VineBigBoss
GGXRD <3
Now, my take on his overall development as playable character, lets first talk about gameplay, which i think is the most important thing for the series:
Overall, Nero has already a quite good but shallow gameplay compared to Dante's one. I've not explored his gameplay to the fullest extent, that's one of the reasons why i invited ChaserTech to contribute on this thread, he has kinda a great knowledge on Nero and he can correct me if i screw up on something while describing and showing how my ideas could be applied.
Basicaly, Nero's advanced gameplay foundations could be defined as this:
- Jump cancels, similar to Dante, but without having to mix the attacks from other weapons.
- Devil Bringer, DT activation, Exceed and Blue Rose gimmicks (mainly level 3 charged shot)
- His awesome melee aerial attacks
I think that we could take two different paths to make his gameplay more deep, more weapons applies to both purposes:
1. Giving him some styles just like Dante, as MultiBro proposed, he would have his very own styles while keeping one style to the Devil Bringer alone. No much need to make changes on the button mapping, just give him new weapons (mapping it to R2) and that's it. The idea that he could dual-wielding weapons always keeping Red Queen on any of his hands would be cool to keep the Exceed mechanic working while still making some sense.
- Pros: Nero's gameplay would become deep in the same way Dante's gameplay is. Giving him 4 or 5 styles would make him have some diversity.
- Cons: His gameplay would be very similar to Dante's in his very foundations. Thus killing all the purpose of making him a suitable character for newcomers to the series and casual players, and making him look even more like a "copy" of Dante
2. The same ideas to dual-wielding weapons applies here. The diference of this purpose would be that Nero wouldn't have changable styles by itself, instead he would change his weapons with the D-PAD and could acess all of them just like pressing R2 with Dante, he would have more (besides the basics with melee button) three (ground) to six new movements (aerial) with each weapon (adding a "style" button for him) while still sustaining the exceed mechanics that would work different for each weapon double-handled with Red Queen. The Devil Bringer could keep his basic mechanics, but i think that something can be upgraded or changed in his DB. - Pros: Nero would be a character with a gigantic list of movements, although his gameplay would stay basically the same thing like we see on DMC4, just with much more movements and weapons. He would play very different than Dante on some degree, as you'll would have to rely in his offensive movements and not in the usefulness of multiple styles. He would still be a nice character for newcomers and casuals, keeping his basic mechanics and all that cinematic thing with DB.
- Cons: If the weapons overall are not creative, all this ideas could be a total failure. If they are too similar, playing Nero would become boring at some point, so creativity is a "must" if a thing like that would be implemented.
Later i'll try to dive more on how i would like him to be developed and showing how would be a good way to explain some of his plotholes and his past (assuming that Vergil is his father). Just some general ideas, not really writting a whole story here.
Overall, Nero has already a quite good but shallow gameplay compared to Dante's one. I've not explored his gameplay to the fullest extent, that's one of the reasons why i invited ChaserTech to contribute on this thread, he has kinda a great knowledge on Nero and he can correct me if i screw up on something while describing and showing how my ideas could be applied.
Basicaly, Nero's advanced gameplay foundations could be defined as this:
- Jump cancels, similar to Dante, but without having to mix the attacks from other weapons.
- Devil Bringer, DT activation, Exceed and Blue Rose gimmicks (mainly level 3 charged shot)
- His awesome melee aerial attacks
I think that we could take two different paths to make his gameplay more deep, more weapons applies to both purposes:
1. Giving him some styles just like Dante, as MultiBro proposed, he would have his very own styles while keeping one style to the Devil Bringer alone. No much need to make changes on the button mapping, just give him new weapons (mapping it to R2) and that's it. The idea that he could dual-wielding weapons always keeping Red Queen on any of his hands would be cool to keep the Exceed mechanic working while still making some sense.
- Pros: Nero's gameplay would become deep in the same way Dante's gameplay is. Giving him 4 or 5 styles would make him have some diversity.
- Cons: His gameplay would be very similar to Dante's in his very foundations. Thus killing all the purpose of making him a suitable character for newcomers to the series and casual players, and making him look even more like a "copy" of Dante
2. The same ideas to dual-wielding weapons applies here. The diference of this purpose would be that Nero wouldn't have changable styles by itself, instead he would change his weapons with the D-PAD and could acess all of them just like pressing R2 with Dante, he would have more (besides the basics with melee button) three (ground) to six new movements (aerial) with each weapon (adding a "style" button for him) while still sustaining the exceed mechanics that would work different for each weapon double-handled with Red Queen. The Devil Bringer could keep his basic mechanics, but i think that something can be upgraded or changed in his DB. - Pros: Nero would be a character with a gigantic list of movements, although his gameplay would stay basically the same thing like we see on DMC4, just with much more movements and weapons. He would play very different than Dante on some degree, as you'll would have to rely in his offensive movements and not in the usefulness of multiple styles. He would still be a nice character for newcomers and casuals, keeping his basic mechanics and all that cinematic thing with DB.
- Cons: If the weapons overall are not creative, all this ideas could be a total failure. If they are too similar, playing Nero would become boring at some point, so creativity is a "must" if a thing like that would be implemented.
Later i'll try to dive more on how i would like him to be developed and showing how would be a good way to explain some of his plotholes and his past (assuming that Vergil is his father). Just some general ideas, not really writting a whole story here.