Will bookmark the video for later on. Were the developers really able to turn things around enough to satisfy fans? Have they delivered on all of the pre-release promises?
Well the review scores have shot up and it’s back in top 10 on Steam. To be honest they have so far gone beyond what they originally said in most areas. Some features have been a little basic but have been fleshed out over time and they have said they will continue with the updates for foreseeable future.
I’m actually stunned that a team so small has managed to pull off what they have (4 originally & 16 now). Yeah a lot was said in marketing & interviews and Sean Murray let himself do a Molyneux but they have actually got there for the most part and for no additional cost.
They made a lot of mistakes and went through hell after release (rightfully so in some areas) but they have crafted an impressive title and improved so much & death threats are a bit much.
Like others I found it disappointing originally but upon retrying it after this update I’ve been having a blast though it’s not going to be everyone’s cup of tea. Its very grindy when you are just trying to collect certain resources to craft things and the intro section can vary player to player like anything governed by procedural generation. Start planet can be frustrating if you spawn on a toxic hellscape (best way to describe it) for example. You will die before you get used to the systems as your Hazard Protection and Life Support drop faster on harsh terrain planets.
They could still improve a lot of areas and the UI could still do with refining as it’s clumsy & some things feel like they were designed with controller in mind & could do with more detailed tutorial section rather than some systems being explained in menu you dont see right away.
The overall gameplay loop could be seen as a little tedious to some. The sheer randomness of spawns because of that procedural generation can effect your early impressions as I said above. My first few spawn planets awful, toxic acid rain and fire storms every 10 mins and I died multiple times while trying to figure things out. However the improvements in the systems that they have made are night and day and I’ve found it FAR more enjoyable once I got out of there and could craft better stuff and got used to the systems some more.
They have also said once all the major bug fixing patches are released (they have been releasing them VERY frequently and lists of fixes were huge) they will begin on gameplay changing things and more incorporating more "fun" in game things.