe, with deeper planetary diversity, dramatic new terrain, a host of new creatures, new weather conditions, colossal buildings, and much more.

Our journey continues.

FULL PATCH NOTES


PLANETARY GENERATION
  • New planets have been created in most star systems.
  • Planets can now generate much more varied terrain, including mountains four times larger than anything previously possible.
  • Terrain generation for existing planets has not been affected, and player bases have not been reset.
PLANETARY VISUALS
  • Planetary terrain rendering has been significantly improved.
  • Planetary colour diversity has been significantly increased.
  • Planetary lighting diversity has been significantly increased.
  • Large numbers of new plants, rocks and other objects have been added to each planet type, over doubling the available diversity.
  • In addition, scorched planets have a chance of becoming volcanically active.
  • Lush planets also have a chance of becoming marshlands or swamps.
  • Every planet has a small chance of becoming infested with bizarre alien growths.
  • This generation change has been done in such a way that no existing planet will have its fundamental type or hazard changed.
  • PC players with planetary visual quality set to ‘Ultra’ will see grass and other decorative props rendered out to larger distances.
  • A number of issues have been fixed that could cause patches of grass and other objects to pop out of existence when close to the player.
ATMOSPHERIC VISUALS
  • The visual quality of cloud rendering has been significantly improved.
  • The pattern of clouds seen on a planet from space now matches the environmental conditions on the planet.
  • During storms, cloud coverage now increases and darkens.
  • Cloud coverage levels are now procedurally generated and vary from planet to planet.
  • Cloud coverage levels now vary over time.
STAR SYSTEM VISUALS
  • Additional stars have been added to the universe.
  • Some systems now have binary stars.
  • There is a rare chance for a system to have ternary stars.
PLANETARY FAUNA
  • A large number of new, highly exotic creatures have been added to the universe.
  • Some uncharted systems may contain planets that are populated by rare cybernetic lifeforms.
  • The diversity of insect and flying life has been increased.
  • The behaviour and animations for flying creatures has been significantly improved.
  • Flying and swimming creatures can now flock together.
  • Creature generation has been reset. However, previous creature discoveries are now noted in the ‘Extinct’ section of the Discoveries page.
  • New cooking products have been added, reflecting the range of novel meats and other sustainably harvested ingredients made possible by the new creature types.
PLANETARY WEATHER
  • New weather and other atmospheric events have been added.
  • Planets may experience shooting stars and meteor showers. Distant meteor showers are beautiful, but it is advised to avoid standing at the impact site.
  • Lightning may now strike during storms.
  • There is now a rare chance that tornadoes can form during a storm.
  • Some extreme temperature worlds may experience firestorms, where the very surface of the planet may erupt into flame.
  • Anomalous planets may now experience strange gravitational events.
  • During storms, the Exosuit can now take advantage of the extreme conditions: superheated temperatures can be processed into improved jetpack efficiency; freezing temperatures prevent Mining Beam overheating; high radioactivity increases mining yield; dense toxic gases can be recirculated for additional stamina.
PLANETARY BUILDINGS
  • Previously empty planets now have a range of abandoned and/or ancient buildings.
  • New colossal planetary archives have been added to the building generation.
  • The archives contain the historical and literary records of the Gek, Korvax and Vy’keen.
  • The archives are also home to a large number of NPCs and shops.
  • The archives contain mapping stations that reveal the presence of nearby ancient ruins.
  • Valuable ancient artifacts may be exchanged at the archive. The presented artifact will be swapped for a different item, and this cultural exchange will be rewarded with standing.
SANDWORMS
  • Some planets are now home to colossal worms. Watch your step.
TRADERS
  • Trader ships now occasionally land on the planet’s surface.
  • These traders sell a range of exotic goods, including black-market upgrade modules.
  • The scrap dealer found about space stations will now exchange pugneum for rare or exotic contraband items.
USER INTERFACE
  • The game’s interface has had a total visual overhaul, including the boot flow, all in-game menus and screens, and the Analysis Visor.
  • The space station and planetary base teleporter UI now match the interface used on the Space Anomaly.
  • The teleporter interface now more consistently shows screenshots of the target base.
  • The teleporter interface now displays information about the system or planet being warped to, such as weather or system economy.
  • The Discoveries page now displays more information about where to find creatures. For example, locational information and active times of day are now listed.
  • The Discoveries page now allows filtering of star systems based on inhabitants or solar class.
  • Systems may now be hidden from the list of discovered systems.
  • The Discoveries page system / planet view now displays more accurate information about player bases.
  • A local information guide has been added to the mission log. This guide displays detailed information about your current planet or star system, as well as tracking the progress of your discoveries.
  • Planetary base markers now display the name of the base.
  • Deleting a base from the base computer now has a warning element to help prevent accidental deletion.
  • A number of places in which the UI did not respect disabling press & hold have been fixed.
  • Fixed a number of visual issues with the display of information on the Galaxy Map.
  • The number of items in an inventory stack is now displayed in the popup header.
  • A depth readout has been added to the player HUD when underwater.
PHOTO MODE
  • New photo mode filters have been added.
  • Photo mode controls over fog and cloud density have been fixed and improved.
  • Photo mode controls over vignettes have been fixed.
  • Photo mode control over FOV has been fixed and improved.
  • Photo mode control of depth of field has been improved, with separate controls for focal depth and distance.
  • Photo mode now captures stormy conditions accurately.
  • Photo missions from the mission board now offer more assistance in locating an appropriate planet to take a photo.
CRAFTING AND ITEMS
  • A number of lesser-used crafting products have been removed from the game.
  • A smaller number of new crafting products have been added to replace them.
  • The number of specialist survival products have been reduced. The stack size for the remaining survival products has been increased.
  • The stack size for Glass has been increased.
  • A range of new buried items have been added to planets. These can be found and processed to reveal a range of exotic and interesting new items.
  • Fixed a number of issues with items being in the wrong place in the Catalogue.
MULTI-TOOL UPGRADES
  • Multi-Tools can now be upgraded at the Multi-Tool technology merchant aboard most Space Stations.
  • New inventory slots can be added, up to a maximum size for the current class. These slots cost a large number of units.
  • Multi-Tool class can also be upgraded for a significant amount of nanites.
  • Multi-Tool Expansion Slots allow the addition of an inventory slot for free. Find these upgrade circuits while exploring planets.
PORTAL INTERFERENCE
  • Portal interference for conventional portals has been removed. Players may explore freely.
  • After going through a portal, the return portal will remain active until you leave the planet. Your previous system is added to the list of available destinations at the space station teleporter.
OTHER FIXES
  • Improved the handling of the third person camera when on slopes, to avoid the camera becoming stuck in grass.
  • Reduced player and camera jitter in third person.
  • Improved the performance of the third person auto-follow camera when going up and down steep slopes, so that the camera attempts to adjust for the angle of the slope.
  • Reduced the auto-centre strength on the falling camera.
  • Trade economies have been rebalanced, so that the economy will be less affected by the mass selling of non-specialist items.
  • Player freighters now supply power automatically to all base parts placed aboard them.
  • Fixed an issue that caused the Mining Speed bonus to not actually increase the speed of the mining laser.
  • Fixed an issue on the Nexus participants screen that caused the player name to be blank if they are not aboard the Space Anomaly.
  • Added diminishing returns to resource extractors, so that after building a large number of extractors in one place, the amount extracted by each new extractor is slightly less.
  • Fixed an issue that caused the mode select screen to be invisible in ultra wide resolutions
  • Fixed an issue that caused the Eye of the Korvax helmet to be black.
  • Fixed an issue that prevented markers placed on crashed freighters from clearing.
  • Fixed an issue that caused the lighting on the children of helios to be overblown.
  • Fixed an issue that allowed players to delete a freighter storage room while standing inside it.
  • Fixed a number of issues with base building parts looking incorrect when seen at a distance.
  • Fixed an issue that caused the lighting inside large cylinder rooms to be overly bright.
  • Fixed an issue that caused the text “%EXOTIC%” to appear in some Nexus mission descriptions.
  • Fixed an issue that prevented some abandoned starships from being claimed, even though there was no NPC with them.
  • Fixed an issue that caused dead creatures to become embedded in the terrain.
  • Fixed an issue that caused the lightning to be overblown on some rare props.
  • Fixed an issue that caused underwater props to appear overly bright.
  • Fixed an issue that caused the mining laser impact effect to stay active forever.
  • Fixed an issue that prevented some time-based missions from starting correctly.
  • Fixed an issue that caused some mission UI elements to appear during warp.
  • Fixed a mission blocker that could occur when being awarded a product and technology recipe at the same time.
  • Fixed a number of interface errors that could occur during the process to upgrade an inventory.
  • Fixed an issue that caused an inventory transfer warning to pop up at inappropriate times.
  • Fixed an issue that caused the portable refiner to be missing its audio.
  • Fixed an issue that could cause mission markers to fail to place correctly when the player was in an abandoned system.
  • Fixed a number of issues that could cause Nexus missions to mark the wrong system.
  • Fixed a number of occasions where Geks were referred to as ‘it’ rather than ‘they’.
  • Fixed a text glitch that could occur when leaving a technology shop.
  • Fixed an issue where NPC pilots did not have their name above their speech box.
  • Fixed an issue where players were always awarded Gek standing from some interactions, even if the interaction did not involve the Gek.
  • Fixed an issue where Nexus exploration missions would send players to planets without many creatures.
  • Fixed an issue that caused the rarity description of creatures in the Discoveries menu to be incorrect.
  • Fixed an issue that caused the flora and fauna description of a planet to be incorrect, eg saying there were abundant fauna when there were not.
  • Planets will no longer be labelled as ‘paradise’ if they have any hostile environmental conditions.
  • Fixed an issue that caused starship trail customisations to appear on other players’ ships.
  • Fixed a mission blocker that could occur when mining cadmium for the Soul Engine.
  • Fixed a number of issues with using the Steam Overlay in VR.
  • Fixed an issue that prevented the Terrain Manipulator’s flatten mode from syncing in multiplayer.
  • Fixed an issue that caused exploration frigates to display incorrect information when viewed through the Analysis Visor.